Ninj
Where art thou, MKX Skarlet?
These are Skarlet's most worthwhile, practical, and highest damaging combo's. Under no circumstance should you be using meter during a combo as Skarlet.
By learning these combo's, you will gain an understanding of Skarlet you previously did not have - I promise.
"But Ninj, how do I know which combo's are easier than others?"
Answer: If it does less damage, it's easier.
Key:
xx = full dash
x = half dash
-- = no movement
DF1- = dagger cancel
Standing midscreen
B2,DF3,B2 x U3 -- 2,DF3,B2 -- 2,DF3,B2 xx 2,3,DF3,4 -- 48% {Assist: fr stack}
F4,DF3,B2 x U3 -- 2,DF3,B2 -- 2,DF3,B2 xx 2,3,DF3,4 -- 46% {Assist: fr stack}
B2,DF3,B2 xx 2,3,DF3,B2 – 2,DF3,B2 xx 2,3,DF3,4 – 45%
F3,1,B2 xx 2,3,DF3,B2 – 2,DF3,B2 xx 2,3,DF3,4 – 44%
F4,DF3,B2 xx 2,3,DF3,B2 – 2,DF3,B2 xx 2,3,DF3,4 – 43%
F2,1,2,1+2,DF3,F2 xx F4[or 2],DF3,B2 xx 2,3,DF3,4 -- 38%
F2,1,2,1+2,DF3,F2 xx 2,DF2 xx 2,3,DF3,4 -- 37%
2,1,2,DF1- xx 2,3,DF3,F2 xx 2,3,DF3,4 -- 36%
2,1,2,DF1- xx 2,3,DF1- xx 2,3,DF3,4 – 33%
U3 -- U3,DF1 xx 2,3,DF1- xx 2,3,DF3,4 -- 42%
B1,1,F4,DF3,F2 xx 2,3,DF3,B2 xx 2,3,DF3,4
B1,1,F4,DF3,F2 xx B1,1,F4,DF3,F2 xx F4,DF3,4
Standing Corner - The following two combo's are for when you want to deal maximum meterless damage and then down dagger your opponent out of their ability to do a wakeup. Ending on an Up Slash is critical to this maneuver so Skarlet has enough time to do an instant air dagger since the recovery on Up Slash is far faster than B1,1,F4
F4,DF3,B2 -- U3,DF1 x B1,1,F4,DB2 -- B1,1,F4,DB2 -- B1,1,F4,DF2 -- 49%
F3,1,B2 -- U3,DF1 x B1,1,F4,DB2 -- B1,1,F4,DB2 -- B1,1,F4,DF2 -- 50%
B1,1,F4,DF2 -- U3,4,DF1 -- B1,1,F4,DB2 -- B1,1,F4,DB2 -- B1,1,F4,DF2 -- 44%
B1,1,F4,DF2 -- B1,1,F4,DB2 -- B1,1,F4,DB2 -- B1,1,F4,DF2 -- 43%
Standing Rollers - For when the enemy is rolling in front of you - for example, a blocked Superman from Raiden.
U3 -- U3,DF1 xx 2,3,DF3,F2- xx 2,3,DF3,4 -- 44% {Assist: @Somberness}
U3 -- U3,DF1 xx 2,3,DF1- xx 2,3,DF3,4 -- 42%
Mileena's Telekick/Cyrax&CSZ Teleport
D1,DF1- xx 2,3,DF1- xx 2,3,DF3,4 -- 22%
Air-to-Air Punch
JP xx F4,DF3,F2 xx 2,DF3,B2 xx 2,3,DF3,4 -- 24%
JP xx F4,DF3,F2 xx 2,DF1- xx 2,3,DF3,4 -- 21%
Air-to-Air Kick
JK,DF1 xx 2,DF3,F2 xx 2,3,DF3,4 -- 30%
JK,DF1 xx 2,DF1- xx 2,3,DF3,4 -- 27%
JK,DF1 xx 2,DF1- xx 2,DF1- xx 2,3,DF3,4 -- 30%
Neutral Jump Punch
NJP x 2,3,DF3,B2 xx 2,DF1- xx 2,3,DF3,4 -- 34%
NJP x B2,DB2 – 2,DF3,B2 xx 2,3,DF3,4 -- 36%
Deep Jump Kick
DJK+DF1 xx 2,3,DF3,B2 xx 2,3,DF3,4 – 37% ---Alternative--- DJK+DF1 xx 2,3,DF3,F2 xx 2,3,DF3,4 35% less strict
A successfully landed 1,1,2 string 'resets' your opponent into standing position with Skarlet at a +4-14 frame advantage after an empty Red Dash. Exact advantage number depends on how high your opponent is when you land the 1,1,2.
