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MK11 Johnny Cage General Discussion

Cobainevermind87

Mid-match beer sipper
Good.

After nutpunch you can go for a F3, then juggle with 2s (3 times, 4 is not worth it) and end with 121 into anything.

My version of your combo did 403 (with 4 2s, 395 with 3 2s.).
Close enough for me lol. Will give yours a shot after work. Found any juicy FB cancel midscreens? Found one for 33%, but I'm sure there are better.
 

M.D.

Spammer. Crouch walk hater.
I like the f43 string. It's the most useless utterly non useful string in the entire existence of mk11.
If someone gets hit by that krushing blow I consider the match won because you literally have to be AFK to get hit by that.

Whoever implemented the krushing blow conditions for the parry is probably at his first internship in ANY job whatsoever.
If we watch liu kang's one for instance as comparison.

I can't believe someone actually approved the design for that, I mean, a MATURE HUMAN BEING with an ID card and an official JOB, which means they have more than one braincell, actually APPROVED to hit twice with an EXTENDED parry so you can do the KB.

I have to stress how entirely ALIEN this is and NEVER in the entire HISTORY of ANYTHING, not only fighting games, but ANYTHING in the world (including selling onions at the side of the road) have I seen something this UTTERLY ignorant.

There is LITERALLY no logical explanation or REASON that anyone in this existence can show up with to justify this braindead condition. It is practically put there so you will NEVER use it period. It is literally equivalent to NOT having a KB on the move. There is no single move or tier explanation (he has better tools elsewere etc etc NO!) or ANYTHING to match this decision EVER period.
 
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Saltea Mike

ROG Mike
I like the f43 string. It's the most useless utterly non useful string in the entire existence of mk11.
If someone gets hit by that krushing blow I consider the match won because you literally have to be AFK to get hit by that.

Whoever implemented the krushing blow conditions for the parry is probably at his first internship in ANY job whatsoever.
If we watch liu kang's one for instance as comparison.

I can't believe someone actually approved the design for that, I mean, a MATURE HUMAN BEING with an ID card and an official JOB, which means they have more than one braincell, actually APPROVED to hit twice with an EXTENDED parry so you can do the KB.

I have to stress how entirely ALIEN this is and NEVER in the entire HISTORY of ANYTHING, not only fighting games, but ANYTHING in the world (including selling onions at the side of the road) have I seen something this UTTERLY ignorant.

There is LITERALLY no logical explanation or REASON that anyone in this existence can show up with to justify this braindead condition. It is practically put there so you will NEVER use it period. It is literally equivalent to NOT having a KB on the move. There is no single move or tier explanation (he has better tools elsewere etc etc NO!) or ANYTHING to match this decision EVER period.
The best thing about F43 is that very often it comes out instead of f4 np ... at least in my case. So annoying.
 

Name v.5.0

Iowa's Finest.
Thanks what is his best bnb ender? ive been doing 121 into flippy kick so far. maybe f44 for oki?
Depends dude. I like F44 for multiple oki options. F4~nut punch has limited follow up options, but it's still a restand and you're at +5. ending in 121 allows you to get out brass knuckles pretty safely.

All depends on what you need to do in that moment i suppose.
 

Cobainevermind87

Mid-match beer sipper
Thanks what is his best bnb ender? ive been doing 121 into flippy kick so far. maybe f44 for oki?
That is debatable. You can end with nutpunch, but being only +5 It doesn't really guarantee you anything. I haven't really heard of or seen a 'best' ender unfortunately. I see a lot of people mixing it up between nut punch, f44, and 121 flip kick/121 shadow kick.
 

Name v.5.0

Iowa's Finest.
That is debatable. You can end with nutpunch, but being only +5 It doesn't really guarantee you anything. I haven't really heard of or seen a 'best' ender unfortunately. I see a lot of people mixing it up between nut punch, f44, and 121 flip kick/121 shadow kick.

I'm not sure why anyone uses flip kick as an ender....or uses it at all really. It doesnt do more damage than Shadow Kick, and SK also pushes them towards the corner whereas Flip Kick doesn't. What's the point of using FK?
 

