THTB
Arez | Booya | Riu48 - Rest Easy, Friends
It's mostly REO, with input from various others.who is making the buff/nerf decisions here?
is this a community thing?
It's mostly REO, with input from various others.who is making the buff/nerf decisions here?
is this a community thing?
As a Sonya main for most of MK9, I'm ok with the nerfs she got. While I'll really miss EX cartwheel and +1 on MSf1, I think she'll still be fine as long as her D4 doesn't also get nerfed or her dive kick nerfs don't go overboard.Sonya's d4 MS stuff was BS with a +1 MSf1. She initiates offense off a normal that's hard as hell to beat out. On top of this, she had a safe overhead option that lead to a HKD that was almost the same speed as f1. And this isn't factoring in that she can dash cancel MS. It wasn't just f1 that made her good, though it was a chunk.
Considering how everyone is changing, a lot of her changes are necessary. That, and fixing some stuff was impossible due to coding.
Same here. I thought this project was abandoned a long time ago and I couldn't be more hype about this. Injustice and MKX just don't have that special something that MK9 does for me. We started playing offline again since this news hit and I haven't had this much fighting game fun since MK9 was still relevant.I remember when I was, to put it very mildly, highly skeptical about possibility of community patch for MK9.
Tbh this is incredible.
not possible lolGot me coming out of retirement for this.
Though it might be an impossible task for modders, it would be great to see a change of netcode. Though, I believe that was a massive undertaking even for NRS when they updated MKX.
There is a little improvment for online play in the works already, but major stuff probably won't happen.Got me coming out of retirement for this.
Though it might be an impossible task for modders, it would be great to see a change of netcode. Though, I believe that was a massive undertaking even for NRS when they updated MKX.
It is possible to improve the netcode.not possible lol
That's what I figured. I'd be totally down for an MK9 revival at events. This game needs to be the NRS community's Super Turbo.It is possible to improve the netcode.
It isn't possible to make MK9's netcode be rollback based/GGPO, at least not without the source code or heavy reverse engineering.
So yeah, optimized P2P is as good as it's going to get sadly.
MK9 TE 2.00 will be delayed. Probably will be released at some point in early January 2018.
Can we wait for version 2.00 before complaining? What's the point in doing so now?Messing around with Kitana again....
It is pointless to use fans in combos unless absolutely necessary. She gets more damage without them (2-3% is all). This is blasphemy to the character whose main trait and game plan is to throw fans.
If you want to lower her damage, slightly reduce the damage of her normal attacks she uses most in combos by 1% or 2% at the most (standing 4, f2, standing 2, b2). This will lower her damage overall and keep her fans useful for damage off of stray hits.
Her unbreakable combos are a complete joke now... on par or worse than MKKE Jade-Tier. My main bnb that did 30% before is now 16%.
Swapping her reactions between Cutter and Pretty Kick look completely out of place. Look, I understand wanting to remove the safe jump, but this just doesn't feel right.
You've changed an upper-mid tier character to a low-mid tier character. Her best tools are nerfed.
Her zoning is greatly nerfed with the damage changes where she can only get 13-17% off of stray hits (if I hit with a full screen air fan, I CAN ONLY GET 23% BY USING XRAY! If I use any other fans before xray, it is less than 20%!), and her pressure/meter build is over once she actually hits you because of the changes to the hit reactions of Cutter/Pretty Kick.
I like that she has a mid wakeup with Pretty Kick now, it seems the recovery is increased though.
It's way too much IMO. You want to nerf the bs of the top tiers and give everyone else the tools to compete. All Kitana needs is less frame advantage off of Cutter, more negative off f21, and slightly reduced damage (8-10% at the most). Change nothing else and she'll be fine.
I agree completely, but I haven't played this hack much and wanted my input to be heard.Can we wait for version 2.00 before complaining? What's the point in doing so now?
That's version 1.00. Almost all of those changes got reverted.Watching what other characters are capable of now with Kitana's nerfs, it is disgusting. Things need to be reveted. (granted, older verison, still some things remain)
Dude, that is an extremely outdated version. So outdated, that almost nothing of it remains in 2.00 and 1.85. Please look at the front page of this thread and read the changelist.Watching what other characters are capable of now with Kitana's nerfs, it is disgusting. Things need to be reveted. (granted, older verison, still some things remain)
No problem and I appreciate your concern, I just don't want anyone to panic and go "OMG YOU MURDERED MY MAIN FOREVER DIEDIEDIE" The idea is to make everyone fair and equal as much as possible (given MK9's rather questionable coding quality as I've stated on numerous ocassions) not to overbuff or overnerf chars. It's a complicated and time consuming process but I hope people bear with me and be patient.Thank you for the update and I apologize if I came across as rude and unappreciative, that was not my intention. I'm passionate about MK9 and am excited for this release. I know you have spent literally years learning how to mod this game. Thank you.
Literally because of the upcoming release, I am having casuals at my house this upcoming weekend to play 1.85. Hopefully by that time 2.0 will be released <3