ismael4790
Stay focused or get Caged
What makes Fisticoofs still unviable? 17% throw and high B1212 damage sounds pretty good on paper.
Yeah, this was a step in the right direction, but definitely not enough.The problem (or one of them) is that the frames of the speedbag remained the same besides 1 frame shaved from startup. They were already bad since 6/23 nerf, and now that pokes have been generally buffed through the cast, the move is even worse, and it's his only way to "pressure". So he has no real pressure. It's pretty pointless that he can do a bit more damage if his chances to open up the opponent are still trashy. And speedbag's annoying whiffing issues are there. Yes, the main string of the variation still just works BAD, and probably nrs doesn't even bother.dude have you played fisticuffs cage since the changes? He freakin hurts now man. Fist bump lasting longer and having less recovery frames is nice, it affecting speed bag while they are blocking or not is better. The 17% throw is nice too
He got his d4 nerfed, which hurts him much more than the other two variations. Also his b2 is not special cancelable anymore, eliminating the best way to safely activate fistbump.
He should have an ex fistbump with better properties, or at least a way to introduce the regular fistbump in combos without putting himself in a very unsafe scenario. Many characters have this option. His 113, his only string with a low, is still unsafe no matter what you do after, besides exforceball, and even with this there's a gap.
Also, the general chip reduction hurts him because he was a chip oriented variation. The speedbag got more chip, yeah, but all his other moves got it reduced.
He was one of the worst variations in the game, and considering this patch as a whole, his spot now is even lower.Don't take me wrong, he is fun to play, more than before. But he is not viable by any means in competitive environments.
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