Roy Arkon
I will leave my seal on you!
I know, I know, I've said this before, but I do wanna explain this in way more detail, so you guys would truly understand where I'm coming form, especially with all the comparisons to previous MK games, and also other fighting games. Now I'm not gonna give you all of my points in just one thread, since there's a lot to unpack here, so I'm gonna divide points into two parts, one focusing on the story mode and the one focusing on Invasions mode and the overall direction of the single player content in MK1. Maybe there will be also part 3, but I'm not sure. Anyway, let's talk about the story mode of MK1, both base story and Khaos Reigns.
As a long time MK fan and fighting game fan in general, I've seen and played countless single player story modes done for fighting games across all tons of IP's, including Mortal Kombat. And I have to say that Mortal Kombat 1's story mode, is the best fighting game story mode that has ever been done, not only for Mortal Kombat, but all fighting games.
As usual with NRS story modes, MK1 story has the cinematics, facial animations, character development, choreography, voice acting, writing, fan service and plot twists. In terms of the characters, MK1 story has introduced entirely new versions for the majority of the cast, including the best versions in the history for several of them, for example, Reptile, Mileena and Baraka. As a Reptile fan, this is indeed the best version of Reptile ever made. In terms of fan service, a lot references and Easter Eggs have been showcased throughout the whole story for previous MK games, namely MK9 and the 3D era games. As well as tons of references to a whole bunch of other pop culture IP's. In terms of plot twists, the revelation that both endings in MK11 are canon with the surprise reveal of Titan Shang Tsung being the real villain was also done beautifully that makes perfect sense. And in terms of character development, the best example of this is actually in Noob Saibot's character in Khaos Reigns, as NRS/WB put so much emphasize they put Bi-Han's character and how they let it not get resolved already, letting his character development continue to the next game.
But the one element that stands out in this story, is the brilliance usage of motifs in the base story. The Shang Tsung question motif is shown in several points in the story, and the way it was done, it was used as if this was a Mortal Kombat fight on it's own. In the first time chapter, when the farmer exposes Shang Tsung for the fraud that he is, we the players basically defeated Shang in the first round of the fight. The 2nd time is when Shang manages to convince Bi-Han to join the him, and since this happens right after Sub-Zero's chapter, it's basically Shang defeating us in the 2nd round. Finally, when Titan Shang Tsung uses that motif again before the final fight, we of course beat him, so not only we onw the fight in-game, but we won the over-arching metaphorical fight by beating Shang in his final-form in the final around.
And this was absolutely brilliant.
Now there are of course some highly vocal people who claim that it's not good due to the usage of the multiverse concept, changes to the characters, the power scaling, the lack of meaning in deaths and lack of impact in Khaos Reigns story, but this is false on every metric.
Regarding the characters, it's not the first time that they were not exactly like in the games. Scorpion, for example, was actually 3 different people. He was Hanzo in all the timelines before MK1, also Kuai Liang in MK1, and he also a warrior named Takeda (no, not the Kombat Kids Takdea) in the first 2 live action movies and Conquest TV show in the 90's. Also like I said, some characters got their best versions ever in this New Era. Just because something isn't what you are accustomed to doesn't mean it's bad. Not to mention that the 2nd timeline also did several changes to some of the characters in the roster, it's just that this new timeline made even more changes. Alternative versions of characters in different stories of the same IP's is nothing new. We have seen iconic characters getting brand new origin stories in various incarnations of them.
And regarding the multiverse thing, it's actually a must-happen now in MK. Since Liu Kang is the Keeper of Time and the only one who truly knows what happened in previous timelines (as even though that now people know who he is, they still don't know everything that happened to their past-selves) it makes Liu Kang too powerful for any villain that might come from this timeline, since he planned everything and anything. Therefore, the only way MK can get new villains that can be legit threats are ones that Liu Kang can't control, AKA other Titans or enemies from different timelines. After all, the only reason that Shang Tsung and the other villains Liu Kang's timeline got the resources they needed to become threats is only because Titan Shang Tsung gave them these resources. Same thing for Havik in Khaos Reigns, being a Titan himself from another timeline. Villains are the ones that pushing the story forward, and without any good, legit villains, there is no story.