Saltea Mike

ROG Mike
I'm not sure why anyone uses flip kick as an ender....or uses it at all really. It doesnt do more damage than Shadow Kick, and SK also pushes them towards the corner whereas Flip Kick doesn't. What's the point of using FK?
The only way i've used it is ex flippy at the end for max damage.
 
That is debatable. You can end with nutpunch, but being only +5 It doesn't really guarantee you anything. I haven't really heard of or seen a 'best' ender unfortunately. I see a lot of people mixing it up between nut punch, f44, and 121 flip kick/121 shadow kick.
So what is your gameplan with him? I get confused sometimes in the middle of matches idk why, This is what ive been doing so far:

Linking 12- caged rage
trying to use d4 as much as possible to link F3 to setup his pressure with F34
even cancelling D4's into forceballs

Now ill do 121 into his brass knuckles that ive barely used so far
 

Cobainevermind87

Mid-match beer sipper
I'm not sure why anyone uses flip kick as an ender....or uses it at all really. It doesnt do more damage than Shadow Kick, and SK also pushes them towards the corner whereas Flip Kick doesn't. What's the point of using FK?
Not sure, just reporting what I see. I still go for nut punch 75% of the time, just habit.
 

ShepherdOfFire

Kombatant
don't know if this has been discussed here yet, but have you noticed Johnny's Fuck You Taunt is censored? I'm kind of disappointed with that. :(
They also changed his special animation when you customize the belt buckle. Now he shows the middle finger instead of the previous sign. Why ?

Also, why would they censor the "fuck you" sound effect but they keep the animation ?

I don't understand the logic here, you can mutilate the opponent in the most cruel and gruesome ways, but saying "fuck you" is too much ? Weird
 

Rip Torn

ALL I HAVE IS THE GREEN.
Blockstrings jail into fireballs now. Tested it on SZ last night. Raw they still whiff on him crouch blocking , but string into amp.fireball jails.
Which strings? Also, test with recording cuz sometimes the cpu doesn't neutral duck correctly.
 

Cobainevermind87

Mid-match beer sipper
So what is your gameplan with him? I get confused sometimes in the middle of matches idk why, This is what ive been doing so far:

Linking 12- caged rage
trying to use d4 as much as possible to link F3 to setup his pressure with F34
even cancelling D4's into forceballs

Now ill do 121 into his brass knuckles that ive barely used so far
B34 man. Space yourself properly, walk back and wait for them to whiff something. On hit, go into nut punch amp. On block, go into ex forceballs (for plus frames) or caged rage. Also, b2 is a great launching mid. 124 is plus 7 on block I believe. Follow that up with a f44. 244 and f344 are both only -2 on block, so you can usually poke them afterwards because well, online. Or you can cancel into ex forceballs. You can also catch mashers by canceling d1 into mime time. Go for throws whenever possible.

But really, b34's range is insane. You'll be using it A LOT.

These are just some things to keep in mind, not meant to be an ultimate guide or anything.
 

kevkopdx

Kombatant
B34 man. Space yourself properly, walk back and wait for them to whiff something. On hit, go into nut punch amp. On block, go into ex forceballs (for plus frames) or caged rage. Also, b2 is a great launching mid. 124 is plus 7 on block I believe. Follow that up with a f44. 244 and f344 are both only -2 on block, so you can usually poke them afterwards because well, online. Or you can cancel into ex forceballs. You can also catch mashers by canceling d1 into mime time. Go for throws whenever possible.

But really, b34's range is insane. You'll be using it A LOT.

These are just some things to keep in mind, not meant to be an ultimate guide or anything.
unfortunately I’ve never seen so many turtlers in an NRS game before .. there are some pretty talented turtle/d2 people out there lol ... his amp fireball should really be a mid, its pretty painful to open certain characters up. How do you play against characters with low fireballs? Jade for instance? You can punish it from a distance but she has so many keepaway options
 

Saltea Mike

ROG Mike
unfortunately I’ve never seen so many turtlers in an NRS game before .. there are some pretty talented turtle/d2 people out there lol ... his amp fireball should really be a mid, its pretty painful to open certain characters up. How do you play against characters with low fireballs? Jade for instance? You can punish it from a distance but she has so many keepaway options
Actually, no.