Standing Midscreen
B2,DF3,B2 x U3 -- 2,DF3,B2 xx 2,DF3,B2 xx 1,1,2 - 44% (47% with JiP) {Assist: fr stack}
F4,DF3,B2 x U3 -- 2,DF3,B2 xx 2,DF3,B2 xx 1,1,2 - 42% (45% with JiP) {Assist: fr stack}
B2,DF3,B2 x U3 -- 2,DF3,B2 xx 2,DF1- xx 1,1,2 -- 41% {Assist: fr stack}
F4,DF3,B2 x U3 -- 2,DF3,B2 xx 2,DF1- xx 1,1,2 -- 39% {Assist: fr stack}
F4,DF3,B2 x B2,DB2 -- 2,DF3,B2 xx 1,1,2 -- 38%
F4,DF3,B2 xx 2,3,DF3,B2 xx 1,1,2 -- 33%
F4,DF3,B2 xx 2,3,DF3,B2 x 2,DF1- xx 1,1,2 -- 36%
F3,1,DB2 xx 2,3,DF3,B2 xx 1,1,2 -- 34%
F3,1,DB2 xx 2,3,DF3,B2 xx 2,DF1- xx 1,1,2 -- 37%
B2,DF3,B2 xx 2,3,DF3,B2 xx 1,1,2 -- 35%
B2,DF3,B2 xx 2,3,DF3,B2 xx 2,DF1- xx 1,1,2 -- 38%
F2,1,2,1+2,DF3,F2 xx 2,DF1- xx 1,1,2 -- 31%
F4,DF3,B2 xx U3,DF1 xx 2,DF3,B2 xx 1,1,2 -- 37%
F3,1,B2 xx U3,DF1 xx 2,DF3,B2 xx 1,1,2 -- 38%
B2,DF3,B2 xx U3,DF1 xx 2,DF3,B2 xx 1,1,2 -- 39%
2,1,2,DF1- xx 2,3,DF1- xx 1,1,2 -- 29%
2,1,2,DF1- xx 2,3,DF3,F2 xx 1.1.2 -- 31%
B1,1,F4,DF3,F2 xx 2,3,DF3,B2 xx 1,1,2 -- 35%
Standing Corner
B2,DB2 -- U3 -- U3,DF1 xx B1,1,F4,DB2 -- B1,1,F4,DB2 -- 1,1,2 -- 54%
F4,DF3,B2 -- U3,DF1 x B1,1,F4,DB2 -- B1,1,F4,DB2 -- 1,1,2 -- 47%
F2,1,2,1+2,DB2 -- B1,1,F4,DB2 -- B1,1,F4,DB2 -- 1,1,2 - 45%
2,1,2,DF1- xx B1,1,F4,DB2 -- B1,1,F4,DB2 -- 1,1,2 -- 39%
2,1,2,DF1- xx 2,DF2 -- B1,1,F4,DB2 -- B1,1,F4,DB2 -- 1,1,2 -- 42%
B1,1,F4,DF2 -- U3,4,DF1 -- B1,1,F4,DB2 -- B1,1,F4,DB2 -- 1,1,2 -- 41%
Standing Rollers - For when the enemy is rolling in front of you - for example, a blocked Superman from Raiden.
U3 -- U3,DF1 xx 3,DF3,F2 xx 1,1,2 -- 37% {Assist: @Somberness}
U3 -- U3,DF1 xx F4{or}2,DF3,F2 xx 1,1,2 -- 35% {Assist: @Somberness}
U3 -- U3,DF1 xx 3,DF1- xx 1,1,2 -- 34%
Mileena's Telekick/Cyrax&CSZ Teleport
D1,DF1- xx 2,3,DF1- xx 1,1,2 -- 19%
D1,DF1- xx 2,DF1- xx 1,1,2 -- 15%
Air-to-Air Punch
JP xx F4,DF3,F2 xx 2,DF3,B2 xx 1,1,2 -- 19%
JP xx F4,DF3,F2 xx 2,DF1- xx 1,1,2 -- 16%
Air-to-Air Kick
JK,DF1 xx F4,DF3,F2 xx 1,1,2 -- 24% ---Alternative--- JK,DF1 xx 2,DF3,F2 xx 1,1,2 -- 24%
Neutral Jump Punch
NJP x B2,DB2 -- 2,DF3,B2 xx 1,1,2 -- 32%
Deep Jump Kick
DJK+DF1 xx 2,3,DF3,F2 xx 1,1,2 -- 30%
Totally Impractical Double NJP
NJP x(input xx, hold block and release immediately) NJP -- B2,DB2 -- 2,DF3,B2 xx 1,1,2 -- 34%
By learning these combo's, you will gain an understanding of Skarlet you previously did not have - I promise.
