Injustice Training mode with a few improvements.
First off, Online Delay Simulator would also be good.
An Inking system that paints off any move set or setup to a character to spot frame disadvantage, string and setup gaps, and also to spot when such character is vulnerable.
Fully Green, means the character is with frame advantage.
Fully Blue, is neutral on block
Fully red, is at advantage.
Of course we could choose to turn on and off this option.
Audio cue to customize setups, like, we could set to play everytime we press inputs and record it, so we would know at earlier air move restrition so we could know how fast we could do a iaMove, it would help zoners a lot, and we could set for example to timing juggles, we could know the right time to execute a reset.
Record and Playblack should return as well has the position setup, wich it was one of my favourites in Injustice, it was possible to switch sides or go straight into corner, this time on, if we could lock a custom position and reset on that set position to practice especific setups would be good too.
Also i would like to have the return of cancel advantage on frame data and all its moves proprieties, but correct frame data pls, a good way to do this, is by when coding the data is gathered straight from the code instead of being posted as a notation, so if in any case something needs to be changed, it will change in the notes as well. like database and PhP relationship.
And a Trial mode, where we could go for each move from the character, from basic to intermadiarie to advanced combos, this could replace the challenge tower.
And then i could be happy