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MKXL Patch Notes 3-1-2016

Tim Static

Adminerator
Lead Moderator
NRS has released the Official Patch Notes for MKXL. Check them out below, or here at this link: http://community.wbgames.com/t5/Latest-Updates/MKXL-Patch-notes-3-1-2016/ba-p/1059689

General Gameplay fixes
  • New rollback based enhanced online multiplayer is now active
  • Reduced chipdamage from most normals
  • Reduced metergain from having most normals blocked
  • Round timer now operates in real time seconds
  • Neutral jumping attacks are more negative on block on the way up
  • After a breaker or block breaker stamina is removed from both players
  • Stamina now starts to refill 2 secs after a breaker (down from 2.5 secs) at a 50% faster rate
  • Lowered the trade priority of most jumping attacks and increased hurt regions after their startup frames
  • Reduced the meter gain on most multi-hitting strings and some multi-hitting special moves
  • Grab background interactions now function as true command grabs which can combo from a hit
  • Most projectile background interactions can now have their trajectory lowered by holding Down which can make them harder to low profile
  • Adjusted the background collision at the ends of some arenas which would cancel out some profiles sooner than desired
  • Added 2 more recovery frames after a blocked or missed attack while jumping backwards
  • Adjusted the throw immunity of most special moves
  • Increased combo damage scaling after a throw tech
  • Combos do not end after a meter burned throw at the end of a match
  • Some hit sparks are now red when the move connects during an opponent's recovery frames
  • Fixed some incorrect framedata in the movelist
  • Adjusted many combos which were inconsistent if the player and opponent were not both chest to screen or chest away from screen
  • Added 3 more frames to the throw tech window
  • A teched throw at the beginning of a match will no longer grant first hit bonus
Character Specific Fixes
  • Cassie - Flip Kick now has 7 startup frames (up from 6)
  • Cassie - Flip KickEx no longer has armor
  • Cassie - Down+FP is now -6 on block (up from -8)
  • Cassie - Away+BK has increased pushback and is now -4 on block (up from -9)
  • Cassie - Change the last input of the Cage Raged combo from Away+BP, FP, BP, Down+FP+BP to Down+BP+BK
  • Cassie - Reduced the cancel advantage of the 4th hit of the Away+BP, FP, BP, Down+BP+BK combo
  • Cassie - Away+BP, FP, BP is now -14 on block with less pushback (down from -4)
  • Cassie (Hollywood) - The hit advantage of Nut Buster and Nut Kracker are now more consistent regardless of the height it connects at
  • Cassie (Brawler) - Added Haymaker (enhanced version of Take Down) which is armored and does more damage
  • Cassie (Brawler) - Added Bone Breaker (enhanced version of Bow Breaker) which is armored, does more damage, and can combo from a hit
  • D'Vorah - Increased the damage of Ovipositor Charge & Ovipositor Rush by 2
  • D'Vorah - Ovipositor Rush now has 14 startup frames (down from 20)
  • D'Vorah - Ovipositor Rush is now -17 on block (down from -12)
  • D'Vorah - Away+FK is now a high block and +11 on block (up from +2 and a mid)
  • D'Vorah - Away+BK has increased pushback and is now -11 on block (down from -15)
  • D’Vorah (Swarm Queen) - increased combo damage scaling after dash cancelling out of Wasp Grenade
  • D'Vorah (Brood Mother) - reduced the cooldown on Krawler to 3 seconds (down from 4)
  • D'Vorah (Venomous) - Bug Spray &Bug Burst is now max -23 on block and +12 on hit (down from -20 on block and +15 on hit)
  • Ermac - Away+FP is now a high block and has 9 startup frames and 3 active frames (down from 11 start and up from 2 active)
  • Ermac - Down+FP is now -6 on block (down from -10)
  • Ermac - Increased the block advantage of Away+BP by 1 and it is now more plus on block the longer it is charged
  • Ermac - Towards+FK now has 11 startup frames and is -4 on block (down from 13 startup and -3 on block)
  • Ermac - Towards+FK, BK is now -1 on block (up from -6)
  • Ermac - Towards+BK, FK is now -6 on block (up from -11)
  • Ermac - Away+BK has increased pushback and is now -10 on block (up from -16)
  • Ermac - Changed the command input of Hover to Down, Up+Block (from Down, Down, Up)
  • Ermac (Mystic) - Levitate (Tele-Choke) is now -6 on block and has 9 startup frames (up from -14 on block and down from 11 startup frames)
  • Ermac (Spectral) - Changed the command input of Soul Ascension to Down, Up+Block (from Down, Down, Up)
  • Erron Black - Increased pushback on block for Sand Shot and it is now +6 on block (down from +7)
  • Erron Black - Increased range on Sand Trap Tackle and it now has13 startup frames (down from16)
  • Erron Black - Quick Sand Tackle will now combo from a hit
  • Erron Black - Increased the hit advantage of Quick Sand Tackle &Sand Trap Tackle by 10
  • Erron Black - Down+FP now has 7 startup frames (down from 8)
  • Erron Black - Towards+BK is now -12 on block and +17 on hit (down from -21 on block and up +7 on hit)
  • Erron Black - Away+BK has increased pushback and is now -7 on block (up from -12)
  • Erron Black - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings

