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Low to overhead

MagicMan357

"130 ms is more legit than Labbing" - TYM
bro just stop playing mk, you guys are really just fucking terrible at fighting games
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
I kinda get what the op is talking about. I believe it was stated this would be a neutral base game and probably many people didn’t expect mkx 50/50s but as you can see some of the cast has them along with other things that make an opponent say f this crap sometimes. It’s true that you can react to the overhead but not everyone that plays the game has the reaction speed of a 20 yo and not to mention Shang has the b3d4 string just in case your opponent keeps mashing after b3 while looking for the overhead.
The B3D4/B3U4 is fuzzy blockable.
I'm 35 and I'm reacting to it.

If it was unreactable I'd agree but its reactable and there is multiple ways to beat it without even reacting.

MK11 mix is nothing like MKX. MKX had lighting fast 50/50s that launched cancels that where +20, HTBs, Resets and looping frame traps all on one character. There are counters to every mix in mk11 and the majority of the cast are footsie based and rely on honest mix: Staggers, Number of hit, and +1 to +6 frame traps that have gaps, counters and if not are highs which can be D2 KB.
 

NaughtySenpai

Kombatant
I see a pattern here. The same people liking this kind of post who like the "nerf Scorpion's teleport" thread, lol.

Guys I'm 38 alright, I haven't started playing fighting games until 2012 and I'm able to block these kinda strings consistently with enough practice, and so can you!

You don't have to make threads that make you look like a whiny 8-year old, you can just go into the practice mode and condition yourself to block this stuff properly.

Believe in yourself and don't give yourselves up! You don't have to make reddit/gamefaqs posts, you can do better!
 

OzzFoxx

Hardcore gaming poser.
So before anyone tells me how reactable this is, let’s just get that out of the way.

Are we really back to these horseshit strings?

This character’s strings are on another level of stupid.

Kollector has a high to overhead. Shang has a mid to overhead that Krushing blows.

He has a low to overhead and the animation looks like a d3... really.

Plus 4 on block meter less launcher? Gap but who gives a shit when he has an option to cover it.

30% bnb for Liu Kang brain dead execution and you don’t even have to be near your opponent.

Patch your fucking game NRS. And hire a QA team that does more than sit on the couch taking about birthday shoutouts.

Injustice 2 died after your last April patch less than a year out.

The Mkx armored launcher patch was too little too late.

If you’re sitting there thinking we need to let the meta evolve, you’re doing it wrong. You created a very shallow game, with almost Zero execution and if this character is Any indication, dlc is going to be unbalanced once again.

When I saw the low to overhead string I wanted to throw up. Just fuck off with this nonsense. I’m not trying to fight injustice 2 cheetah.
All this over 10%?
 

GearUs

Noob
"So before anyone tells me how reactable this is, let’s just get that out of the way."
-You have to get that out of the way with a valid reason. You can't just dismiss things because you can't do them. The overhead is so extremely reactable, if you can't react to it, you're just playing at a low level. Hell, you don't even have to react to it, just do one of the easiest fuzzies in the universe after the first hit hits you. This alone will destroy any problems you're having with the string.

Are we really back to these horseshit strings? <-- no points here, idk

This character’s strings are on another level of stupid. <-- actually, you are. again, nothing of value said here

Kollector has a high to overhead. Shang has a mid to overhead that Krushing blows. <-- Kollector is supposed to condition you with his mid to low so that he can pull off the overhead. So shang has a krushing blow? cool ? everyone does

He has a low to overhead and the animation looks like a d3... really. <-- im pretty sure i can tell the difference..

Plus 4 on block meter less launcher? Gap but who gives a shit when he has an option to cover it. <- Which you can punish for way more than it does to you, no one is going to cover the gap that often when you can murder them for it, the best thing for liu to do with F4 string is literally just use it as a safe string, his other options are only good as hard reads

30% bnb for Liu Kang brain dead execution and you don’t even have to be near your opponent. <-- You do have to be relatively near ?

