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MK1 (2023)'s single player offering is and has been since launch one of the best offerings in fighting game history - PART 1 2 & 3

YagamiFire

Apprentice
I am glad to see someone immediately reacted with "Source: crackpipe" because if they didn't I was going to.

The straw-clutching is genuinely wild. I laughed my ass off at the 'Shang Tsung motifs' stuff that is absolute nonsense and had to stop reading right there. I also got a laugh at the "Actually the content in SF6 that you can go play in SF6 doesn't count as content because...shut up it just doesn't" when talking about the classic games you can enjoy with friends in SF6.

The entire glazing reads like satire. It's like when people make videos to make fun of people that glaze The Sequel Trilogy as being brilliant when it's entirely incoherent as a story.

Have you ever heard about David Vs. Goliath?
Wasn't an underdog fight. You just don't know the match-up. It's 10-0 in David's favor. Goliath always struggled against zoners and there's no way to get in on David when he's using The Lord Almighty kameo. Goliath was outmatched from the start.
 
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Roy Arkon

I will leave my seal on you!
I am glad to see someone immediately reacted with "Source: crackpipe" because if they didn't I was going to.

The straw-clutching is genuinely wild. I laughed my ass off at the 'Shang Tsung motifs' stuff that is absolute nonsense and had to stop reading right there. I also got a laugh at the "Actually the content in SF6 that you can go play in SF6 doesn't count as content because...shut up it just doesn't" when talking about the classic games you can enjoy with friends in SF6.

The entire glazing reads like satire. It's like when people make videos to make fun of people that glaze The Sequel Trilogy as being brilliant when it's entirely incoherent as a story.



Wasn't an underdog fight. You just don't know the match-up. It's 10-0 in David's favor. Goliath always struggled against zoners and there's no way to get in on David when he's using The Lord Almighty kameo. Goliath was outmatched from the start.
Another comment with no actual way of debunking except one (if you can even call it debunking), also with the quote mocking of "just shut up it doesn't" when I clearly did give a reason and a legit one.

Oh and only point that your tried to "debunk", using fighting game terminology on David and Goliath doesn't hold up when the story clearly doesn't match that of a Zoning player at all.

And if you think that question motif isn't brilliant, I challenge you to bring me any motif usage from any fighting game story that is better and more clever than this. Doesn't matter the fighting game IP or era or the type of story mode (cinematic, free-roaming, visual novel, Arcade mode etc). I mean hey, with arrogance and confidence like yours, I'm sure you know something that is better, right?
 

FrozenG3oX

<3 gimmicks
Regarding invavions at launch. I was really excited when I first tried it, but after the tutorial stage it got very repetitive and the mini games in which you had to dodge were all the same basically. I only finished the first and like...the 7th I think. It got better, but def not worth playing a second time, very dull.

I like that there are combo challenges.

The story was fun, for me personally, but one thing I can never accept is Scorpion being Kuai Liang, where is Hanzo ? that little bit ruined a lot for me.

I mean, yes the game is def better now than it was launch regarding singleplayer content, but I would argue that they still fumbled the ball with invasions.
 

YagamiFire

Apprentice
I challenge you to bring me any motif usage from any fighting game story that is better and more clever than this.
Dude it's a motif you entirely fabricated in your head. This is you asking me to debunk your Bigfoot theory. You have invented this 'motif' entirely and are reaching crazy far to justify it as some kind of theme when there's nothing suggesting that other than your imagination.

Your other 'story points' are almost entirely subjective and dismiss any criticism with "Nuh uh actually that's brilliant!" with no nuance.

As for your discussion about content...you call Invasions excellent. Come on. There is a reason people are saying this reads like satire and think you're not being serious.

This stuff comes off as absurdity.
 

Roy Arkon

I will leave my seal on you!
Regarding invavions at launch. I was really excited when I first tried it, but after the tutorial stage it got very repetitive and the mini games in which you had to dodge were all the same basically. I only finished the first and like...the 7th I think. It got better, but def not worth playing a second time, very dull.

I like that there are combo challenges.

The story was fun, for me personally, but one thing I can never accept is Scorpion being Kuai Liang, where is Hanzo ? that little bit ruined a lot for me.