As for the whole idea that deaths don't mean anything because the multiverse element, this is Mortal Kombat, when the whole subject of death is a must. With the multiverse element, you can get versions of characters to be killed without the characters from the main timeline being killed, or at least not as much as let's say MK9, since Sindel was killed in MK1 base story. After all, it's not like they can create a whole bunch of newcomers every new game just so they will be killed instead of the fighters in Liu Kang's timeline.
Also, the whole power scaling element, again, this is Mortal Kombat, not Dragon Ball. Power scaling was never a thing in Mortal Kombat. And furthermore, all the people who complain about a certain character losing is once again, coming from the place of habits or just favoritism. When people complain that Noob Saibot lost to Tanya in Khaos Reigns, it's only because they just love Noob Saibot and don't wanna see him lose, not because it diminishes his character, especially considering that both Noob Saibot and Tanya are MK Ninjas. And if we do wanna go with the idea of power scaling, the Tanya that beat Bi-Han isn't even the same Tanya from Liu Kang's timeline, but it's empress Tanya, who is way more powerful than the main timeline Tanya, so it would only make sense even more that. Also you need to take into account that power scaling are relative. Even if a character is indeed canonically weaker than another character, it's not like the weaker one has zero chance of winning if the power levels between them are close enough. And on top of that, in the real world, upsets happen, sometime the underdog defeats the all-mighty opponent. Have you ever heard about David Vs. Goliath?
And finally, Khaos Reigns' ending. Yes KR wasn't as big as the base story of MK1 or MK11 story, but that makes sense perfect sense. MK11 was the end of the 2nd timeline, while MK1 is the start of the new timeline, so KR is like an episode in this new series of events in the franchise. Just like MKX overall story was not as big as either MK9 or MK11, since it was the middle episode between the two. Even if there's another story expansion for MK1, chances are that it will also not be as big as MK1's base story, same for MK13's story.
As such, there's absolutely nothing wrong with any of the elements in MK1 story. It is truly the best story mode that was ever done in any fighting game. And if this is indeed done only by Dominic Cianciolo, then hey, I got no objection of him being the only writer for MK13 as well.
As I said, part 2 will talk about Invasions and the overall single player package of MK1.
I will leave it at that.
As a long time MK fan and fighting game fan in general, I've seen and played countless single player story modes done for fighting games across all tons of IP's, including Mortal Kombat. And I have to say that Mortal Kombat 1's story mode, is the best fighting game story mode that has ever been done, not only for Mortal Kombat, but all fighting games.
As usual with NRS story modes, MK1 story has the cinematics, facial animations, character development, choreography, voice acting, writing, fan service and plot twists. In terms of the characters, MK1 story has introduced entirely new versions for the majority of the cast, including the best versions in the history for several of them, for example, Reptile, Mileena and Baraka. As a Reptile fan, this is indeed the best version of Reptile ever made. In terms of fan service, a lot references and Easter Eggs have been showcased throughout the whole story for previous MK games, namely MK9 and the 3D era games. As well as tons of references to a whole bunch of other pop culture IP's. In terms of plot twists, the revelation that both endings in MK11 are canon with the surprise reveal of Titan Shang Tsung being the real villain was also done beautifully that makes perfect sense. And in terms of character development, the best example of this is actually in Noob Saibot's character in Khaos Reigns, as NRS/WB put so much emphasize they put Bi-Han's character and how they let it not get resolved already, letting his character development continue to the next game.
But the one element that stands out in this story, is the brilliance usage of motifs in the base story. The Shang Tsung question motif is shown in several points in the story, and the way it was done, it was used as if this was a Mortal Kombat fight on it's own. In the first time chapter, when the farmer exposes Shang Tsung for the fraud that he is, we the players basically defeated Shang in the first round of the fight. The 2nd time is when Shang manages to convince Bi-Han to join the him, and since this happens right after Sub-Zero's chapter, it's basically Shang defeating us in the 2nd round. Finally, when Titan Shang Tsung uses that motif again before the final fight, we of course beat him, so not only we onw the fight in-game, but we won the over-arching metaphorical fight by beating Shang in his final-form in the final around.
