Name v.5.0
Iowa's Finest.
Lets just hope the make it with a new engine. I want to see KI/SCV level online play, and I want less randomness.
I'm ready to not be crossed up...especially in the corner. That's the worst part of IGAU.I want a block button. But I also what cross ups I'm torn.
Not having the input bug would be something new.I kinda liked that thread where people thought up traits for MK characters.
Of all the stuff, other than MB F or B 3, I always thought trait would be something interesting for MK to take from Injustice.
But for the most part Boon claims that they only make another game if it can do something new, not just copy their last work.
Not that I'm for back to block in MK, but Injustice solved that issue with the whole ducking = blocking thing.Not just those two...its the teleport attack mechanics that make going to back to block suicide.
To hard for people, gotta let games die man that's the RULE!how about when the next MK comes out we don't drop injustice!??
what if the normals a character had were all shitty?I can't wait for mk10. I also want an injustice 2 though. Tom Brady said something that has stuck with me and that's about keeping legacy normals. Most Mk games change complely with every new edition. That's a shame. Keep what worked in mk9. Add the universal good stuff of injustice . you should never have some characters with armour and some without. Give my mileena armour! Nrs 4 life!
Good question. The normals can look the same, but give the normal different properties. Maybe change it to a mid like they did with sinestro's bk 1 3 as and example. That way the game feels same because you are seeing the same animations. Ryus crouching medium kick has the same purpose since Sf 2 and as a ryu p!ayer, I get it.what if the normals a character had were all shitty?
Tekken does this all the time. They can just buff the character's normals in the next iteration of the game (faster start up/ plus on block/ plus on hit/ longer range/ shorter recovery/removing gaps in strings/ etc).what if the normals a character had were all shitty?
At ease!Seriously?! "u" and "ur" is now acceptable syntax for a front-page article on TYM? Is this a professional Web site or some hotch potch conglomeration of tweets and message board posts from "leaders" of the community. Is this the face we want to show to the rest of the fighting gaming community?!
@STORMS, @AK/RM GamerBlake , where is the professionalism? Who edits and proof reads the front page news articles?
Yep, I know it. Not proud. All I can say for myself is that it was a busy day at work (my actual job) for me.Seriously?! "u" and "ur" is now acceptable syntax for a front-page article on TYM? Is this a professional Web site or some hotch potch conglomeration of tweets and message board posts from "leaders" of the community. Is this the face we want to show to the rest of the fighting gaming community?!
@STORMS, @AK/RM GamerBlake , where is the professionalism? Who edits and proof reads the front page news articles?
Another on this. Some normal strings in Mk were awesome. Fitted the characters so well. Sub zeros 2 2 2. Kitanas f2 1. They all made senseGood question. The normals can look the same, but give the normal different properties. Maybe change it to a mid like they did with sinestro's bk 1 3 as and example. That way the game feels same because you are seeing the same animations. Ryus crouching medium kick has the same purpose since Sf 2 and as a ryu p!ayer, I get it.
I understand. No problem at all, Blake was on it so it's all good. Just so you know, I appreciate the hard work you guys do in your free time very much! Keep it up! TYM is no doubt the best MK Website on the Internets.Yep, I know it. Not proud. All I can say for myself is that it was a busy day at work (my actual job) for me.
And they'd be right (with the exception of stage transition since that originated in the MK arcade games).don't ever say "back to block in mk", "stage transition in mk" or "interactables in mk", people will shit on your opinion and tell you what MK is.