Orbit Aquary
Want a balloon?
Kitana can use EX sharpen mid combo in assassin
I'm assuming it wasn't lol. Yup I'm going through frame data while people flawless me and saw this. What was it before? But that's what it is now.Whoooooaaaaaaaaa no way
What?
wat!!!!!????
WHATTTTT!!!!!!!?????
WHHHAAAAAAAAAAAAAAAAAAAAAAAATTTTTTTTTTT???????????????!!!!!!!!!!!!!!
Kotallingus is getting a teleport?????
Holy shit! Seriously?! Whats the frame data for it. Thats absurd. brb changing flair.Kitana can use EX sharpen mid combo in assassin
I think so, but I'm a displacer and thundergod player mostly. @buyacushun Do the orbs normally overlap?can Raiden always overlap is orbs in MoS?
For what I see:Kenshi balanced Frame Data EO Beta
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https://onedrive.live.com/redir?resid=9718557AE092D87F!763&authkey=!AIOEDDq4x4hietU&ithint=video,mp4
30 on recovery 1 on startupHoly shit! Seriously?! Whats the frame data for it. Thats absurd. brb changing flair.
Don't forget 111 is uber advancing now !For what I see:
- D1 7 frames from 8.
- 2 is now 9 frames from 11 (yay!).
- B2 still says you can cancel it, I don't know if this is still false information like pre patch.
- F4 16 frames from 18.
- 111 -10 on block from -19
- 212 -1 from -4
- 22 can be EX into advantage.
- 224 now says NA on block advantage (before it listed -19 but it won't even happen if 22 is blocked so that makes sense) AND still says you can cancel it. The important part here is that the frame data was updated to put that NA there and they didn't remove the cancel advantage, so maybe (if someone can test) you can now combo from that one.
- New string from F2: F21 is -1 on block, F211 can be canceled but is -10 so I guess you go for F21 and on hit keep it going. Kenjutsu doesn't get this one because he has his own F2. There is also F214 that has 55 advantage and can't be canceled (that kind of advantage is normally related to launchers so we could have one here... even if F211Rising Karma should launch anyway(.
- 321 is now -13 from -19
- 322 is now -9 from -11 (3223 is still -22 though)
- 3224 is now -12 from -14
Some of the moves that were made safer are still unsafe, but I'd take it for now. Still many things need to change but I'm liking some of this stuff.
Still need to check his messed up damage scales and if they improved some juggles gravity and advantage (specially 114, 2112+4 and Kenjutsu DB1).
I would've prefered that they made some of the current strings more useful instead of creating new ones but I will take it and run like a good Kenshi player.
Yeah that too, I was only typing based on that link. The most important part of 111 is to see if the weird damage scale on the final hit is gone and you can now use it in combos instead of settling for 11 for more damage lol.Don't forget 111 is uber advancing now !
lol good. Probably for his pressure. They seem to be nerfing the top tier characters and their plus frames and Buffing lower tierWhy did they nerf Ex Hatspin?
that was not an issue it was his regular
Yeah MoS orbs can be in the same place making no lightning line.I think so, but I'm a displacer and thundergod player mostly. @buyacushun Do the orbs normally overlap?
I'm pretty sure that's the same. Almost 90% positive lolYo? Was Necro Shinnok Bone Flick always -8 on block and +2 when EX'd?
Not sure if answered but i believe its to let him Tick throw in Commando. Like how mileena lost her tick throws becuase it low pounce was speed with out adjustments to cancel advantageWhy would B13 have a gap?
I don't understand.
Why would they nerf Cyber in that way?
I don't...I don't...
I just don't understand.
So to make Commando better, Cyber gets hit.Not sure if answered but i believe its to let him Tick throw in Commando. Like how mileena lost her tick throws becuase it low pounce was speed with out adjustments to cancel advantage