CantingSoup
Newbie
Anyone have tips with jumping after the launcher? I have everything turned off and I'm trying to follow up with an air combo.
I leave auto super jump on as it will follow if you hold Heavy as the launcher follow through. You can also try just holding up as you hit your launcher, your character should super jump follow up.Anyone have tips with jumping after the launcher? I have everything turned off and I'm trying to follow up with an air combo.
Thank youI leave auto super jump on as it will follow if you hold Heavy as the launcher follow through. You can also try just holding up as you hit your launcher, your character should super jump follow up.
Yeah I play hawkeye/cap and they have very low mixup potential to begin with so that's ultimately why I use time stone.Yeah I bet he gets some good chip damage off a time storm too. I also like time stone. I think it gives the most potential for mixups and mobility. Infinity storm combos are going to do a ton of damage even if you just do 18 Hard attacks into lvl 3 Hyper.
You cant reflect Hawkeyes piercing bolt (qcf hp)Fun fact: Gamora has the only meterless projectile in the game you cannot perfect advanced guard to reflect.
I'm unsure how to use reality storm, sometimes when I press buttons the elements come out, sometimes it doesn't, can anyone explain what's going on?If you use reality stone I hate you.
Hitting Lp shoots a tiny shitty projectile, Hp shoots that horizontal flame pillar, Lk shoots ice across the ground that freezes on hit, Hk shoots down lightning. Only one can be active at a time but it's pretty broke. You can pretty much put them in endless pressure. The fire/lighting/ice will be covering you all the time even if you aren't doing it on purpose. You can learn how to convert off each situation with whatever character you want but even if you drop a combo it's not a big deal cause they still have to respect you till the storm is over.I'm unsure how to use reality storm, sometimes when I press buttons the elements come out, sometimes it doesn't, can anyone explain what's going on?
BnBs, conversions and your team specific pressure/mix stuff would be where I would start. Hit confirms should be up there, but from what Ive played, *most* stuff is easy to confirm.How do the OTGs during combos? Also, what do ya'll practice in the lab? I'm lost as to what I should be doing. My team is Thanos/Dormammu with Soul Stone of that helps.
Yea if you've never played this then you can look at it and go "wtf is going on?", but once you play it the game becomes clear. I'm also enjoying this so much.So I'm thoroughly enjoying this game much more than Injustice 2 right now. It's so fun, definitely a little faster but not CRAZY overpowering fast once you learn what is going on. This is my first serious try at a fighter outside of NRS and I'm enjoying it.
Like @EntropicByDesign said, practice bnb's,resets,etc. Also an otg here are possible after many things that cause a hard knockdown, but I would start with the easiest combo wise and do the magics series in the corner then otg your opponent again. So in the corner launch them after a combo or raw, do lp,lk,hp,hk, and you'll bounce your opponent down and you will also be thrusted down, the hk causes a hard knockdown in that combo so from there try doing a crouching lk into launch again.How do the OTGs during combos? Also, what do ya'll practice in the lab? I'm lost as to what I should be doing. My team is Thanos/Dormammu with Soul Stone of that helps.
Thanos is really only good for hitting hard imo. His projectile is alright and he has an armored overhead but his neutral is kinda eh. I'd just tag him in for the damage.Thanos isnt my usual kind of character but he's pretty interesting. Hits HARD and he's got some mobility it seems like.
I wish Zero didn't have that damn charge mechanic. I get it, I just don't like it and I feel like it kinda jacks things up needlessly in a game that's trying super hard to be accessible..I get that it's meant to balance out some of what Zero can do, but they could have made it a passive timer attached to a special move or something, like, say DP input any button and you start the charge, then you double tap the same button to release the charge, or something. I dunno. Just whining because my fav character isn't someone I want to out the time in to learning.
So..
Thanos
Gamora (this bitch is a little broken Imo)
Dante
Zero
Nova
Capt. Marvel
Jedah
Hawkeye
And I feel like I'm missing someone.. but these characters all interest me in some way or another.
Hey @EntropicByDesign did you ever find the solution to your legacy stick for this mvci? Are you going to go with the Brooks converter?
Seems pure preference. I find stick more fun/comfortable and if you were to play Zero, I'd imagine that his charge mechanic would be a little trickier on pad.. but when I play I kinda swap between the two, at least for practice, pad only at my buddies when i actually go online, but other than comfort and preference.. I don't see either being "better".Does a stick help or hurt for this game ey?
I play purely on pad on a Hori Fight Commander 4. I've been able to do just about everything i wanted to on Pad including character missions.Does a stick help or hurt for this game ey?
Would you happen to know how many web swings in the corner can you do in one combo? Most I can get with spidey is 3.Seems pure preference. I find stick more fun/comfortable and if you were to play Zero, I'd imagine that his charge mechanic would be a little trickier on pad.. but when I play I kinda swap between the two, at least for practice, pad only at my buddies when i actually go online, but other than comfort and preference.. I don't see either being "better".
Also, my team is going to be Jedah/Spidey. Want to buy this game because contrary to my initial thoughts, it IS pretty fun, but the dlc pricing turns me off to.. this game will cost me about 140$ and that's encroaching on bullshit territory
(Game for 60, converter for 40 + shipping, dlc pack for 30)
No clue man, I haven't sat down and started messing with him "seriously" yetWould you happen to know how many web swings in the corner can you do in one combo? Most I can get with spidey is 3.