I mean, yes the game is def better now than it was launch regarding singleplayer content, but I would argue that they still fumbled the ball with invasions.
Firstly, Hanzo Hasashi is featured in Smoke's Arcade ending. Smoke found him and he recruited him to the Shirai Ryu, and as confirmed by Dominic Cianciolo from NRS, all Arcade endings in MK1 are fully canon. Meaning that Hanzo will be back in MK13, the only question is if Hanzo becomes the new Sub-Zero since Bi-Han is once again Noob Saibot or if Hanzo and Kuai Liang will return to their previous roles as Scorpion and Sub-Zero respectively. Also having Scorpion not being Hanzo is actually not new, because in the MK Conquest TV show, which was was prequel to the MK 95 movie, it's reveled that Scorpion in the movie canon isn't Hanzo either, but a warrior named Takeda (an no, not Kombat Kids Takeda).

As for Invasions, yes the variety now is much bigger than it was at launch, but even at launch it had great variety, now it's just even better. That's also kinda the point of seasonal content, to keep adding new stuff every season in order to make things fresh. And even though the seasons themselves are now repeated, there are still new types of mini-games and modifiers being added.

MK1's single player content was always amazing.
 
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Roy Arkon

I will leave my seal on you!
Dude it's a motif you entirely fabricated in your head. This is you asking me to debunk your Bigfoot theory. You have invented this 'motif' entirely and are reaching crazy far to justify it as some kind of theme when there's nothing suggesting that other than your imagination.

Your other 'story points' are almost entirely subjective and dismiss any criticism with "Nuh uh actually that's brilliant!" with no nuance.

As for your discussion about content...you call Invasions excellent. Come on. There is a reason people are saying this reads like satire and think you're not being serious.

This stuff comes off as absurdity.
Do you even know what a "motif" is? Better yet, do you even know what "nuance" means? Or even better, do you even know how a Mortal Kombat fight in the games go mechanically"? Because judging by this response you don't seem to know, or perhaps, you try to project yourself onto me, saying I dismiss any responses when you basically exactly that, both regarding the story and Invasions. Or maybe, it's all together at once. Truly a mystery indeed.

I will tell what the "there is a reason" phrase really fits to here, and that is the negativity towards the story and the content, AKA there is a reason why I made this thread in the first place, and that's for people to understand why MK1's single player offering is the way it is and why it is PHENOMENAL, instead of just going the interent flow of negativity, which will be rebooted once MK13 comes out and people will suddenly praise MK1 like nothing happened as a result of internet revisionism, let's be real.
 

Jynks

some heroes are born, some made, some wondrous
I love invasions... I've played almost every season, and the truth is I play it more than online vs... I mainly play my family vs.... but when I am just hanging out (and not playing Doom2) I play invasions. Regardless of some of its issues, and I admit there is so much more they could do with this mode... it is still the best solo mode I have played in the FGC.... yes that includes SoulCalibir and SF6.
 

FrozenG3oX

<3 gimmicks
Firstly, Hanzo Hasashi is featured in Smoke's Arcade ending. Smoke found him and he recruited him to the Shirai Ryu, and as confirmed by Dominic Cianciolo from NRS, all Arcade endings in MK1 are fully canon. Meaning that Hanzo will be back in MK13, the only question is if Hanzo becomes the new Sub-Zero since Bi-Han is once again Noob Saibot or if Hanzo and Kuai Liang will return to their previous roles as Scorpion and Sub-Zero respectively. Also having Scorpion not being Hanzo is actually not new, because the MK Conquest TV show, which was was prequel to the MK 95 movie, it's reveled that Scorpion in the movie canon isn't Hanzo either, but a warrior named Takeda (an no, not Kombat Kids Takeda).

As for Invasions, yes the variety now is much bigger than it was at launch, but even at launch it had great variety, now it's just even better. MThat's also kinda point of seasonal content, to keep adding new stuff every season in order to make things fresh. And even though the seasons themselves are now repeated, there are still new types of mini-games and modifiers being added.

MK1's single player content was always amazing.
I have to be honest with you. Nobody cares about that tv show. And we'll see if the arcade endings will be canon or not. If I were a Scorpion main I'd be very pissed that my actual character is basically non existent. I don't understand why are you defending everything about this game,. Would you be ok if Reptile was randomly Kobra for this game ?. Just a green ninja.
 

