Generalbit
The blade of osh-tekk is stale.
Thank you for replying to my reply.Thanks for posting your response.
Firstly most your points I agree with. Zoning by her now is really strong, anti airs with B1 and Roll can make Kotal's J1 appear useless and armour break with F1 (off certain enders/setups) is a given.
Roll/Ex Roll being used as a counterpoke is a pretty hard read at the end of the day. To be honest it shouldn't be used too often as a counterpoke due to it's high risk. But if it is used and it works every single time it does seem broken, if it is a wrong read and it is blocked then free punish for you.
Also your point about Low Sai giving enough advantage to continue pressure. Low Sai is +7 on hit and Ex is +8. Now unless it is done at point blank range to guarantee a D1, no follow up from Mileena is guaranteed so in theory you should be able to armour any follow up after Low Sai on hit.
B12 outfootsies Kotal....I can see that although may I ask what is the options for Kotal in the B12 meta game? I would like to think his D1 and D4 is good enough to challenge a follow up to B12 after it is blocked in addition to armour and B1 (depending on spacing).
What I meant though it is poorly worded I give you that, is that mileena can use one of her plus (or safe) strings to try and get kotal to counterpoke and then ex roll me for trying to escape her staggers and pressure. Kotal against almost any other character can read this and have an armor pissing contest, one which K usually wins. But M's roll is double hitting and quicker so she will win this contest 90% of the time.
Ex roll being used as a counterpoke is risky absolutely, that's why it is better used in reaction to one of kotal's many many gaps. I don't want to go into every gap kotal has but I can if you would like me to, some of which have visible tells a player can learn. The point is that Kotal is on the worse end of the mind game even when he is on offense. At least that's the sense I get because even without exploiting the gaps, unlike other character's mileena can reversal punish most of kotal's blocked sword moves and aside from the safe one (with an easily visible gap) she can punish the rest w b1 for her meter less 35% into restand. While as if kotal hits one he gets 9% into negative knockdown (low, continued below), or 9% again from an OH that is also not very good on hit. The risk reward is not in his favor.
I will be the first to admit that I was wrong on frames of low sai, after I wrote that I went back and double checked and found I was wrong. But the point on it still stands that mileena, in a similar way to kotal, is meant to instill fear of the OH ball roll. So she can basically get free low sais whenever she wants and this leaves her at advantage with them standing. While on the other side of this coin, Kotal's low sword is negative on hit and trips them to the floor. Against mileena Kotal can't b1 her wu roll, so kotal, who already doesn't have the best knockdown mind games to say the least, now can only poke to beat her wu. This makes it strange as mileena has no real fear when knocked down, and knows I must basically respect her with or without meter so now she is free to explore her multitude of options. While for low sai, she is left w advantage to run up and enforce her mind game.
And your next point, B12 for M is a massively useful tool in this matchup. Let me start with the benefits to this stagger over K's b1 stagger pressure. The obvious is that b12 has 2 hits. This means 2 opportunities for staggers. B1, and B12 are both strong and useful staggers with their own individual mind games if the M player knows how to use them. K's b1 on the other hand is a single stagger, therefore this leads to it being more readable as you only have to predict/react once since there isn't a second hit he can stagger. You either block and then expose the stagger, or block then keep blocking and expose the gap that will follow, or simple punish the sword move itself. As opposed to mileena's where there are 3 options: block the b1 then expose the stagger, block b12 then expose the stagger, or block b12 and keep blocking the OH, low sai, straight sai, then punish. On the block game M's b12 is a fundamentally better stagger than K's. But now the meat of your question, what are K's options should I read/react to the stagger? Well I have a few, tho none are amazing. If done at max effective range of b12 K can't use his b1 as a counter because I am too far, I can however low pro ur followup w d4. But this can be whiff punished from max range if I miss because you were too far. I can armor, I can backdash, I can jump back, I do have options. But no more or less than many other characters against M's amazing b12.
Each of these on their own is not enough to even take a matchup to anything more than even, but these coupled together along with her amazing meter less punish damage, into strong AA's that make my j1 obsolete, to her zoning and keep away game, to her armor breaking and screen control. It really makes it hard for the K player to get any sort of game going. These all factored in are why I think this matchup is a 3-7 for kotal.
If I am wrong or you disagree please explain as this is a discussion and that is how discussions work.
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