TopTierHarley
Kytinn King
Why are you guys treating OS like they are taboo? These are great and Evolve the meta. Now excuse me while I go practice this.
That same thing existed in Injustice and even MK9, I dont see it as an option select, option select "chooses" option (thats why the name) based on your opponent behaviour. This thing really doesnt, you could just as well hold block than bd real fast w/o resorting to "block buffer" or whatever.accepting inputs while also doing something else is pretty much what an option select is. an os doesn't have to produce fancy results, it just has to be some set of inputs that produce different results based on what's happening in the game at the time.
Having a single set of buttons to press that covers multiple situations is pretty much the literal definition of an option select.This is not an "option select". This is just an example of game accepting directional inputs while holding block, which isnt anything new, by the same logic you can hold block, input... for example bf, then let go of block and press 4 and subzero will slide. YAY WE GOT AN ARMOR OPTION SELECT.
I know but look, how would this game look when we all learn how to make everything safe? Its gonna be really lame, all those time outs, string, string into safe OS, strings, string into OS till it hits or opponents armors out, counter poke or backdashes.It's not killing Street Fighter 4!
People need to realize that Option Selects aren't magic. They're in all games, and they're simply a side effect of exploiting the input system. You can't generally just patch them out.
the keyword here is stamina.I know but look, how would this game look when we all learn how to make everything safe? Its gonna be really lame, all those time outs, string, string into safe OS, strings, string into OS till it hits or opponents armors out, counter poke or backdashes.
NRs games are usually designed for us to take highe risk with high reward, with OS's its all gonna be low to zero risk high reward!
No its not, otherwise everything would count as an option select.Having a single set of buttons to press that covers multiple situations is pretty much the literal definition of an option select.
Actually, you do have to let go of block if you want the armor.btw you don't have to let go of block
Hello, it's a useful tech, but it's not an option select imo.accepting inputs while also doing something else is pretty much what an option select is. an os doesn't have to produce fancy results, it just has to be some set of inputs that produce different results based on what's happening in the game at the time.
Right but I was talking about OS's in general.the keyword here is stamina.
you still have to manage your stamina bar doing backdashes and such.
so with this OS, you only have two chances of correctly guessing what your opponent is doing. if you fuck up and guess wrong the third time, you eat a combo with no breaker.
so in the grand scheme of things I think this is fine
I'm not really arguing that. Ideally, there are almost zero option selects in a game. I was just clarifying why they happen.I know but look, how would this game look when we all learn how to make everything safe? Its gonna be really lame, all those time outs, string, string into safe OS, strings, string into OS till it hits or opponents armors out, counter poke or backdashes.
NRs games are usually designed for us to take highe risk with high reward, with OS's its all gonna be low to zero risk high reward!
I know how to play SF4 and understand its high level gameplay. You comment addresses none of my concerns.I'm not really arguing that. Ideally, there are almost zero option selects in a game. I was just clarifying why they happen.
I obviously haven't seen the MKX codebase, so I have no idea how deep into the engine code these problems are. Most of these issues we see (with all fighting games) are due to exploitation of the way the input parser handles particular sequences. I could go into a more detailed explanation using SF4, since some of its option selects are incredibly illustrative about how to exploit an input parser, but if someone wants to know more from a coding perspective just PM me.
You are clearly mistaking me for someone.Don't mind Belial. He's also one of the guys who goes on the steam forums blowing smoke up peoples asses. He also loves to go into SRK streams and harass NRS devs.
EDIT: I was mistaken and have since deleted the link to that person's steam account. Sorry about that Belial.You are clearly mistaking me for someone.
you're wrong buddy... Belial is Russia's one of the most respected fighting games player who consistently scores into top8.http://steamcommunity.com/id/belial_20xx If this is your steam account then I'm not mistaken. If it's NOT your steam account, I apologize for what I said.
Again, I agree with you. And I don't want it to affect MKX's metagame.I know how to play SF4 and understand its high level gameplay. You comment addresses none of my concerns.
I could careless how they work, my argument is how it will affect MKX's meta game.
I understand, thanks.Again, I agree with you. And I don't want it to affect MKX's metagame.
What I am saying is that it may be insanely difficult or impossible to fix some of these issues due to how deep in the game engine said problems might be embedded. It may be quite simple. I have no idea, as I have not seen the game code.
Just keep in mind that it might not be as easy as "hey fix that OS!"