YagamiFire

Apprentice
Do you even know what a "motif" is?
Yes and simply declaring that one exists to headcanon it into existence is the height of cope. This goes beyond death of the author. This borders on authorial necrophilia.

Inventing motifs and themes is the province of hack reviewers who retreat to such things when the narrative they're desperately trying to fluff are disasters. "Muh themes" "muh motifs". Yeah that is way more meaningful than basic narrative structure, destruction of stakes, disappearing protagonists, dropping of story-threads, and incoherence of world-building. Sure. Sure it is.
 

Roy Arkon

I will leave my seal on you!
I have to be honest with you. Nobody cares about that tv show. And we'll see if the arcade endings will be canon or not. If I were a Scorpion main I'd be very pissed that my actual character is basically non existent. I don't understand why are you defending everything about this game,. Would you be ok if Reptile was randomly Kobra for this game ?. Just a green ninja.
Actually MK Conquest was very popular at the time, it got very good ratings.

And as for the characters, this method of giving the mental of a character to other characters has been done countless times. We have seen this with Batman, Robin, Shredder from TMNT, Green Goblin, original Power Rangers and more. And like I said, it's not new to MK, just like the mental of Sub-Zero always jumped between Bi-Han and Kuai Liang, and also Scorpion in Conquest. Oh and also in Conquest, Bi-Han is only Sub-Zero and Noob Saibot is a totally separated character from Bi-Han. The problem with many players who only joined MK during the recent games (MK9 onward) is that they are not familiar enough with everything that came before MK9. Once people will be aware that MK isn't just a fighting game and it's a cultural phenomenon that can very easily take methods from non-fighting game IP's, and also be aware of the the history of MK more, people would be fine with it. And hell, even other fighting games did this too, like Yoshimitsu in both Soul Calibur and Tekken, or Armor King and King in Tekken, having multiple people with the same mental.

I got no problem if Reptile wasn't Syzoth, as long as as he's written properly and acting the way Reptile should act, there's nothing wrong with it. And the reason I defend MK1 is because people keep bashing MK1 from all fronts, just like they did with all NRS/WB games since MK9, and it scares people from joining the community. So I do this to 1) inform people and make people understand why MK1 is done the way it is and 2) make sure that people from the outside understand that all the bashing is the vocal minority and nothing more.
 
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Roy Arkon

I will leave my seal on you!
Yes and simply declaring that one exists to headcanon it into existence is the height of cope. This goes beyond death of the author. This borders on authorial necrophilia.

Inventing motifs and themes is the province of hack reviewers who retreat to such things when the narrative they're desperately trying to fluff are disasters. "Muh themes" "muh motifs". Yeah that is way more meaningful than basic narrative structure, destruction of stakes, disappearing protagonists, dropping of story-threads, and incoherence of world-building. Sure. Sure it is.
Dude, seriously. You only keep projecting yourself onto me so you can justify your denial of what's really going on with the story. That motif does exist, and all the other "stuff" that you mentioned like "destruction of stakes" and whatnot do not appear in MK stories at all including MK1. All of these things actually true to any other fighting game story aside from Mortal Kombat and Injustice, in fact.

If you keep being in denial, that's not my problem.

I love invasions... I've played almost every season, and the truth is I play it more than online vs... I mainly play my family vs.... but when I am just hanging out (and not playing Doom2) I play invasions. Regardless of some of its issues, and I admit there is so much more they could do with this mode... it is still the best solo mode I have played in the FGC.... yes that includes SoulCalibir and SF6.
Yeah, I also love Invasions and I barely go online in MK1, despite the gameplay and depth being amazing as well, not only because how good Invasions and TOT's are, but also because after playing MK11 Kombat League for two years with all of these lag switch cheaters and toxic jerks, I'm already burned out from going to online in any fighting game, including MK. Like I said in my main post, MK1, just like MKX, IJ2 and MK11, have single player content that can last for months and years, and therefore take the place of the online for those who don't wanna go online at all, rather than just take a break from online. And yes there's no such thing as a perfect game, but any major you could've find in Invasions even at launch was so tiny that it doesn't matter, especially since it did it's job properly from the start.
 

