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MK + Injustice Uber XBL Match Making Thread [WORLDWIDE]

dookieagain

Last Bastion of Arcades
Yeah, that "Lag Lao" was me. I love having my wins discounted because of lag, even though there wasn't any. Thanks man.
It was koh with 2 balls. How can it not be laggy. And if you can punish spin on block in lag you are a god. Same goes for ermac tk push at sweep distance. How many free hits did you get when I blocked a punishable tk push or spin and your second tk push/spin beat my punish.

Also I think you are confusing lag lag like stutter with input lag. True there was no lag lag but you're insane if you think there were less than 10 frames of input lag.

Tell me the tourney players you see relying on doing punishable moves at point blank range four and five times in a row?
 

BehindTheLight

Kombatant
It was koh with 2 balls. How can it not be laggy. And if you can punish spin on block in lag you are a god. Same goes for ermac tk push at sweep distance. How many free hits did you get when I blocked a punishable tk push or spin and your second tk push/spin beat my punish.

Also I think you are confusing lag lag like stutter with input lag. True there was no lag lag but you're insane if you think there were less than 10 frames of input lag.

Tell me the tourney players you see relying on doing punishable moves at point blank range four and five times in a row?
Yeah, there definitely wasn't any "lag lag", but of course since it is online, there is input lag, but I wasn't winning because of that.
I played in that room for like 3 hours and only lost like 4 times. I was having my missed "spins" punished by people and I was punishing other peoples mistakes too. For example, when I would block a raiden superman that bounces away from you, I would dash in and punish it.

As far as how many times did I get off a second push/spin after you tried to punish it? Not that many. You are forgetting that I was also hitting you up close with punches and dashing in with punches and throws. Just before you got in the room I beat that nightwolf player and I was playing as Stryker. Everytime I blocked a nightwolf charge I would beat it with Strykers roll/grab move.

Dude, I'm not trying to act like I am a great player or even that I am better than you, but give me some credit. We played 2 matches and I won both.
 

dookieagain

Last Bastion of Arcades
Yeah, there definitely wasn't any "lag lag", but of course since it is online, there is input lag, but I wasn't winning because of that.
I played in that room for like 3 hours and only lost like 4 times. I was having my missed "spins" punished by people and I was punishing other peoples mistakes too. For example, when I would block a raiden superman that bounces away from you, I would dash in and punish it.

As far as how many times did I get off a second push/spin after you tried to punish it? Not that many. You are forgetting that I was also hitting you up close with punches and dashing in with punches and throws. Just before you got in the room I beat that nightwolf player and I was playing as Stryker. Everytime I blocked a nightwolf charge I would beat it with Strykers roll/grab move.

Dude, I'm not trying to act like I am a great player or even that I am better than you, but give me some credit. We played 2 matches and I won both.
Haha. You know nightwolf charge is safe right? He just wasn't blocking. And yeah you'd dash in do a string and spin. Second punishing ball juggles is entirely different than punishing spin or tks. Notice that I did punish blocked divekicks cause they have a longer window.
 

BehindTheLight

Kombatant
Haha. You know nightwolf charge is safe right? He just wasn't blocking. And yeah you'd dash in do a string and spin. Second punishing ball juggles is entirely different than punishing spin or tks. Notice that I did punish blocked divekicks cause they have a longer window.
Well, if he wasn't blocking, than that is too bad for him. Didn't know it was safe, very rarely see any nightwolf players online. Yeah, they definitely have longer windows, I know that. As far as punishing the spin or tks, most of my force pushes were from far away, I wasn't doing that many of them close up because I know they can be punished. Also, I started doing the force push more and more later in the match because I noticed I was getting away with it. :)

If you say I was getting away with it because of lag, then I believe you.
 

Juggs

Lose without excuses
Lead Moderator
Nightwolf shoulder charge is only safe on a high blocked opponent. You can crouch block it, then punish. Or you can just crouch, it will whiff, and you get a free punish. Basically it's the same as it is in UMK3.

As far as online wins, no one deserves any credit for winning. Online is for practice, and it's only for practice. It's even hard for that in MK9, since the netcode is so bad. And despite if you can't see the lag yourself, it may be different for your opponent. Whether it be lag on his side, or button delay that you can't actually "see". Bragging that you win at all online is like bragging that you won a casual poker game with play money.
 