  • Ferra/Torr - Added Little One Slide (enhanced Bowl Girl) special move which can allow for a combo afterwards
  • Ferra/Torr - Added Ferra Throw (enhanced Ferra Toss) special move which can allow for a combo afterwards
  • Ferra/Torr - BP, Towards+BK is now -5 on block (up from -8), does 1 less damage, and can now be special canceled
  • Ferra/Torr - Down+BP is now +4 on block (up from -11)
  • Ferra/Torr - Away+BK has increased pushback and is now -9 on block (down from -18)
  • Ferra/Torr - Down+FP (sans Ferra) is now -6 on block (down from -3)
  • Ferra/Torr - Away+BK (sans Ferra) is now -6 on block (up from -17)
  • Ferra/Torr - Towards+BP can no longer be used twice to extend the same combo
  • Ferra/Torr - Grab 'n' Stab can now combo from a hit
  • Ferra/Torr - Away+2 can now be special canceled into X-Ray or background interactions
  • Ferra/Torr - Increased hit advantage and hit cancel advantage by 2-4 on most normals and strings
  • Ferra/Torr (Vicious) - Added Boss Launch (enhanced Boss Toss) which goes farther
  • Ferra/Torr (Vicious) - Slightly reduced the range of Boss Toss
  • Ferra/Torr (Vicious) - Gut Ripper can now combo from a hit
  • Ferra/Torr (Lackey) - Boulder Roll&Double Boulder Roll are now -10 and -6 on block (down from -12 and -9)
  • Ferra/Torr (Lackey) - Increased combo damage scaling on Boulder Roll&Double Boulder Roll
  • Ferra/Torr (Lackey) - Colossal Crush can now combo from a hit
  • Goro - Increased the active frames on jumping FP
  • Goro - Shokan Slam can now combo from a hit
  • Goro - armor on X-Ray now lasts until the active frames
  • Goro - Towards+BK is now +4 on block (up from +2)
  • Goro - Away+BK has increased pushback and is now -9 on block (down from -13)
  • Goro - Reduced run startup frames and increased it distance traveled
  • Goro - Slightly sped up his step forward
  • Goro (Kuatan Warrior) - Tremor will be combo damage scaled after combo when used in an unavoidable off the ground situation
  • Goro (Dragon Fangs) - Shokan Massacre can now combo from a hit
  • Jacqui - Bionic Dash & Bionic Blast are now -9 and 0 on block (down from -19 and -21) with increased pushback on block
  • Jacqui - BP, FK is now a low block
  • Jacqui - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings
  • Jacqui - added 5 more frames to buffer the Stanky Leg input from BK
  • Jacqui - Away+BK has increased pushback and is now -6 on block (up from -10)
  • Jacqui (Shotgun) - Single Barrel is now +17 on hit (up from +1)
  • Jason - added 5 recovery frames to Back Breaker & Spine Shatter
  • Jason - Choke & Choke Slam now have 12 startup frames (down from 15)
  • Jason - You can now throw the opponent forward by holding Towards after Spine Shatter connects
  • Jason - Down+FP now has 6 startup frames (down from 8)
  • Jason - Down+BP now has 6 startup frames (down from 9)
  • Jason - Away+FK now has 9 startup frames and is -11 on block (down from 12 startup and -9 on block)
  • Jason - Away+FK, FP+FK is now a command throw
  • Jason - Added Away+FK, Up+FP combo string
  • Jason - Added Away+FK, Down+FP combo string
  • Jason - Towards+FK is now +7 on block (up from -1)
  • Jason - Down+FK now has 10 startup frames and is -3 on block (down from 11 startup and up -8 on block)
  • Jason - Away+BK has increased pushback and is now -3 on block (up from -14)
  • Jason - Down+BK now has 13 startup frames and is -2 on block (down from 16 startup and up -3 on block)
  • Jason (Slasher) - removed 9 recovery frames from Machete Toss & Machete Throw
  • Jason (Slasher) - Away+FP now has 9 startup frames and is -11 on block (down from 11 startup and -10 on block)
  • Jason (Relentless) - Increased the scaling damage boost from Damned to 1.1x / 1.25x / 1.45x / 1.75x (from 1.1x / 1.2x / 1.33x / 1.5x)
  • Jason (Unstoppable) - removed 12 recovery frames from Corpse Walk
  • Jason (Unstoppable) - slightly increased the health gain from Rise & Corpse Walk
  • Jason (Unstoppable) - Rise & Corpse Walk now also gain meter while active