His Fireballs SHOULD stay high. It's the hitboxes/hurtboxes that need fixing. Neutral ducking ex fireballs after a string/stagger/whatever takes skill and patience. People should be rewarded for that.

It's a problem when high projectiles are being blocked while ducking.
 

kevkopdx

Kombatant
Actually, no.

His Fireballs SHOULD stay high. It's the hitboxes/hurtboxes that need fixing. Neutral ducking ex fireballs after a string/stagger/whatever takes skill and patience. People should be rewarded for that.

It's a problem when high projectiles are being blocked while ducking.
Ahhhh ok good points thanks, is Sonya’s ex fireball a mid tho? Same with baraka? I guess I don’t understand why his aren’t in the context of other character toolboxes
 

Cobainevermind87

Mid-match beer sipper
unfortunately I’ve never seen so many turtlers in an NRS game before .. there are some pretty talented turtle/d2 people out there lol ... his amp fireball should really be a mid, its pretty painful to open certain characters up. How do you play against characters with low fireballs? Jade for instance? You can punish it from a distance but she has so many keepaway options
I'm not really a Johnny main or anything. I have WAY more time with Scorp, from the stress test and then the beta. But I'm trying to learn as much about him as I can, he's always been my favorite character. Truth be told, I just lost to a turtling Frost last night. Granted, it was the 2nd one I'd ever played against so I didn't know the MU at all. But generally, I TRY to stay patient, neutral duck what I can, jump over what I can, throw some forceballs back, and wait for a gap or something where I can shadow kick my way in. Should mention that I'm trying to walk forward while doing all that.

But I'm not going to lie, when/if I run out of patience I just switch to Scorp and tele around all that shit. Sorry :/
 

Wrath0594

Steam profile: 76561198102032134
I’m actually coming to terms with nutpunch only being +5. If I’m not mistaken, they still have to guess between “blocking” and eating a throw, or “not blocking” and eating a D4 frame trap.

Unless there’s an option that beats both? Not at PC, writing a lit review right now, but I know someone bout to chime in with like 8 different ways out.
\:<

So what is your gameplan with him? I get confused sometimes in the middle of matches idk why, This is what ive been doing so far:

Linking 12- caged rage
trying to use d4 as much as possible to link F3 to setup his pressure with F34
even cancelling D4's into forceballs

Now ill do 121 into his brass knuckles that ive barely used so far
The more I play, the less I use brass knuckles. You lose your wakeup pressure which you desperately need at the end of a juggle, especially if you wna jail with a jump in or play frame trap shenanigans with nutpunch.

I also find myself using caged rage a LOT. I had forgotten about the amp on hit to pump up the dmg. Try F4 caged rage. Regular 44 comes out slow anyway, so anyone who tries to interupt caged rage is asking to get knocked down or nutpunch amped for full combo.
 
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Saltea Mike

ROG Mike
Ahhhh ok good points thanks, is Sonya’s ex fireball a mid tho? Same with baraka? I guess I don’t understand why his aren’t in the context of other character toolboxes
Yes.

First one's a high, second one a mid but her ex 'onion rings' aren't + on block as far as I'm concerned, that's why it's okay that they're mid... on that topic - her KB is INSANELY strong.

What I'd like to see Cage have, by the way, is KB on shadowkick when it's a punish. It would make SO much sense.

I'm not really a Johnny main or anything. I have WAY more time with Scorp, from the stress test and then the beta. But I'm trying to learn as much about him as I can, he's always been my favorite character. Truth be told, I just lost to a turtling Frost last night. Granted, it was the 2nd one I'd ever played against so I didn't know the MU at all. But generally, I TRY to stay patient, neutral duck what I can, jump over what I can, throw some forceballs back, and wait for a gap or something where I can shadow kick my way in. Should mention that I'm trying to walk forward while doing all that.

But I'm not going to lie, when/if I run out of patience I just switch to Scorp and tele around all that shit. Sorry :/
That's why I like Cage's "gameplan" if you will.

I love the neutral, love whiff punishing, I absolutely LOVE getting close and SMELLING the fear of the opponent, getting in their head.

It gives me so much satisfaction when I condition the opponent to the point where he's thinking "can I whiff this? this guy will whiff punish it.." and they just shut down from fear.

Patience is a virtue. In this game heavily rewarded.
 
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