Dark_Rob

Champion
Well, if he wasn't blocking, than that is too bad for him. Didn't know it was safe, very rarely see any nightwolf players online. Yeah, they definitely have longer windows, I know that. As far as punishing the spin or tks, most of my force pushes were from far away, I wasn't doing that many of them close up because I know they can be punished. Also, I started doing the force push more and more later in the match because I noticed I was getting away with it. :)

If you say I was getting away with it because of lag, then I believe you.
Alot of people use the word lag and delay interchangeably and they are not the same thing. Another common misconception is that lag must be apparent or visible for there to be lag. This is also not true. Lag is always there, you cannot escape it. Even in the very best connections you will suffer from input delay. This is not a problem of netcodes or technology, its a problem of physics.
Information transmitted from one location to another travels at a finite speed. It can never go faster than 186,000 miles per second. This is of course, really fast. But not as fast as you may think. It is not instantaneous despite the fact that your eyes percieve it as such. If one person is playing in New York and his opponent is in Los Angeles there is a 3000 mile difference in location. If you divide 3000/C you find that it takes .016 seconds for information to be transmitted from NY to LA. And another .016 seconds for the return trip. So you have an automatic input delay of .032 seconds just due to distance. This is of course not including any other nonsense that slows it down any further, such as high traffic,WIFI,Bandwith issues and god knows what else.
The point is, you should never put to much emphasis on either your wins or losses online. They are pretty much meaningless either way. Instead view online for what it is. A way to enjoy casual matchups with other gamers, have fun, learn more about different matchups and characters and so forth. But its certainly not worth arguing about.
You all should be helping each other level up and gain matchup experience. Thats what being part of a community is all about.
 

BehindTheLight

Kombatant
Nightwolf shoulder charge is only safe on a high blocked opponent. You can crouch block it, then punish. Or you can just crouch, it will whiff, and you get a free punish. Basically it's the same as it is in UMK3.

As far as online wins, no one deserves any credit for winning. Online is for practice, and it's only for practice. It's even hard for that in MK9, since the netcode is so bad. And despite if you can't see the lag yourself, it may be different for your opponent. Whether it be lag on his side, or button delay that you can't actually "see". Bragging that you win at all online is like bragging that you won a casual poker game with play money.
First of all, I was never bragging, like I said earlier, I've never claimed for one second to be better than anyone, but with that being said, if you consistently beat someone badly, you can't blame that on lag. Offline you would do the same exact thing.
 

MKF30

Fujin and Ermac for MK 11
Fun room last night, behindthelight, jermball, few others from here.

I have to say, online means little with the lag but if you can pull off 14 hit combos 40%-50% I will definitely give props because chances are if you can do that shit ONLINE then it's a cake walk offline, just saying...and not everyone can do the crazy Ermac, Reptile, Kung Lao combos etc online I've noticed....

Hopefully the patch will help.

I think online gives you an idea with minimum lag who the better player is or at least HOW someone matches up against someone else, would I judge it completely on online play? No.....but would I completely ignore it? No....would not do that either.

I already know for example in terms of myself, believing, confidence etc that I'm FAR better in MK9 then just about every other MK except perhaps Deception which was the last game I did very well online in and am pretty confident I can do alright offline, only time will tell though.
 

Juggs

Lose without excuses
Lead Moderator
if you consistently beat someone badly, you can't blame that on lag. Offline you would do the same exact thing.
Why can't you? Is it not possible that the connection is always bad with the player you're beating "badly" consistently? Even if for arguments sake the connection wasn't always bad or never bad, you're playing online casuals. If you beat me 50-0 online, that means absolutely nothing. In fact, no win online means anything. The only wins that matter are the wins offline. To go even further, even offline wins have little meaning outside of tournaments and money matches. However, I don't want to get too off-topic here. There's a few threads that address this topic, just search around. Here is one that was made by me actually defending online play: http://testyourmight.com/forum/showthread.php?1159-Online-play-is-useful-to-an-extent&highlight=playing+tournaments - I am clearly "out manned" in this thread defending online play, and you will get a lot of different perspectives in there. But if you will notice, I am not defending online wins or anything of the sort, just that online play is useful for practice, etc.
 