Patch your fucking game NRS. And hire a QA team that does more than sit on the couch taking about birthday shoutouts.

Injustice 2 died after your last April patch less than a year out.

The Mkx armored launcher patch was too little too late.

If you’re sitting there thinking we need to let the meta evolve, you’re doing it wrong. You created a very shallow game, with almost Zero execution and if this character is Any indication, dlc is going to be unbalanced once again.

When I saw the low to overhead string I wanted to throw up. Just fuck off with this nonsense. I’m not trying to fight injustice 2 cheetah.
-Ok so i played cheetah and she was incredibly easy for me to block? Is there just something wrong with you and very slow strings?


"Doubtful. This community kind of sucks. Every time someone lobs a legitimate complaint Poole here including mods try to belittle the user and twist their remarks into making it seem like they don’t know what they’re talking about." <-- you're the one making yourself seem little and making it extremely obvious that you indeed do not know what you're talking about, or at least are too lazy to learn how to beat it.

This move is not a 50/50. It is nothing close to mkx. Casual players online that I play are already blocking it every time i use it.
 

DC King

Noob
The B3D4/B3U4 is fuzzy blockable.
I'm 35 and I'm reacting to it.

If it was unreactable I'd agree but its reactable and there is multiple ways to beat it without even reacting.

MK11 mix is nothing like MKX. MKX had lighting fast 50/50s that launched cancels that where +20, HTBs, Resets and looping frame traps all on one character. There are counters to every mix in mk11 and the majority of the cast are footsie based and rely on honest mix: Staggers, Number of hit, and +1 to +6 frame traps that have gaps, counters and if not are highs which can be D2 KB.
I wasn’t comparing the two games just stated that a Shang player can use that string in a match to condition his opponent than throw out the overhead when he least expect it. For the record I play Spellmaster so I’m use to Shang strings and y’all can say it reactable or whatever but I do get hit with the overhead cause I’m some shit but as a non-competitive player I don’t wanna face 50/50s.

I’m already trying to boost my ego by playing kL and I deal with all the bad mus I think my variation has cause I wanna get better but at the same time characters do make you react to certain shit that you labbed and know is minus but they have a string that leads into a kb or 35% just for 1 bar.

26% upfront is nothing to sneeze at and his mid overhead is a good tool online for those that constantly block low. Tbh I’m not hating on a character or downplaying, but the 50/50s is annoying af when my blood is pumping. I have nothing against the people I face climbing the ladder but if you lose 1 match and you run to the top tiers I’m just gonna say ggs
 

Elias6999

Mournful Master
this reminds me of the guy that said Scorpion’s B14 should be neefed because the second hit is a low. lol
 

SaSSolino

Soul Stealing Loyalist
@BuffRaiden As someone that hates the overabundance of low and overheads in strings and specials, I really don't think b3u4 is a problem. Hell, the b3d4 mixup is something I literally fuzzyblock by mistake since the gap in frames is so wide.

Plus remember that b3u4 is EASILY punishable with a full combo with a s1 during the huge gap.

What might be problematic in the string is that b3 does looks like d3, and I've often low crushed counter poke attempts with the second hit of the string. This is honestly a little annoying, expecially online. You can still train your eye to distinguish between the 2 once you've played against Shang enough though, and since the u4 in the string is so slow to come out I've often even started to press a button to counterpoke and then blocked again realizing it was a b3 I saw.

Now if you want to complain about Shang's overhead and lows I feel like there are a comple of things are more annoying than they should: b1d2 and bf3AMP.

b1d2 is a nice check to keep your opponent from blocking too freely. I like it, but it shouldn't lead to full combo, even though Shang's damage is limited. As a matter of fact I hope they change the KB to trigger on counter or punish, and that would also have the double benefit in helping Shang's variations without a launcher, like Spellmaster, to get some decent damage in once per match.

bf3AMP on the other hand is just unnecessary. The range is so good that the move has a use anyway if you miss the target with the first hit, plus it knocks back. This should be made a mid in my opinion.
 

