i'd say
1)SZ. easy to play(in 5 mins u learn all his combos) and his corner pressure is really fucked up...especially if the opponent is noob and tries to get out mostly with jumps...he also has slide and ex armored slide that are noob friendly,and he has a decent and damaging x-ray,that's pretty easy to connect in combos(pretty easy day 1 53% x-ray combo...) and don't forget that noobs use the x-ray a lot
.he also has fucked up D4 and his clone game is pretty solid...noob sz will most likely take dmg by punished slides...
2)NOOB,just spam the fuck out of them!!!
3)Bird yolo lao,the name speaking the truth!
4)CAGE,F32 to get near your opponent,and then just F3,F33,F33B3 your noob and helpless opponent till death...just throw some D3 and 1-2 ex-fireballs to create some frametraps and in cross ups do 11F1 and then F3 etc...
5)KANO,knife when he is away,upball when he is near...x-ray him also
6)BARAKA,just spam blade chage,spin and fireball and you ll be fine...
7)yoleena,no more need to be said...
8)ermac,pretty easy 40% combo but more importantly noobs have hard time to punish things...with ermac,just lift them(anti air and air to air included)...1 lift means 30%+ dmg with pretty easy combos for beginners(i am talking about the easy ermac combos,not the D1 ones).he also has pretty good zoning and the broken TKP...so spam them and punish them for taking risks getting in...
9)scorpion,c'mon guys,we all started mk9 playing scorpion!admit it!pretty easy and noob friendly,and also fun to play(i have TP mouahaha!!!).
10)cyrax,easy 75% reset but even without his resets he has the all time broken command grab(that leads to another command grab/hit mix up),and also has the half bar gaining 121ragdoll safe blockstring...easy bnbs like "jip 21net jip 121ragdoll grab" that does about 33% if i am right...anti air grab for "jump arround" players.almost all his strings are safe and some are plus on block(like 334).get in and you ll be fine