dookieagain

Last Bastion of Arcades
Why can't you? Is it not possible that the connection is always bad with the player you're beating "badly" consistently? Even if for arguments sake the connection wasn't always bad or never bad, you're playing online casuals. If you beat me 50-0 online, that means absolutely nothing. In fact, no win online means anything. The only wins that matter are the wins offline. To go even further, even offline wins have little meaning outside of tournaments and money matches. However, I don't want to get too off-topic here. There's a few threads that address this topic, just search around. Here is one that was made by me actually defending online play: http://testyourmight.com/forum/showthread.php?1159-Online-play-is-useful-to-an-extent&highlight=playing+tournaments - I am clearly "out manned" in this thread defending online play, and you will get a lot of different perspectives in there. But if you will notice, I am not defending online wins or anything of the sort, just that online play is useful for practice, etc.
See I too think online play is a good tool, especially for seeing matchups you aren't familiar with. But the discouraging thing is, if you don't sort of adhere to a code of online honor, there's no reason to play the game with tactics you'd see offline. There's a lot of things the netcode allows you to do that just wouldn't be a good idea offline.

For instance using a punishable move with a shortish recovery (Cyber sub far divekick/Reptile Dash/Kung Spin/Medium-Far Divekick/TKP) and then immediately repeating it to try and catch the punish. This isn't really a strategy that works offline, but it's kind of supremely effective online, in fact I don't think I've ever managed to punish Reptile Dash or Kung Spin or TKP online at all.

Similarly anti-airing is a lot trickier online, so jump ins are a much safer strategy, and general spacing/poking loses a bit of importance.

Finally blocking on reaction is really tricky online, so stuff like Sub-zero/Reptile slide, which should be used kind of sparingly offline are really viable as a constant pressure tool. There've been times where I've literally sat at 3/4 screen anticipating those attacks and still been hit before my block came out on reaction.

So while I appreciate online and I enjoy seeing matchups we don't have locally, it's also a bit frustrating because unless your opponent chooses to play as though it's offline, you're really not seeing the matchup at all, just a weird parody of it with entirely different effective moves/options.
 

dookieagain

Last Bastion of Arcades
How do you know what match-ups? You haven't tried to play me.
It was a general thing.

I've been going to locals as much as possible. I played Aaron, Bronzefist, Hablouken, Looptron, Outlaw, and NumberJuan. Plus a bunch of casuals at a tournament I was at yesterday.

Where do you play at? I've been to Looptron's, Hablouken's and Bronzefist's places for casuals this week.
 

Pistol

Noob
It was a general thing.

I've been going to locals as much as possible. I played Aaron, Bronzefist, Hablouken, Looptron, Outlaw, and NumberJuan. Plus a bunch of casuals at a tournament I was at yesterday.

Where do you play at? I've been to Looptron's, Hablouken's and Bronzefist's places for casuals this week.
I'll be over Shinlad's tonight to play some MK. You're missing out, if you haven't played me or Toiyet.
 

MKF30

Fujin and Ermac for MK 11
I hear ya dookie, lol outside of cheating, hacking, modding and infinites it's all playing for fun and to win, it's all good.

But some people online sadly brings out all the scrubs and they send you ridiculous hatemail, or shit like "Ermac is for easy wins, he's lame" when they're beyond ignorant....yet half the time I get mail like this from "Kung Lao and Smoke" players.....so the amount of hypocrisy is astonishing. It's like they can pick anyone they want and spam a move, but I can't? lol I love it. I'm not complaining about spamming btw, I support it if someone can't get around it their problem lol. It's apart of the game.

I also feel online is better then playing the CP offline and good practice and for fun if nothing else.
 

MKF30

Fujin and Ermac for MK 11
Anywho, I'll be going on shortly before I go out later so if anyone on here will be online and wants some fun matches, I'll make a TYM room if there's none.
 
Your still fighing real people, just not in the same room. . .
Lag doesn't mean online is "shit"
If theres no lag, is just about the same. Im tired of people calling me an 'online noob'. SERIOUSLY, grow up, its the same shit unless there is a lot of lag.
 

Bus Orez

Noob
There isnt anyone on my fl who is online for mk and i wanted to know if anyone was up for any matches on xbl? IF you are please hit me up!
 

DaiHuu

Nightwolf Mourner
Your still fighing real people, just not in the same room. . .
Lag doesn't mean online is "shit"
If theres no lag, is just about the same. Im tired of people calling me an 'online noob'. SERIOUSLY, grow up, its the same shit unless there is a lot of lag.
Stop cursing young man. It's not good for you :mad:

on topic: Anyone gonna create a tym room tomorrow?