thanks for input man, yea i know my mileena still needs alot of work.did ya get chance to watch the other two? (time stamps or 9mins and 48mins if ya havnt)1man3letters Just watched the GF, good job dude. One thing I noticed was you do jip really far away from him a lot and get punished for it. Also you like to cross up after one block string.
Just some food for thought
Daaamn. You do those air sais quick as hell. Nice and low to the ground. Why can't I do that?So noones posted in here for half a year, so here's something
Me vs Dab. He played Cage then Jax. I beleive the way I played his Cage is the way the MU needs to be played, even though it sucks
Just gotta practice dudeDaaamn. You do those air sais quick as hell. Nice and low to the ground. Why can't I do that?
I think the biggest issue is how aggressive you're being. You're whiffing strings and cutter and he's punishing hard, you need to lame her out a bit more. I think that's part of the reason you were getting hit by so many random teleports too, he's just throwing them out half the time. Throwing fans is next to useless in this matchup, Mileena will just roll ground fans on reaction, and if she's half screen or further she can teleport punish an iAF.Here are my casuals from last night against Emperor_Fear's Mileena. I struggle against this harlot like no other...
xWildx
whiffing the telekick at end of combos is for wakeup pressure and to mess with your opponents wakeup inputs.I always wondered why most Mileena players end their combos with telekick with sai (2:53 for example) and it wiffing most of the time?
omg i just realized if i had taken the damn combo in game 1 i would've won lolol fuck me
Yeah man, I watched it and we both made some pretty silly mistakesomg i just realized if i had taken the damn combo in game 1 i would've won lolol fuck me
yea right? tourney nerves lol, but those were some solid games of course, surprisingly wasn't salty after lolYeah man, I watched it and we both made some pretty silly mistakes