  • Jason (Unstoppable) - while Punishment & Rampant are active most of your attacks will break through opponents armor
  • Jason (Unstoppable) - Punishment & Rampant now lasts 7 seconds (up from 5 seconds)
  • Jason (Unstoppable) - Rampant now lasts 10 seconds (up from 5 seconds)
  • Jax - Reduced the hit region of Towards+FK
  • Jax - Down+FP, Down+BP is now -2 on block (up from -7)
  • Jax - Increased combo damage scaling after Gotcha Beatdown, Downward Dash Punch, &Downward Dash Fist
  • Jax - Away+BP is now -13 on block (down from -8)
  • Jax - Down+FK is now -2 on block (down from 0)
  • Jax - Away+BK has increased pushback and is now -13 on block (up from -17)
  • Jax - Ground Shake will be combo damage scaled after combo when used in an unavoidable off the ground situation
  • Jax (Pumped Up) - Air Drill Punch &Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
  • Jax (Wrestler) - Added 8 recovery frames to Quad Grab&Quad Grapple
  • Jax (Wrestler) - increased hit advantage after Back Breaker by 10
  • Jax (Wrestler) -Quad Grapple can now combo from a hit
  • Johnny Cage - Increased the active frames on jumping BP
  • Johnny Cage - Nutcracker is now -14 on block (down from -12)
  • Johnny Cage - Down+FK now has 7 startup frames and is -9 on block (down from 10 startup and -4 on block)
  • Johnny Cage - Away+BK has increased pushback and is now -12 on block (up from -22)
  • Johnny Cage - Down+BK now has 5 more recovery frames and is-6 on block (down from -1)
  • Johnny Cage - Increased damage of throw when Red Shadow is active
  • Johnny Cage (Fisticuffs) - Fist Bump now recovers 4 frames faster and lasts for 9 seconds (up from 8 seconds)
  • Johnny Cage (Fisticuffs) - Away+1 now has 10 startup frames (down from 11)
  • Johnny Cage (Fisticuffs) - Hits of Speed Bag string do additional damage on hit and block if Fist Bump is active
  • Johnny Cage (Fisticuffs) - does the increased damage throw while Fist Bump is active
  • Johnny Cage (A-List) - Nut Breaker is now -21 on block (down from -11)
  • Johnny Cage (A-List) - Nut Breaker when meter burned is now -14 on block (down from -12)
  • Kano - Up Ball&Uprise Ball will hit more consistently after 7 startup frames
  • Kano - Away+FP is now -8 on block (down -2)
  • Kano - Away+FP, FK is now -2 on block (down from -1)
  • Kano - Down+FP is now -7 on block (down from -9)
  • Kano - Down+FK now has 7 startup frames (down from 8)
  • Kano - Away+BK has increased pushback and is now -6 on block (up from -10)
  • Kano - Down+BK is now -12 on block (up from -7)
  • Kano - Air Ball now hits overhead
  • Kano (CutThroat) - Blade Slice is now -5 on block (up from -8)
  • Kano (CutThroat) - Bloody Slice is now -15 on block (down from -8)
  • Kano (CutThroat) - Away+FP has slightly increased range
  • Kano (Cybernetic) - Upward Laser now has 6 startup frames and 21 recovery frames (down from 10 startup and up from 18 recovery)
  • Kano (Commando) - Added 8 recovery frames to Rib Strike &Rib Breaker
  • Kano (Commando) - Choke &Strangle are now +15 and +23 on hit (up from -5 and +5)
  • Kano (Commando) - Gains a new BP, BP combo string
  • Kano (Commando) - Gains a new Away+FP, FK, FP+FK string
  • Kano (Commando) - Rib Breaker&Power Bomb can now combo from a hit
  • Kenshi - Blade Reflect & Blade Absorb now have 7 startup frames (down from 10)
  • Kenshi - Blade Reflect & Blade Absorb can now parry most non low attacks
  • Kenshi - After a successful parry from Blade Reflect &Blade Absorb you can special cancel into another special move
  • Kenshi - Away+FP now has 13 startup frames and is -1 on block (down from 17 startup and up from -6 on block)
  • Kenshi - Down+FP now has 7 startup frames (down from 8)
  • Kenshi - BP now has 9 startup frames and is -14 on block (down from 11 and -9 on block)
  • Kenshi - BP, BP can now be meter burned to reset the combo string
  • Kenshi - Added Towards+BP, FP, FP / BK combo strings
  • Kenshi - Away+BK has increased pushback and is now -9 on block (up from -13)