YagamiFire

Apprentice
That motif does exist
Here lets put to rest right now why your 'motif' is absolute invented post-hoc bullshit that doesn't even slightly hold up

But the one element that stands out in this story, is the brilliance usage of motifs in the base story. The Shang Tsung question motif is shown in several points in the story, and the way it was done, it was used as if this was a Mortal Kombat fight on it's own. In the first time chapter, when the farmer exposes Shang Tsung for the fraud that he is, we the players basically defeated Shang in the first round of the fight. The 2nd time is when Shang manages to convince Bi-Han to join the him, and since this happens right after Sub-Zero's chapter, it's basically Shang defeating us in the 2nd round. Finally, when Titan Shang Tsung uses that motif again before the final fight, we of course beat him, so not only we onw the fight in-game, but we won the over-arching metaphorical fight by beating Shang in his final-form in the final around.

And this was absolutely brilliant.
"we the players basically defeated Shang"

You, the player, literally do nothing in the scene. It is a cut-scene without interaction. Furthermore, you then skip to the '2nd time' being Shang with Bi-Han except that we have a Shang scene before this with a definitive narrative loss for the actual protagonists when he captures them in his lab and holds them after they bungle the situation with Mileena and the Tarkat cure. By your asinine logic for this 'motif' that would make the player 1-2 against Shang after he he gets Bi-Han to join him. So...yeah best of 3 already completed.

Let's keep following your non-logic though.

For some reason (oh wait I know the reason...it's to bolster your nonsense motif that doesn't fucking exist by disingenuously omitting info and cherrypicking), you then go to Titan Shang Tsung for the final fight. Except Titan Shang and Shang Tsung from every previous 'round' are two different characters entirely. AND more stuff happens. In fact, Shang is now on YOUR side to fight Titan Shang after you convince him to do so. And this is right after another defeat from Titan Shang as the characters are forced to retreat. So...what does that make the player against Titan Shang? 0 and 1? Or is he claiming Shang's previous victories to make it 1 and 3? Either way your 'motif' is blown the fuck up.

Wait wait wait...but then you play as Shang. And he beats Titan Shang's forces. Hold up. Does this make the player 2 and 3 against 'Nebulous Motif Shang' because Shang got a win while you were playing...or...wait does it make you 1 and 4 because Shang won? Holy fuck it's like this motif makes no goddamn sense at all.

Wait wait wait...

HOLD UP

Then Titan Shang attacks the hour glass and fucking loses and has to retreat

So now the player is 3 and 3 against Shang?? Or 2 and 4? LMAO We'll say 3 and 3.

Then Titan Shang gets another L at the pyramid...so 4 and 3?

"Guys, I actually meant it was a best of 7 the entire time"

Wait wait...except it this is two different Shangs being given wins and losses as if they're one character...

Shang vs Opening = 0/1, Shang vs Tarkat situation = 1/1, Shang vs Bi-Han = 2/1, Shang vs Titan Shang (lmao) = 3/1

Meanwhile, Titan Shang is Titan vs Everyone when he appears = 1/0, Titan vs Shang = 1/1, Titan vs Hourglass = 1/2, Titan vs Pyramid = 1/3

Fucking regular Shang is up 3 to 1 and Titan Shang eats a 1 to 3 loss.

Wait wait WAIT

Except that the first 'loss' for Shang Tsung where he's disgraced is actually the inciting incident that sets everything into motion and upsets the world created by Titan Liu Kang exactly as Titan Shang wanted which means the LOSS you gave to "Narrative Shang" in 'round 1' is actually a MASSIVE WIN for 'Shang' because Titan Shang is able to successfully recruit Shang Tsung to his side as Damashi and set in motion the events of the game that threaten the protagnists. HOLY L.

See, this is why nonsense fart-sniffing 'motifs' like this are total nonsense especially when crafted by omitting entire chunks of a story.

Remember though your 'motif' is 'absolutely brilliant'...even though it fucking immediately falls apart under the barest scrutiny
 

Roy Arkon

I will leave my seal on you!
Here lets put to rest right now why your 'motif' is absolute invented post-hoc bullshit that doesn't even slightly hold up



"we the players basically defeated Shang"

You, the player, literally do nothing in the scene. It is a cut-scene without interaction. Furthermore, you then skip to the '2nd time' being Shang with Bi-Han except that we have a Shang scene before this with a definitive narrative loss for the actual protagonists when he captures them in his lab and holds them after they bungle the situation with Mileena and the Tarkat cure. By your asinine logic for this 'motif' that would make the player 1-2 against Shang after he he gets Bi-Han to join him. So...yeah best of 3 already completed.

