But if your throwing out d4 in anticipation of a low profile you put the read in the favor of the aggressor. You open yourself up to whiff punishes, and against b1 especially, that's dangerous.You can low profile b1 with d4 with Sub Zero iirc ... guys at my local deal with my b1 all the time and most of the time they are low profiling it.
Thats probably not too smart. Many characters don't have fast attacks that have the range of her B1. This means that you are in her range while she is not in yours. So for you to counter hit her out of it means getting in YOUR range, not hers. She can do B1 from a range where your attacks only hit the sai, which has no hurt box. Saying "counter hit it, problem solved" is not really problem solved.If you predict that Mileena will throw out B1 then you can counterhit it. You know she's going to press B1? Hit her when she's still in startup, don't bother whiff punishing it when you can stuff it.
I'm a newer player but wouldn't that be apart of the mind game in a way? As the Mileena player I see you're looking to stuff the b1 so now I'm cautious when throwing it out? Now I'd be looking possibly into throwing my slow ass f3 - again I'm a newer player with bad habits - out to crush your d4 attempt to stuff the b1?But if your throwing out d4 in anticipation of a low profile you put the read in the favor of the aggressor. You open yourself up to whiff punishes, and against b1 especially, that's dangerous.
Kind of why you don't d3 or d4 under Kitana fans, because the tornado will catch you.
Id say the only time you can brain-dead a normal to low profile is Johnny d4 vs Jason lmao.
Yea, thats pretty much the only REALLY dumb thing about it.I had no idea you could whiff the b1 and still combo them before they can block
Its a powerful move which is fine, many characters have great pokes for footsies that are fast with range and are also pressure tools as well. I don't think anyone should have any issue with B1 being a strong footsie tool that can also be used for pressure. It's being able to aa jump ins while stopping ppl from approach while protecting yourself from a cross over jump attack in case you mistime the attack(giving you a guaranteed combo in the process) is what makes it even better.I'm a newer player but wouldn't that be apart of the mind game in a way? As the Mileena player I see you're looking to stuff the b1 so now I'm cautious when throwing it out? Now I'd be looking possibly into throwing my slow ass f3 - again I'm a newer player with bad habits - out to crush your d4 attempt to stuff the b1?
I've seen this said a few times. I just started taking fighting games half serious with mkx so excuse my ignorance. What difference would making it a high make ?Just make it hit high. Please.
It would whiff on crouching opponents.I've seen this said a few times. I just started taking fighting games half serious with mkx so excuse my ignorance. What difference would making it a high make ?
It would mean that when people are crouch blocking, the b1 would whiff because it hits high. Currently it's a mid which means it hits blocking opponents whether they're standing or crouching.I've seen this said a few times. I just started taking fighting games half serious with mkx so excuse my ignorance. What difference would making it a high make ?
Its just to inform. I doubt anyone knew how well B1 protects Mileena from cross overs while still allowing her to full combo punish even when B1 whiffs. It's an all purpose move. Wouldn't be the first time anyone had one and won't be the last. I think it's important for people to know all the ways they think will get around it but wont such as a cross over jump in.Is sonic fox the only player on the planet that can whiff punish b1?
Crouch blocking would result in it hitting, even as a high. You neutral duck to make highs whiff.It would mean that when people are crouch blocking, the b1 would whiff because it hits high. Currently it's a mid which means it hits blocking opponents whether they're standing or crouching.
You don't need the range of B1 to beat it. Jacqui can even counterhit B1. Mileena's hurtbox actually moves forward during the startup of B1, but not at the beginning of her startup - a few frames before it becomes active. Here's a video of Jacqui counterhitting it.Thats probably not too smart. Many characters don't have fast attacks that have the range of her B1. This means that you are in her range while she is not in yours. So for you to counter hit her out of it means getting in YOUR range, not hers. She can do B1 from a range where your attacks only hit the sai, which has no hurt box. Saying "counter hit it, problem solved" is not really problem solved.
Also, this thread is about how B1 is basically an all purpose attack and not that the move is unstoppable.