  • Kenshi - Away+BP is now -4 on block (up from -18)
  • Kenshi - adjusted the reaction of BP, FP, FP, BP+BK to make comboing afterwards easier
  • Kenshi - Increased the damage of BK by 2 and decreased the damage of BK, FP by 2
  • Kenshi - Towards+BK is now a high block, has extended range, and has 16 startup frames (down from 18)
  • Kenshi - BP, FP, BP is now -2 on block (up from -5)
  • Kenshi (Possessed) - After Demon Port & Demon Beam you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
  • Kenshi (Possessed) - Increased damage of Soul Push & Soul Charge by 2 and 5
  • Kenshi (Kenjutsu) - FK, BP, BP is now -4 on block (up from -8)
  • Kenshi (Kenjutsu) - Away+BP is now -4 on block (up from -18)
  • Kitana - Down+FK now has 6 startup frames and is -3 on block (down from 9 startup and up from -5 on block)
  • Kitana - BK is now +11 on block (up from +2)
  • Kitana - Away+BK has increased pushback and is now -2 on block (up from -6)
  • Kitana (Assassin) - Sharpen &Razor Blade now has 54 and 30 recovery frames (down from 73 & 55)
  • Kitana (Assassin) - Increased armor frames on Assassin Impale
  • Kitana (Mournful) - reduced block stun frames on the first hit of Glaive Return
  • Kotal Kahn - Away+BK has increased pushback and is now -8 on block (up from -13)
  • Kotal Kahn - Sunstone & Burning Sunstone now breaks through Ice Klone
  • Kotal Kahn - Towards+BK now has 23 startup frames and is now +9 on block (up from 20 startup frames and -2)
  • Kotal Kahn (War God) - Sword Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
  • Kotal Kahn (Sun God) - Moon God Choke can now combo from a hit
  • Kung Lao - Reduced the hit region of Jumping BP
  • Kung Lao (Tempest) - Orbiting Hat is now +7 on block (down from +12)
  • Kung Lao (Tempest) - Orbiting Hat is now +40 on hit (up from +17)
  • Kung Lao (Tempest) - Cyclone pulls the opponent closer when blocked
  • Kung Jin - Towards+BK is now +4 on block (up from -1)
  • Kung Jin - Away+BK has increased pushback and is now -8 on block (up from -12)
  • Liu kang - Away+BK has increased pushback and is now -9 on block (up from -13)
  • Liu kang (Dragon Fire) - Flip Kick from Bicycle Kick is now 0 on block (down from +2)
  • Liu kang (Dualist) - Yang damage buff no longer goes away when you get hit
  • Mileena - Removed 5 recovery frames from Double Sai Blast
  • Mileena - Removed 3 recovery frames from Sai Blast
  • Mileena - Removed 3 recovery frames from Air Sai Blast
  • Mileena - Down+FP now has 6 startup frames and is -5 on block (down from 9 startup and -4 on block)
  • Mileena - Down+FK now has 8 startup frames and is -6 on block (down from 10 startup and -1 on block)
  • Mileena - Away+BK has increased pushback and is now -4 on block (up from -8)
  • Mileena - Towards+BK now has 15 startup frames and is -8 on block (down from 17 startup and -31 on block)
  • Mileena (Piercing) - Removed 5 recovery frames from Low Sai & Double Low Sai
  • Mileena (Piercing) - Away+FP is now -2 on block (down from -5)
  • Mileena (Piercing) - Away+FP, BP is now -1 on block (down from +2)
  • Mileena (Ravenous) - High Pounce now has 12 startup frames, is -3 on block, and has 9 less recovery frames (down from 15 startup and -7 on block) and has increased range
  • Mileena (Ravenous) - Low Pounce now has 8 startup frames and has 8 less recovery frames (down from 13 startup)
  • Predator - Down+FP now has 8 startup frames and is -6 on block (down from 9 startup and -3 on block)
  • Predator - Down+FK is now -6 on block (down from -3)
  • Predator - Away+BK has increased pushback and is now -10 on block (up from -15)
  • Predator (Warrior) - Dread Slam now has 13 startup frames and is -4 on block (down from 29 startup and up from -9 on block)
  • Predator (Warrior) - Dread Launch now has 13 startup frames and is -14 on block (down from 29 startup and down from -9 on block)
  • Predator (Warrior) - removed 3 recovery frames from Self-Detonate & Self-Destruct
  • Predator (Hish-Qu-Ten) - lowered damage of all Plasma Shots by 1