"But Ninj, how do I know which combo's are easier than others?"
Answer: If it does less damage, it's easier.
Key:
xx = full dash
x = half dash
-- = no movement
DF1- = dagger cancel
Punishers
Standing midscreen
B2,DF3,B2 x U3 -- 2,DF3,B2 -- 2,DF3,B2 xx 2,3,DF3,4 -- 48% {Assist: fr stack}
F4,DF3,B2 x U3 -- 2,DF3,B2 -- 2,DF3,B2 xx 2,3,DF3,4 -- 46% {Assist: fr stack}
B2,DF3,B2 xx 2,3,DF3,B2 – 2,DF3,B2 xx 2,3,DF3,4 – 45%
F3,1,B2 xx 2,3,DF3,B2 – 2,DF3,B2 xx 2,3,DF3,4 – 44%
F4,DF3,B2 xx 2,3,DF3,B2 – 2,DF3,B2 xx 2,3,DF3,4 – 43%
F2,1,2,1+2,DF3,F2 xx F4[or 2],DF3,B2 xx 2,3,DF3,4 -- 38%
F2,1,2,1+2,DF3,F2 xx 2,DF2 xx 2,3,DF3,4 -- 37%
2,1,2,DF1- xx 2,3,DF3,F2 xx 2,3,DF3,4 -- 36%
2,1,2,DF1- xx 2,3,DF1- xx 2,3,DF3,4 – 33%
U3 -- U3,DF1 xx 2,3,DF1- xx 2,3,DF3,4 -- 42%
B1,1,F4,DF3,F2 xx 2,3,DF3,B2 xx 2,3,DF3,4
B1,1,F4,DF3,F2 xx B1,1,F4,DF3,F2 xx F4,DF3,4
Standing Corner - The following two combo's are for when you want to deal maximum meterless damage and then down dagger your opponent out of their ability to do a wakeup. Ending on an Up Slash is critical to this maneuver so Skarlet has enough time to do an instant air dagger since the recovery on Up Slash is far faster than B1,1,F4
F4,DF3,B2 -- U3,DF1 x B1,1,F4,DB2 -- B1,1,F4,DB2 -- B1,1,F4,DF2 -- 49%
F3,1,B2 -- U3,DF1 x B1,1,F4,DB2 -- B1,1,F4,DB2 -- B1,1,F4,DF2 -- 50%
B1,1,F4,DF2 -- U3,4,DF1 -- B1,1,F4,DB2 -- B1,1,F4,DB2 -- B1,1,F4,DF2 -- 44%
B1,1,F4,DF2 -- B1,1,F4,DB2 -- B1,1,F4,DB2 -- B1,1,F4,DF2 -- 43%
Standing Rollers - For when the enemy is rolling in front of you - for example, a blocked Superman from Raiden.
U3 -- U3,DF1 xx 2,3,DF3,F2- xx 2,3,DF3,4 -- 44% {Assist: @Somberness}
U3 -- U3,DF1 xx 2,3,DF1- xx 2,3,DF3,4 -- 42%
Mileena's Telekick/Cyrax&CSZ Teleport
D1,DF1- xx 2,3,DF1- xx 2,3,DF3,4 -- 22%
Air-to-Air Punch
JP xx F4,DF3,F2 xx 2,DF3,B2 xx 2,3,DF3,4 -- 24%
JP xx F4,DF3,F2 xx 2,DF1- xx 2,3,DF3,4 -- 21%
Air-to-Air Kick
JK,DF1 xx 2,DF3,F2 xx 2,3,DF3,4 -- 30%
JK,DF1 xx 2,DF1- xx 2,3,DF3,4 -- 27%
JK,DF1 xx 2,DF1- xx 2,DF1- xx 2,3,DF3,4 -- 30%
Neutral Jump Punch
NJP x 2,3,DF3,B2 xx 2,DF1- xx 2,3,DF3,4 -- 34%
NJP x B2,DB2 – 2,DF3,B2 xx 2,3,DF3,4 -- 36%
Deep Jump Kick
DJK+DF1 xx 2,3,DF3,B2 xx 2,3,DF3,4 – 37% ---Alternative--- DJK+DF1 xx 2,3,DF3,F2 xx 2,3,DF3,4 35% less strict
Resets
A successfully landed 1,1,2 string 'resets' your opponent into standing position with Skarlet at a +4-14 frame advantage after an empty Red Dash. Exact advantage number depends on how high your opponent is when you land the 1,1,2.