Let's keep following your non-logic though.

For some reason (oh wait I know the reason...it's to bolster your nonsense motif that doesn't fucking exist by disingenuously omitting info and cherrypicking), you then go to Titan Shang Tsung for the final fight. Except Titan Shang and Shang Tsung from every previous 'round' are two different characters entirely. AND more stuff happens. In fact, Shang is now on YOUR side to fight Titan Shang after you convince him to do so. And this is right after another defeat from Titan Shang as the characters are forced to retreat. So...what does that make the player against Titan Shang? 0 and 1? Or is he claiming Shang's previous victories to make it 1 and 3? Either way your 'motif' is blown the fuck up.

Wait wait wait...but then you play as Shang. And he beats Titan Shang's forces. Hold up. Does this make the player 2 and 3 against 'Nebulous Motif Shang' because Shang got a win while you were playing...or...wait does it make you 1 and 4 because Shang won? Holy fuck it's like this motif makes no goddamn sense at all.

Wait wait wait...

HOLD UP

Then Titan Shang attacks the hour glass and fucking loses and has to retreat

So now the player is 3 and 3 against Shang?? Or 2 and 4? LMAO We'll say 3 and 3.

Then Titan Shang gets another L at the pyramid...so 4 and 3?

"Guys, I actually meant it was a best of 7 the entire time"

Wait wait...except it this is two different Shangs being given wins and losses as if they're one character...

Shang vs Opening = 0/1, Shang vs Tarkat situation = 1/1, Shang vs Bi-Han = 2/1, Shang vs Titan Shang (lmao) = 3/1

Meanwhile, Titan Shang is Titan vs Everyone when he appears = 1/0, Titan vs Shang = 1/1, Titan vs Hourglass = 1/2, Titan vs Pyramid = 1/3

Fucking regular Shang is up 3 to 1 and Titan Shang eats a 1 to 3 loss.

Wait wait WAIT

Except that the first 'loss' for Shang Tsung where he's disgraced is actually the inciting incident that sets everything into motion and upsets the world created by Titan Liu Kang exactly as Titan Shang wanted which means the LOSS you gave to "Narrative Shang" in 'round 1' is actually a MASSIVE WIN for 'Shang' because Titan Shang is able to successfully recruit Shang Tsung to his side as Damashi and set in motion the events of the game that threaten the protagnists. HOLY L.

See, this is why nonsense fart-sniffing 'motifs' like this are total nonsense especially when crafted by omitting entire chunks of a story.

Remember though your 'motif' is 'absolutely brilliant'...even though it fucking immediately falls apart under the barest scrutiny
You sir have once again proved that you don't know what you're talking about.

A motif is an element that is repeated throughout a story. The question motif is there because it is repeated exactly 3 times, all in the context of Shang goes with a loss the first time, a win in the 2nd time and another loss while it's Titan Shang Tsung in the final one. All the other times that Shang gets to appear don't make them part of the motif just because Shang or Titan Shang are there.. A motif is about the repetition of appearance of the element, and in this case the question, not the repetition of the appearance of the characters or objects that bring that motif to the story. It's the repetition of the question coming exactly 3 times, just like in a Mortal Kombat fight, also exactly in the context of each of these cases, to make it look like Shang either losing to us or beating us, that makes that motif there. All his other appearances and also Titan Shang's appearances and what happens to either of them don't count as part of the motif, because the motif itself, the questions, doesn't get repeated in them. That's why it's called "the Shang Tsung question" motif, not "the Shang Tsung appearance" motif. By this logic the hair motif from Smile 2 doesn't exist just because that Skye Riley (Naomi Scott) doesn't ripping her hair in literarily every single cutscenes but only some. Because it's Scott ripping her hair that brings the motif to the movie, not the fact that she appears in cutscenes or showcasing her mental suffering even without her going for her hair.

