MKK Hanzo_H said:
Ok lets debate:
3 hit juggles? Hmmmmmmmm Unless you are Scorp/Mileena/Sub Zero you would not get anythig up from 2 hits. Or im blind. How does Kitana scores 3 hits from a mid screen AA hp? Reptile? Jax? LOL
Do you play much MK2?
Kitana: aaHP, JP, fan.
Reptile: aaHP, JP, slide or sometimes if the enemy lands on a forceball, you can sneak a LK juggle after the RH if you get under them at the right position.
Jax: aaHP, JP or JK, ground pound.
Also, how do you aim to AA Hp in a game where jumping is almost banned cause you eat a free HK or ninja RH?
You'd be surprised how often people jump at me out of habit, even after I've already punished them with several aaHP combos.
And again, how do you AA Hp a defensive Mileena or Jax player that will NEVER jump at you?
I won't aaHP mileena, cuz she's a chick.. But I can get Jax players to jump at me sometimes.. It all depends on their style of play. Even the most defensive jax players will sometimes panic when they're in the corner.
And regarding UMK3 I repeat: There is no multihit dial-a-combo that goes up to 10 hits even with kick starter + juggles + corner setups. At least not realistically.
I know there aren't 28-hit combos in UMK3.. It was pretty clear sarcasm, I thought.
In the end Im NOT bashing MKII. I just love i t a lot but prefer UMK3 cause its more varied, fast, fun to play and watch.
I agree that it's faster and more varied, but it's not nearly as fun to play or watch, because the non-interruptible dial-a-combos ruin it. I don't have as much of an issue with the Run button or the lame characters as I do with the overall MK3 engine. It's hard for me to explain, but it just feels like shit compared to the MK2 engine. And I've played both games extensively.
EDIT: Have any vids of you playing at high level MKII? It would be interesting to see
Sure, look up "john2kx" on youtube. Of the few that come to mind, one of my favorites is the reptile mirror match I had vs. Konqrr.