Standing Midscreen
B2,DF3,B2 x U3 -- 2,DF3,B2 xx 2,DF3,B2 xx 1,1,2 - 44% (47% with JiP) {Assist: fr stack}
F4,DF3,B2 x U3 -- 2,DF3,B2 xx 2,DF3,B2 xx 1,1,2 - 42% (45% with JiP) {Assist: fr stack}
B2,DF3,B2 x U3 -- 2,DF3,B2 xx 2,DF1- xx 1,1,2 -- 41% {Assist: fr stack}
F4,DF3,B2 x U3 -- 2,DF3,B2 xx 2,DF1- xx 1,1,2 -- 39% {Assist: fr stack}
F4,DF3,B2 x B2,DB2 -- 2,DF3,B2 xx 1,1,2 -- 38%
F4,DF3,B2 xx 2,3,DF3,B2 xx 1,1,2 -- 33%
F4,DF3,B2 xx 2,3,DF3,B2 x 2,DF1- xx 1,1,2 -- 36%
F3,1,DB2 xx 2,3,DF3,B2 xx 1,1,2 -- 34%
F3,1,DB2 xx 2,3,DF3,B2 xx 2,DF1- xx 1,1,2 -- 37%
B2,DF3,B2 xx 2,3,DF3,B2 xx 1,1,2 -- 35%
B2,DF3,B2 xx 2,3,DF3,B2 xx 2,DF1- xx 1,1,2 -- 38%
F2,1,2,1+2,DF3,F2 xx 2,DF1- xx 1,1,2 -- 31%
F4,DF3,B2 xx U3,DF1 xx 2,DF3,B2 xx 1,1,2 -- 37%
F3,1,B2 xx U3,DF1 xx 2,DF3,B2 xx 1,1,2 -- 38%
B2,DF3,B2 xx U3,DF1 xx 2,DF3,B2 xx 1,1,2 -- 39%
2,1,2,DF1- xx 2,3,DF1- xx 1,1,2 -- 29%
2,1,2,DF1- xx 2,3,DF3,F2 xx 1.1.2 -- 31%
B1,1,F4,DF3,F2 xx 2,3,DF3,B2 xx 1,1,2 -- 35%
Standing Corner
B2,DB2 -- U3 -- U3,DF1 xx B1,1,F4,DB2 -- B1,1,F4,DB2 -- 1,1,2 -- 54%
F4,DF3,B2 -- U3,DF1 x B1,1,F4,DB2 -- B1,1,F4,DB2 -- 1,1,2 -- 47%
F2,1,2,1+2,DB2 -- B1,1,F4,DB2 -- B1,1,F4,DB2 -- 1,1,2 - 45%
2,1,2,DF1- xx B1,1,F4,DB2 -- B1,1,F4,DB2 -- 1,1,2 -- 39%
2,1,2,DF1- xx 2,DF2 -- B1,1,F4,DB2 -- B1,1,F4,DB2 -- 1,1,2 -- 42%
B1,1,F4,DF2 -- U3,4,DF1 -- B1,1,F4,DB2 -- B1,1,F4,DB2 -- 1,1,2 -- 41%
Standing Rollers - For when the enemy is rolling in front of you - for example, a blocked Superman from Raiden.
U3 -- U3,DF1 xx 3,DF3,F2 xx 1,1,2 -- 37% {Assist: @Somberness}
U3 -- U3,DF1 xx F4{or}2,DF3,F2 xx 1,1,2 -- 35% {Assist: @Somberness}
U3 -- U3,DF1 xx 3,DF1- xx 1,1,2 -- 34%
Mileena's Telekick/Cyrax&CSZ Teleport
D1,DF1- xx 2,3,DF1- xx 1,1,2 -- 19%
D1,DF1- xx 2,DF1- xx 1,1,2 -- 15%
Air-to-Air Punch
JP xx F4,DF3,F2 xx 2,DF3,B2 xx 1,1,2 -- 19%
JP xx F4,DF3,F2 xx 2,DF1- xx 1,1,2 -- 16%
Air-to-Air Kick
JK,DF1 xx F4,DF3,F2 xx 1,1,2 -- 24% ---Alternative--- JK,DF1 xx 2,DF3,F2 xx 1,1,2 -- 24%
Neutral Jump Punch
NJP x B2,DB2 -- 2,DF3,B2 xx 1,1,2 -- 32%
Deep Jump Kick
DJK+DF1 xx 2,3,DF3,F2 xx 1,1,2 -- 30%
Totally Impractical Double NJP
NJP x(input xx, hold block and release immediately) NJP -- B2,DB2 -- 2,DF3,B2 xx 1,1,2 -- 34%