KingKhrystopher
Official Merlin of TYM
If Kitana No. 1 was in Dark Empress and Kitana No. 2 was in tournament, that would make it so much more weird.
Stil no code
Now tell me,when EU will receive the codes?
cooooodeee
Codeless here, too...
Somebody give me an hug.
Is, the new online, still region locked?
Commando has an awesome command grab now, he can Command Grab D4's now, i checked Cassies Metered DBF2 and even that dont command grab D4's.Jesus-tittyfucking-Christ I thought that buff was exclusive to commando, but it's universal to all command grabs?
Man, I was creaming my jeans over Kotal's last batch of buffs but I never expected this...
This is good news for Goro and Jason as well I guess.
It also looks cool as fuck.
I am was wondering that and also the following:Has NRS given any indication as to when they expect the new netcode to be fully implemented in the game?
Also, is the new netcode only expected to be part of Mortal Kombat XL, or will it be made available to those who already own the game?
think it has to do with a characters godlike sweepBig leg?
I just want to take a moment to acknowledge that this, in my Boxy opinion, is one of the most well rounded/well put/dead the fuck on thing I've read on these forums since forever. Since vVv was still around/behind one of the historic MK variatable FIFA World Cup Group Of Death level teams of CD Jr and Reo. Since before Kabal was scary.And people still got hit by 30 frame F3's at the highest level of play in Injustice, so I don't see why you assume everyone will easily block F2, B3, and occasional TDs in a real match setting.
People get hit by things they can supposedly fuzzy consistently all the time at all levels, from locals to tournament majors. Not just Injustice F3's. Same can be said for Johnny's 11(3)/F2. Or Kung Jin's B1/F2. Or Predator's B3/32. Or Tanya's B3/B1 Or Takeda's movelist, or etc. None of this stuff gets blocked as easily people claim, and the best players on earth get hit. Not because it's so unblockable, but because the pace of actual matches combined with a full arsenal of character tools combined with mind games of great players makes different reactions than 10/10 in the practice room. People from Joe Casual to YOMI will get hit by F2 and 50/50's. Maybe not "every single time", no one does, but often enough for it to make a difference in MUs which is the whole point.
This is on top of the fact that the move has amazing priority, great range, AA's, armor breaks, oki mixups, full combos, restands, mostly safe, and is special cancelable lol. Either I'm overstating the moves current position or your downplaying it. And I don't think its me lol.
well said, even though we are not going to react to that random: 15frame unreactible move.And people still got hit by 30 frame F3's at the highest level of play in Injustice, so I don't see why you assume everyone will easily block F2, B3, and occasional TDs in a real match setting.
People get hit by things they can supposedly fuzzy consistently all the time at all levels, from locals to tournament majors. Not just Injustice F3's. Same can be said for Johnny's 11(3)/F2. Or Kung Jin's B1/F2. Or Predator's B3/32. Or Tanya's B3/B1 Or Takeda's movelist, or etc. None of this stuff gets blocked as easily people claim, and the best players on earth get hit. Not because it's so unblockable, but because the pace of actual matches combined with a full arsenal of character tools combined with mind games of great players makes different reactions than 10/10 in the practice room. People from Joe Casual to YOMI will get hit by F2 and 50/50's. Maybe not "every single time", no one does, but often enough for it to make a difference in MUs which is the whole point.
This is on top of the fact that the move has amazing priority, great range, AA's, armor breaks, oki mixups, full combos, restands, mostly safe, and is special cancelable lol. Either I'm overstating the moves current position or your downplaying it. And I don't think its me lol.
I don't see why the stats would reset. Those are all server side. Then again, they might. We'll have to see.I am was wondering that and also the following:
1) when the beta online goes live with the real game will stats from the orignal net code be reseted (like mk9 was when ps3 went from gamespy to the new servers)i mean wins/lost and rank?
2) when the beta is merged with the retail game will we get the same ggpo / roll back netplay for all online modes like KOH?
3) will we be able to test koh in the current beta?
omg im so glad someone else has said it.....anybody else feel like negative edge is on even if you have it off?
I know me too! Ha she has zero F**KS to give.Honestly I love that Kitana is kind of a pompous bitch and Liu Kang is an arrogant asshole in MKX.
Heroes shouldn't always be pristine and kind, especially not to their opponents.
An NRS employee told me at Evo that they weren't allowed to reference anything to past Friday the 13th movies besides the remake, since all those past movies are owned by Paramount.I was pretty upset when Predator didn't mimic the opponent in his intros. Or when there was literally no reference to past Friday the 13th films in Jasons. I don't think LF and Alien will get anything better sadly.
Neither is her Hendo-Chin.This is fake, right? It's not very princessly.
Except kitanas chin can still take a punchNeither is her Hendo-Chin.
SHEEEEEIT!Except kitanas chin can still take a punch
Agreed. I really like how they handled a lot of the characters' personalities in this game.Honestly I love that Kitana is kind of a pompous bitch and Liu Kang is an arrogant asshole in MKX.
Heroes shouldn't always be pristine and kind, especially not to their opponents.
but but, a ping test to the closest server has nothing to do with what you ping is from LA to NY or LA to SL.Nah if you do a speed test you can check your Up, Down, and Ping. So say if my Ping is 15 and yours is 25, our combined Ping will be 40 and it will play godlike. But if I have a Ping of 15 and yours is 135, then it will show a combined 150 and most likely play at a far far less quality.
So I've been told multiple times lol.but but, a ping test to the closest server has nothing to do with what you ping is from LA to NY or LA to SL.
that persons ping may be 200 when he is connected with you but 40 when he is connected to someone else at a location that has fewer hops.
honestly there is no way to test the connection(to everybody) by ping, unless everyone made hella long trace route data sheets.
its impossible for your ping to be the same from your router to a local station, as supposed to the other side of the us.But my ping is usually the same when I play people. Or around the "range" of 15-25. It doesn't go up to 100 because I'm playing a different person.