Amirluc
Kaballin'
Enhanced ball roll from the looks of itCool detail that Mileena has arm blades during her... is that a hit grab or cmd grab?
Enhanced ball roll from the looks of itCool detail that Mileena has arm blades during her... is that a hit grab or cmd grab?
it's the amped ender of her ball rollCool detail that Mileena has arm blades during her... is that a hit grab or cmd grab?
This is why I love tym, I am someone here. Most places I am no oneit's the amped ender of her ball roll
oops someone already answered XD
yeah yeahI gotta say, I'm loving the armblades for Mileena. What a cool idea to add a little extra something to her.
yepShe will take some time getting used to gameplay wise. They've changed a lot about her.
First thing that really throws me off is how different her telekick functions. It's like a completely different move, even input-wise. I wish she still had instant air-sais after telekick...Which speaking of, why on earth would they take her air-sais away competely? Plus none of them are now full screen (high or low). The only thing they've kept similar is the ball roll, which for some mind-bloggling reason, they decided to not make the enhanced version juggle anymore. It just has extra hits that are low. I really miss her MK9/X days where the enhanced version of her roll was an overhead.
Maybe I'm just being overdramatic because she feels very strange to play, but that's perhaps cause it's my first day trying her out. She looks and moves amazing tho. Her normals are really fast and she's got some nice mixups.
I admit, I don't know what kind of damage the rest of the cast can do, but Mileena's damage feels fine to me. She can break 30% off of her 7-frame jab meterlessly and with a Kameo like Sareena, she's doing over 40%. It doesn't seem like she needs super meter for much of anything beyond doing a bit more damage and her armored wake-up, so she should be able to save it exclusively for breakers, just like in MKX.yep
we all will kinda, will be needed to "relearning" how to play her properly ..... I have spent 2 hours in labing training her, so, the muscle memory will come up in time
anyway, she has some good strings and I saw she can do a very good 50-50 with some low sai cancel .... but she looks very meter bar dependent in order to to do very high damage , so , let's find out
Even though I like Mileena design more in older games, she is not as bad as what I thought she would be in MK1.
I just don't like her mouth and teeth design. Reminds me to much of predator mandibles.
I wish they would go more with this design. It still looks scary and unique. Now it just looks like predator mandibles.
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What do I like the most in her new design? Her blades that she uses, it's great.
Since you use Sareena aswell, do you know what it does when Sareena cast that sort of Pentagram on the ground?Playing around with some Sareena corner action
Drains opponent's meter when they stand on itSeems like I'm not the only who uses Sareena as a Kameo for Mileena. I also need to learn more how to do all does combo's.
Since you use Sareena aswell, do you know what it does when Sareena cast that sort of Pentagram on the ground?
Ah thank you, I never notice it.Drains opponent's meter when they stand on it
Idk Darrius feels so awkward to use for me haha. Combo looks great, but I don't think I'd use her ex sai mid-combo on top of super. Double meter is a lot for how much it scales the damage. Her ex sai I think is a great tool for combo starter full screen when opponents get projectile-excited.I've been using Darrius and while he's kinda tricky, he has some crazy potential with mix ups. Obviously this kombo isn't very practical because of all the resources it uses, and the mixup is a bit risky, but I was actually able to pull it off in a match last night which was wild.
What are yalls thoughts on Darrius? His cool down is so long which makes this combo even less practical but he's flashy and silly so I'm sticking with him for now haha
Very true about the damage scaling I wasn't even considering that fully, funny enough I think I found something way more optimal right after I posted this hahaIdk Darrius feels so awkward to use for me haha. Combo looks great, but I don't think I'd use her ex sai mid-combo on top of super. Double meter is a lot for how much it scales the damage. Her ex sai I think is a great tool for combo starter full screen when opponents get projectile-excited.
Ex Sai costs 2 bars.I’m in the lab with her and if I have only 1 bar of meter I cannot get a ex Sai to come out. 2 or 3 bars it comes out every time.
It says 1 in the notes. Must be a typo.Ex Sai costs 2 bars.
It's 2. Because it beats other projectiles and allows for a combo afterwards.It says 1 in the notes. Must be a typo.