Shark Tank
I don't actually play these games
I've thought about this but I'm wondering if hellfire will be any good at catching tech rolls on wakeup. It sure hits low enough, and looks safe. It looks like its homing, but I really don't know the rules of that, or if a roll will be fast enough to avoid it.
I haven't looked how much Frame advantage it might give you on hit, but I suppose if it keeps them from running, like sektor, and missile zoning you again.
I haven't looked how much Frame advantage it might give you on hit, but I suppose if it keeps them from running, like sektor, and missile zoning you again.