@Scott The Scot
how's the testing going? fine atm?
It's going well!
Sonya literally can't do her BnB's now that Kartwheel is slower. She has to rely on 114 to start her combos and that means she has a pretty low damage output.
Kano's B112~Ex Ball doesn't combo but because Ex Ball is an unblockable it just resets the combo counter. Choke being an overhead is mental lol. Mixup city for Kano.
Sindel's 31B2~levicancel jails into her standing 1. It also gives
excellent damage.
Stryker is good. He has Jax/Cage-like combos that allow him to get some big damage midscreen and in the corner. His B3 is suuuuuper fast now, stagger pressure is good with it and if he connects with B32 then he's getting almost 40% meterless midscreen which is pretty good lol.
Cyrax's D4 has been neutered. Barely gives an advantage on hit.
Cage's F33 is now punishable on block by fast moves like reptiles slide and pokes. I would have prefered if you have the recovery frames he has now but have him still be safe after F33, so he can still use it for pressure and baiting pokes - a key part of his game.
Noob is excellent the way he is now, much more solid.
I'm happy with the Jade changes, but it would be nice if you could link the overhead staff slam after 12 and make her standing 3 hit box better and maybe hit mid (not overhead, just mid).
Scorpion does good damage off of his F214 string, especially near the corner if you link it into spear (over 40%, approaching 50%. I'll work on that lol)
Quan Chi's trance needs to be reverted to it's old state or at least have a bunch more recovery frames on block it's pretty silly right now lol.
Sheeva is much more viable with her increased speed.
Jax now gets good damage midscreen off of his 2F2B1. For a bar he can OTG for an unscaled 14%. Jax is still good.
I have no idea why Ermac's B1 hits low lol, especially since F4 is special cancelable now. His fireball is much better, this was a good change.