RYX
BIG PUSHER
In MKX, a lot of the command grabs are a double-edged sword; while being potent tools in their own right, I can't help but notice that most of them force distance between you and the opponent and you're often at very little advantage because of it. This is almost a polar opposite to the command grabs of Injustice, where they were both powerful mix-ups AND potent at setting up for the knockdown game. I think that this is a major design error on some characters reliant on said command grab, but I'd like to compare them first and ask what TYM thinks of the change.
In Injustice:
- Command grabs were generally slower, with Bane's outranging any grab in MKX
+ More frame advantage
+ Left your opponent close to you (most of the time)
+ Recovered faster
- Less corner carry
+ Most of the grapplers did more damage relative to the rest of the cast
In MKX:
+ Much faster start-up, very difficult or impossible to react to some
- Most of them have horrible recovery because of the above
- Very little chance of applying pressure post-knockdown midscreen after a throw
+ While you lose most ways to pressure a knockdown midscreen, it remains potent in the corner.
+ Since they throw the opponent further, you can get them to the corner faster.
- Most of them have damage more in line with the rest of the cast
Do the benefits of speed and corner push outweigh the issues that losing momentum brings? Would it be too powerful to give MKX's premier grapplers stronger midscreen pressure?
In Injustice:
- Command grabs were generally slower, with Bane's outranging any grab in MKX
+ More frame advantage
+ Left your opponent close to you (most of the time)
+ Recovered faster
- Less corner carry
+ Most of the grapplers did more damage relative to the rest of the cast
In MKX:
+ Much faster start-up, very difficult or impossible to react to some
- Most of them have horrible recovery because of the above
- Very little chance of applying pressure post-knockdown midscreen after a throw
+ While you lose most ways to pressure a knockdown midscreen, it remains potent in the corner.
+ Since they throw the opponent further, you can get them to the corner faster.
- Most of them have damage more in line with the rest of the cast
Do the benefits of speed and corner push outweigh the issues that losing momentum brings? Would it be too powerful to give MKX's premier grapplers stronger midscreen pressure?