  • Predator (Hish-Qu-Ten) - added 3 recovery frames with Cancel from Plasma Shot when the opponent is in block stun
  • Quan Chi - Trance is now +46 on hit (down from 80)
  • Quan Chi - Removed 9 startup frames from Sky Crush
  • Quan Chi - removed 5 startup frames from Sky Drop
  • Quan Chi - Ground Burst meter burn is now -1 on block (down from +14) but it can now be delayed to increase the block advantage
  • Quan Chi - Increased combo damage scaling after Ground Burst
  • Quan Chi - Away+BK has increased pushback and is now -8 on block (up from -12)
  • Quan Chi (Sorcerer) - Black Magic now activates in 29 frames and has 30 recovery frames (down from activates in 53 frames and 70 recovery frames)
  • Quan Chi (Sorcerer) - Final Hex now activates in 31 frames and has 53 recovery frames (down from activates in 47 frames and 55 recovery frames)
  • Quan Chi (Sorcerer) - Dark Curse now activates in 36 frames and has 59 recovery frames (down from activates in 45 frames and 62 recovery frames)
  • Quan Chi (Summoner) - Increased combo damage scaling after Bat attacks
  • Raiden - Towards+FP, BP is now 0 on block (up from -3)
  • Raiden - Down+FP is now -7 on block (down from -9)
  • Raiden - Away+BK has increased pushback and is now -3 on block (up from -17)
  • Raiden - Towards+BK is now +6 on block (up from -3)
  • Raiden - Increased the cancel advantage of Towards+FP, BP
  • Raiden (Master of Storms) - Static Traps now last 20 seconds (up from 10 seconds)
  • Reptile - Increased active frames on jumping FP
  • Reptile - Away+BK has increased pushback and is now -9 on block (up from -13)
  • Reptile (Deceptive) - added 5 recovery frames with Stealth & Invisibility when the opponent is in block stun
  • Reptile (Nimble) - Basilisk now recovers in 31 frames (down from 36)
  • Reptile (Nimble) - Basilisk Runner now recovers in 61 frames (down from 71)
  • Scorpion - Takedown & Takeout are now +15 on hit (up from -5)
  • Scorpion - FP, FP is now +1 on block (up from -4)
  • Scorpion - FP, BP is now -6 on block (up from -11)
  • Scorpion - Down+FP is now -7 on block (up from -9)
  • Scorpion - BP, FP is now +2 on block (up from -7)
  • Scorpion - BP, FP, BK is now +2 on block (up from -14)
  • Scorpion - FK now has 7 startup frames and is +2 on block (down from 11 startup frames and down from -3 on block)
  • Scorpion - Away+BK has increased pushback and is now -9 on block (up from -18)
  • Scorpion (Ninjutsu) - Away+BK has increased pushback and is now -4 on block (up from -16)
  • Scorpion (Ninjutsu) - The 2nd hit of Towards+BP is now an overhead block
  • Scorpion (Ninjutsu) - Away+BK can now be special canceled before the 2nd hit
  • Scorpion (Hellfire) - Hell-Ferno will be combo damage scaled after combo when used in an unavoidable off the ground situation
  • Shinnok - Amulet Curse has increased pushback on block
  • Shinnok - Down+FP is now -7 on block (up from -9)
  • Shinnok - Down+BP is now a high block
  • Shinnok - Away+BK has increased pushback and is now -8 on block (up from -19)
  • Shinnok (Impostor) - After Air Tricky Portal you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
  • Shinnok (Necromancer) - Judgment Fist & Judgment Smash now has 52 startup frames and is +2 on hit (down from 58 startup and -3 on hit)
  • Sonya - Away+BK has increased pushback and is now -10 on block (up from -14)
  • Sonya (Demolition) - Grenades no longer bounce when they hit the ground
  • Sonya (Demolition) - Drone Drop now reloads 5 frames faster and recovers 3 frames faster
  • Sonya (Demolition) - Increased combo damage scaling on Stun Grenade
  • Sonya (Demolition) - Drone Drop now adds combo damage scaling
  • Subzero - Down+FP is now -4 on block (up from -6)
  • Subzero - Away+BK has increased pushback and is now -5 on block (up from -16)
  • Subzero (Unbreakable) - Icy Slide will now leave the opponent frozen if it connects while Frozen Aura or Ice Aura is active
  • Subzero (Grand Master) - Klone Toss can now have its trajectory lowered by holding Down

