SakuraMadoi
Noob
Looking forward to seeing these updates on MKX Notes!
Lol that's barely a nerf, come on now.The salt is real.
They nefed mournful and you dont see me crying.
Unbreakable Sub-Zero players get jackshit, while DLC gets freaking 100% reset combos? DLC gets the best zoning/pressure/rushdown tools while Necromancer Shinnok doesn't get his 312 Judgement grab on male hitboxes fixed correctly? Kano's B1 in Commando and Cybernatic gets nerfed? #NRSLogic.
Lol!
"shitters" "Kitana"When you play shitters like Kitana and Goro, the only place you can go is up ayye.
Don't you mean like 10 years like UMVC3?Don't wish death upon my game! I love MKX and wish to see this game live +6 years like SF4
Ok this seriously made me lol irlWhen you play shitters like Kitana and Goro, the only place you can go is up ayye.
Not sure if this has been covered but can some please explain this?
Thanks!
- Increased combo damage scaling after a throw tech
When you do a combo, the first hit will do 100% of its damage, all other successive hits will scale, meaning do less than they usually do outside of a combo. They are saying their combos will do less damage, combos that did around let's say 41 %, for a character like Kung Jin back in day 1, will now do 35% by increased damage scaling.can someone explain what it means when a certain move has its damaged scaling increased?
Example, one of the patch notes last year noted that kitanas fans had their damage scaling increased. Does this mean it would take less or more damage in combos?
Got it. Thanks!There are some situations where you can tech a throw but still be comboed. For example, you place a trap style move behind the opponent and then go for a throw. If they tech they stumble into the trap. There is now increased scaling for combos following that scenario.
I said the same when they didn't touch Liu, Jax, d'vorah...but Tanya and tremor?So the pressure of J.Cage A list is still based on his Stamina ? ...... No gaps ? .....
Fucking hell......