And yes the first time it is us, because we just get introduced to this new timeline, so we just now starting to get to learn about this new version of MK and this new version of Shang. So we, just like the Outworld citizens that Shang trying to deceive, we are drawn to him trying to sell us stuff, only to find out that he's a fraud, So in that first time, we beat him, not directly but figuratively. And yes Titan Shang came in to recruited this timeline's Shang, but that happens in the story way after the whole incident with the Outworld villagers happens due to the time skip from day to night, so that doesn't become a part of the motif. Unlike the 2nd time in which we win as Sub-Zero while working for Liu Kang, Sub-Zero and Scorpion get captured, and we see Shang Tsung slowly convincing Bi-Han to join from the moment that he was captured until he makes his choice, which is not only happen progressively as we watch the cutscenes, but also happens right after the last fight of us playing as Sub-Zero, with no major time skip at all.

And yes the last time it's Titan Shang, but like I said, this is like a final boss showing his final form. So even though it's not the same Shang, the difference in power, plus the fact that it is us the players who have this fight from the question motif, not the characters in the story, that makes it all part of the same fight. Again, it's the question that brings this motif to life, not Shang appearing or which Shang appearing.

So maybe instead of you going on a childish tantrum, maybe use your head and listen to others, also learn the correct definitions of terms in narration.
 

YagamiFire

Apprentice
(literal incoherent gobbledygook about stuff he made up like a schizophrenic to justify some bogstandard story being 'deep')

"The other times Shang appears doesn't count because....IT JUST DOESN'T OKAY?! Because it's not the Shang question! Which is a thing I invented so I can make rules regarding it because...I JUST CAN OKAY?!"
22437
LMAO. Whatever, dude.

Seriously, is this entire thread a bit? It reads like a redditor that just finished his first 'Introduction to Screen Writing' class with a C+ going on about how Sonic 3 is actually all about gnostic mysticism and Eggman represents the Demiurge
 

YagamiFire

Apprentice
Another cool thing about Invasions mode, especially for me being a huge Pokemon fan, is using some elements from classic Pokemon games on top of all the MK elements. You can see all of them in a video that I made last year:
My plan to glance over the rest of this gibberish produced this gem

Dude thinks basic as fuck RPG elements like elemental types/weaknesses, random-encounter avoidance items, gaining new moves and FUCKING CRITICAL HITS are "elements from classic Pokemon games" that Mortal Kombat has incorporated

JFC, Final Fantasy 5 from '92 has all of the above...and those elements were considered bog standard at that time a near half a decade before Red/Green

Breaking news! Baldur's Gate 3 incorporates "elements from classic Pokemon games" with the usage of fucking Hit Points. NES game Paper Boy incorporates elements from classic Pokemon game because the protagonist rides a goddamn bicycle!

This level of hyper-fixated tunnel vision is beyond the pale. It shows a shocking lack of awareness of the topic.
 

Roy Arkon

I will leave my seal on you!
LMAO. Whatever, dude.

Seriously, is this entire thread a bit? It reads like a redditor that just finished his first 'Introduction to Screen Writing' class with a C+ going on about how Sonic 3 is actually all about gnostic mysticism and Eggman represents the Demiurge
Unsurprisingly, you can't accept the truth and can't back up what you're saying, because you're too insecure and too proudful to admit that you're wrong. So your resort to keeping the childish tantrum going with a bunch sad insults just to pretend that you got a gotcha on me even though you know you didn't,


Aaaaaaaaaaaaaaaaaaaaand....


...you try to find another gotcha point in another part of my reasoning instead, hoping it will work.

My plan to glance over the rest of this gibberish produced this gem

Dude thinks basic as fuck RPG elements like elemental types/weaknesses, random-encounter avoidance items, gaining new moves and FUCKING CRITICAL HITS are "elements from classic Pokemon games" that Mortal Kombat has incorporated

JFC, Final Fantasy 5 from '92 has all of the above...and those elements were considered bog standard at that time a near half a decade before Red/Green

Breaking news! Baldur's Gate 3 incorporates "elements from classic Pokemon games" with the usage of fucking Hit Points. NES game Paper Boy incorporates elements from classic Pokemon game because the protagonist rides a goddamn bicycle!