  • Takeda - Down+FP now has 7 startup frames (up from 8)
  • Takeda - Away+BK has increased pushback and is now -5 on block (up from -9)
  • Takeda - Towards+BK is now +9 on block (up from +2)
  • Takeda (Ronin) - Blade Kall and Blade Summon is now -13 on block and only hits once on block or armor (down from -5)
  • Takeda (Ronin) - Away+BP now has 15 startup frames (up from 12)
  • Tanya - Away+BK has increased pushback and is now -7 on block (up from -12)
  • Tanya - FK, BK can no longer be canceled on the first active frame
  • Tanya (Kobu Jutsu) - reduced the blockstun on Tonfa Throw
  • Tanya (Kobu Jutsu) - Away+FP now has 10 startup frames (up from 9)
  • Tanya (Kobu Jutsu) - Reduced the pushback on block from the last hit of Tonfa Swipe
  • Tanya (Kobu Jutsu) - Away+FP, BP+BK is now -10 on block (down from -4)
  • Tanya (Dragon Naginata) - Increased damage of Away+BP by 2
  • Tanya (Dragon Naginata) - Increased damage of Down+Away+BP by 2
  • Tanya (Pyromancer) - removed 5 recovery frames from Low Fireball & High Fireball
  • Tanya (Pyromancer) - removed 2 recovery frames from Air Far Fire Blast & Air Close Fire Blast
  • Tremor - Rock Shower now activates 6 frames later and has 6 more recovery frames
  • Tremor - Rock Drop now activates 6 frames later and has 10 more recovery frames
  • Tremor - Down+FK is now -2 on block (down from +1)
  • Tremor - Down+BK is now -11 on block (down from -8)
  • Tremor - Ground Pulse & Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
  • Tremor (Crystalline) - Krystal Blast Down Shatter is now -5 on block (down from 0)
 

