See how it works? Man has no clue what he's saying, he doesn't even play Cage, he just copypastes the twitter bullshit and actually believes it.
My what a gullible species we are.
I would like to see for once an upplay with clear arguments.
Great staggers: please insert examples and why are they great compared to baraka, nightwolf, jacqui, jax. With examples with clear frame data and matchup showcase.
Plus frames galore: please give clear examples of how that helps him and what can he do after said plus frames, with clear button examples and screen positioning, to be top tier. Compare to Kang plus frames, Shang Tsung or other plus frames examples and illustrate the exact pressure he gets after plus frames to be top tier.
Restands for days: please illustrate what he gets after restand guaranteed, how plus he is, and compare to kang restand, sonya restand, skarlet restand, and why is cage top tier compared to them.
Or the easy way out: roftlmao cage comuniti topplayers know better you suk ahahaha cage top tier losers gtfo
Haven't played much with SJ, but I'll bite for Showstopper.
Let's first establish the qualifier on each string that they can cancel guaranteed on block
ON MOST OF THE CAST to be +3 on block at a great range for Johnny's core buttons (i.e. f2, f3, b3, f4, or even a microdash into something like d4, 1,2 staggers, or even a b2 if you're hard-reading some poke) and so I won't reiterate this with every applicable string. Any complaint about this not being universal is equivalent to a complaint about not being able to get at-will plus frames in some matchups, which is a "weakness" only insofar as you have to put in the very minimal effort of remembering not to use this followup in pressure on some characters.
Let's also establish here that at +17 on hit, d4 guarantees both f3 and f4 (and at times b3) with whatever followups you like, so I won't reiterate that every time I mention d4.
Great staggers (includes space control tools too):
Standing 1:
1,2,3 is plus 6 on block, ends in a high but can be mixed up with the 1,2,1 string (safe at -7) into followups. Anticipating this mixup, you can readily stagger with 1,2 which is 0 on block and ends in a mid. The +6 ender at great range for Johnny's core buttons (see above) or to easily retreat into bf2 zoning and bait a whiff punish with his aforementioned core buttons. While the +6 ender doesn't guarantee any of the core buttons mentioned, it DOES leave Johnny at significant advantage to approach/jump/throw/create more space, etc.
f2:
f2 is an 11 frame high with great range. By itself a great staggerable move at -2 on block, with f2,1 being -5 and f2,1,2 being -3, all viable followups that leave Johnny near the opponent. At this range you can establish 1,2 staggers, attempt to land a d4, throw, etc.
b3:
b3,4 is a half-screen covering double low-hitting string that is safe on his. 18 frames of startup not great to follow up staggers, but is easily hitconfirmable and cancellable into bf2 EX on MOST CHARACTERS on block. b3 by itself is also safe at -6, and, because the opponent will usually be anticipating a followup, can be a good situation to disrespect the frame situation on block.
3,4:
Similar to the 1,2,3 followups on block, with the minor caveat that 3,4 is -1 on block rather than 0.
Plus frames galore:
d1 - +10 on hit, guaranteeing standing 1 strings/staggers. This is typical of d1's in this game but people seem to forget this sometimes. Incidentally, for Johnny, also guarantees standing 2 followup into multi-hitting 2,4,4 string to put Johnny at -2 if blocked and is easily hit confirmable for a combo.
d3 - same as above.
1,2,3 - +6 on block, 25 frames of KD advantage on hit.
3,4 - see above, but with 24 frames of KD advantage.
d4 - see qualification at the top; +17 on hit, fully guarantees most of Johnny's core moves.
Minor but worth noting: standing 1 and 2 are both +3 on block, s3 is +2, so some minor frames on those moves as well.
Restands for days (less prominent for show stopper obviously):
in the case of Showstopper, all you get for restands is really that dd2 restand for juggles with the FB cancel, buuuuut as observed you can get conversions for upwards of 40-45% with that.
You do, however, get a ton of unbreakable grounded damage without the need for restands soooo...