This level of hyper-fixated tunnel vision is beyond the pale. It shows a shocking lack of awareness of the topic.
Except that none of you said contradicts what I've said. I didn't say there were no other RPG's before Pokemon that used similar elements, or that were not other games that used these elements after being inspired by Pokemon, including other monster catching games or IP's like Digimon and such. All I did was to show how MK1 uses these elements and how it compares to for SF6 and Tekken 8 using elements form Pokemon, which you so conveniently ignored of me mentioning as well.

I guess you never heard of all the other fighting games that used digitized graphics and that were clearly inspired by MK, as well as all the horrible MK clones that took both that and also the violence, and they all clearly tried to copy MK. Or even other games like Pit Fighter that tried to use the digitized graphics before MK was a thing.

So yeah, not only that your point is a no-point, but it actually proves my point. Thank you very much.
 
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ticklebandit!

Apprentice
I skimmed op’s post and this thread. I wish I was as easily as impressed as him. Where stepping in dogshit is the highest art can reach.

On the contrary, I’ve realized recently this is the least invested I’ve been in mk. I use to worship the lore but it took me till mk1 to realize the story highs they hit during the midway days are gone forever. And they aren’t trying to reach their potential and haven’t been for a loooong time. From porn level acting/pacing in mk9, the chapter system butchering characters and the story in general, to mkx onward only trying to be marvel avengers lite. Marvel avengers that we have at home.

fuck happy go lucky mk1 reptile dissolving people alive in acid but being fearful of the film predator. A mess of a characterization. A franchise’s roots and its lore at war with itself. Havik just deciding to give up because the story went on long enough, sub zero mad because grrrr gotta be mad so he can be noob mad grrrr.

the menu music alone of mk3 or umk3 feels more “mk” than mk9 thru 1.
 

Roy Arkon

I will leave my seal on you!
I skimmed op’s post and this thread. I wish I was as easily as impressed as him. Where stepping in dogshit is the highest art can reach.

On the contrary, I’ve realized recently this is the least invested I’ve been in mk. I use to worship the lore but it took me till mk1 to realize the story highs they hit during the midway days are gone forever. And they aren’t trying to reach their potential and haven’t been for a loooong time. From porn level acting/pacing in mk9, the chapter system butchering characters and the story in general, to mkx onward only trying to be marvel avengers lite. Marvel avengers that we have at home.

fuck happy go lucky mk1 reptile dissolving people alive in acid but being fearful of the film predator. A mess of a characterization. A franchise’s roots and its lore at war with itself. Havik just deciding to give up because the story went on long enough, sub zero mad because grrrr gotta be mad so he can be noob mad grrrr.

the menu music alone of mk3 or umk3 feels more “mk” than mk9 thru 1.
Oh yes, the typical interent "potential" line.

Let me give you a reality check, any "potential" you think hasn't reached, just doesn't exist. There is no potential that MK has yet to reach, because it exceeded al expectations. Reptile isn't "butchered" just because he saw one Predator movie bur rather just showing that being a Zaterran or seeing Tarkatans and what not for him it's natural, just like for Johnny Cage seeing Predator is natural but seeing Zaterrans and whatnot is not, that intro was there to show that the characters have different experiences and therefore different POV's. Also Havik just lost to Noob Saibot and lost his limbs, and Bi-Han being arrogant and full of anger is to show of his character being too ambitious for his own. Also the chapter-based story is exactly what need for us to get to know that characters more and see their characters being developed. And MK was the one that started the Multiverse trend in pop culture with MK9 , not the MCU, so your comparison is mute.

And if you call acting and pacing in any NRS/WB game story "porn level" acting and pacing then you never saw any actual bad movies with that kind of stuff.

You are just mad because you can't take your nostalgia goggles off. On the contrary, it is SF and Tekken that lost everything. All the SF games have proved more and more that the premise in SF has no weight, same thing with Tekken that just tries to keep the Guinness record going. As for now, with the exception of Alpha 2 and 3, I find any SF game to be just straight up unplayable, and even with them I have gripes. And with Tekken, any Tekken game post Tekken 5 DR is also unplayable. And it's not just because of the story for either IP but also just overall direction, design, philosophy and business practices.

And therefore I'm not going to SF or Tekken related sites, because I don't care about them anymore. And that begs the question, why are YOU here, in an MK forum, if you don't like MK anymore? Wouldn't you better of to go to like Eventhubs or something? Because would make way more sense for you to go there
 
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