Attachments

Samsara

Resident Cynic
Everyone who told me to stop downplaying Unbreakable when I called it out 7 months ago of being under powered and at risk of being left behind can honestly eat every word they ever spoke.

UNBREAKABLE IS CONFRIMED TRASH

>No Aura Buffs
>No Parry Buffs
>Tools that Don't Function in the Meta
> No Damage
>No Purpose


INTO THE TRASH IT GOES, ANONS. YOU CAN'T COME BACK. THIS IS YOUR HOME NOW.
 

SaltShaker

In Zoning We Trust
Im pretty sure there is quite a lot of changes that are missing here. It's kinda mind blowing how it took them 2 more days (after releasing the patch) and they couldn't even write a complete change list.
I'm confused, like isn't this stuff recorded? There isn't an official list of changes that records all the adjustments? I don't understand the process maybe, I dunno.

Well I guess inb4 triple digit replies. :DOGE
 

Koor

Hot Gyahbage
Tanya confirmed: bottom 3, low-tier, unplayable, the struggle, RIP B1, but she needed it breh, no options, just take the hit DAWG, LOLTanya, RIP Top 8, etc etc.

But on a serious note, this does have me interested in picking her back up. She wont be the chainsaw she was pre-patch, but i think she'll be............kinda sorta ok.
 

Ns_Brutalmileena

Wheres Mileener!BRUH
I can't believe nrs found a way to make my cold dead heart feel "pain"?? for Tanya this is INSANE how do I feel bad........>.< guess it's I know alot of ppl played her because she was a op beast, but that's somebody's waifu bruh, you can't fuck with the loyalist waifu like dis....
 
Everyone who told me to stop downplaying Unbreakable when I called it out 7 months ago of being under powered and at risk of being left behind can honestly eat every word they ever spoke.

UNBREAKABLE IS CONFRIMED TRASH

>No Aura Buffs
>No Parry Buffs
>Tools that Don't Function in the Meta
> No Damage
>No Purpose


INTO THE TRASH IT GOES, ANONS. YOU CAN'T COME BACK. THIS IS YOUR HOME NOW.
The real seconds clock is kind of a buff for unbreakable.:tonyt But they should have gave him a teleport. Would have made him the ultimate run away character.