And this was absolutely brilliant.
Now there are of course some highly vocal people who claim that it's not good due to the usage of the multiverse concept, changes to the characters, the power scaling, the lack of meaning in deaths and lack of impact in Khaos Reigns story, but this is false on every metric.
Regarding the characters, it's not the first time that they were not exactly like in the games. Scorpion, for example, was actually 3 different people. He was Hanzo in all the timelines before MK1, also Kuai Liang in MK1, and he also a warrior named Takeda (no, not the Kombat Kids Takdea) in the first 2 live action movies and Conquest TV show in the 90's. Also like I said, some characters got their best versions ever in this New Era. Just because something isn't what you are accustomed to doesn't mean it's bad. Not to mention that the 2nd timeline also did several changes to some of the characters in the roster, it's just that this new timeline made even more changes. Alternative versions of characters in different stories of the same IP's is nothing new. We have seen iconic characters getting brand new origin stories in various incarnations of them.
And regarding the multiverse thing, it's actually a must-happen now in MK. Since Liu Kang is the Keeper of Time and the only one who truly knows what happened in previous timelines (as even though that now people know who he is, they still don't know everything that happened to their past-selves) it makes Liu Kang too powerful for any villain that might come from this timeline, since he planned everything and anything. Therefore, the only way MK can get new villains that can be legit threats are ones that Liu Kang can't control, AKA other Titans or enemies from different timelines. After all, the only reason that Shang Tsung and the other villains Liu Kang's timeline got the resources they needed to become threats is only because Titan Shang Tsung gave them these resources. Same thing for Havik in Khaos Reigns, being a Titan himself from another timeline. Villains are the ones that pushing the story forward, and without any good, legit villains, there is no story.
As for the whole idea that deaths don't mean anything because the multiverse element, this is Mortal Kombat, when the whole subject of death is a must. With the multiverse element, you can get versions of characters to be killed without the characters from the main timeline being killed, or at least not as much as let's say MK9, since Sindel was killed in MK1 base story. After all, it's not like they can create a whole bunch of newcomers every new game just so they will be killed instead of the fighters in Liu Kang's timeline.
Also, the whole power scaling element, again, this is Mortal Kombat, not Dragon Ball. Power scaling was never a thing in Mortal Kombat. And furthermore, all the people who complain about a certain character losing is once again, coming from the place of habits or just favoritism. When people complain that Noob Saibot lost to Tanya in Khaos Reigns, it's only because they just love Noob Saibot and don't wanna see him lose, not because it diminishes his character, especially considering that both Noob Saibot and Tanya are MK Ninjas. And if we do wanna go with the idea of power scaling, the Tanya that beat Bi-Han isn't even the same Tanya from Liu Kang's timeline, but it's empress Tanya, who is way more powerful than the main timeline Tanya, so it would only make sense even more that. Also you need to take into account that power scaling are relative. Even if a character is indeed canonically weaker than another character, it's not like the weaker one has zero chance of winning if the power levels between them are close enough. And on top of that, in the real world, upsets happen, sometime the underdog defeats the all-mighty opponent. Have you ever heard about David Vs. Goliath?
And finally, Khaos Reigns' ending. Yes KR wasn't as big as the base story of MK1 or MK11 story, but that makes sense perfect sense. MK11 was the end of the 2nd timeline, while MK1 is the start of the new timeline, so KR is like an episode in this new series of events in the franchise. Just like MKX overall story was not as big as either MK9 or MK11, since it was the middle episode between the two. Even if there's another story expansion for MK1, chances are that it will also not be as big as MK1's base story, same for MK13's story.
As such, there's absolutely nothing wrong with any of the elements in MK1 story. It is truly the best story mode that was ever done in any fighting game. And if this is indeed done only by Dominic Cianciolo, then hey, I got no objection of him being the only writer for MK13 as well.
As I said, part 2 will talk about Invasions and the overall single player package of MK1.
I will leave it at that.
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