Flawless Thomas

Apprentice
So before anyone tells me how reactable this is, let’s just get that out of the way.

Are we really back to these horseshit strings?

This character’s strings are on another level of stupid.

Kollector has a high to overhead. Shang has a mid to overhead that Krushing blows.

He has a low to overhead and the animation looks like a d3... really.

Plus 4 on block meter less launcher? Gap but who gives a shit when he has an option to cover it.

30% bnb for Liu Kang brain dead execution and you don’t even have to be near your opponent.

Patch your fucking game NRS. And hire a QA team that does more than sit on the couch taking about birthday shoutouts.

Injustice 2 died after your last April patch less than a year out.

The Mkx armored launcher patch was too little too late.

If you’re sitting there thinking we need to let the meta evolve, you’re doing it wrong. You created a very shallow game, with almost Zero execution and if this character is Any indication, dlc is going to be unbalanced once again.

When I saw the low to overhead string I wanted to throw up. Just fuck off with this nonsense. I’m not trying to fight injustice 2 cheetah.
Ok I can’t even throw that string out with Shang because I get instinctively poked out by people pressing buttons.

That tells me you sit there and watch it happen.

If you don’t, that tells me you’re just bitching to bitch.

There’s a point in time where you stop bitching and learn to get around it, or the point in time where your incessant bitching puts you off from playing the game.

Shang has to work hard in plenty of matchups, I’ve let my KL record go to shit by using him. If people can destroy me without even really knowing the matchup, simply by poking my strings and dashing forward, LEVEL THE FUCK UP.

Or take your shit elsewhere. Maybe it’s just me who thinks this, but your complaints fall on the deafest of ears that are blowing Shang up.
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
Spellmaster so I’m use to Shang strings and y’all can say it reactable or whatever but I do get hit with the overhead cause I’m some shit but as a non-competitive player I don’t wanna face 50/50s.
No offense but he doesn't have true 50/50s. Its never a good idea to cater to casual players because they find something difficult. If those said non-competItive Players lab up the matchup like the rest of us they won't have to deal with it in fact they can turn that move against him. If you are not comfortable poking in between it (it has a huge gap) then just Fuzzy it (its the easiest fuzzy block I've come across). Just go into practice and set the AI to record doing both moves B3U4/B3D4 set up close and set playback to random. You block holding down just long enough for the second low to hit on block then let go of down while still holding block and you will block both options every time. I bet you get it down in one day no matter your skill level.

Hope that helps you.
But we should never nerf a character because less skilled players don't like a tool they have unless its truly broken which it is not. Imagine if raiden got his teleport nerfed or kotal got F3 nerfed or Kung Lao got his Low nerfed because less skilled players don't like dealing with it.
You should realize characters all have mixups, they don't need a low and overhead to mix. Staggers, Number of hits, low/throw are all pseudo-50/50s because they force the opponent to make a guess. Every fighting game has this and every character in the game has this. What many complained about in the last game wasn't a character having lows and overheads but having rapid fire overhead to lows(Unreactable) that could be tick throwed off of them, cancel pressure that was +20 on block that involved resets or HTBs(hard to blockables) some even had what many considered unblockables on top of everything I mentioned and more.
Shangs Overhead is very reactable to say the least.
Most characters in MK11 including shang rely on Number of hit mix, Staggers, hailing pokes on hit, footsies to open up the opponent aside from a few fuck neutral tools like teleports.
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
bf3AMP on the other hand is just unnecessary. The range is so good that the move has a use anyway if you miss the target with the first hit, plus it knocks back. This should be made a mid in my opinion.
Are you talking about DF3 Corpse Drop? Because I feel its fair, the overhead projectile is only +1-6 on hit and its 26f startup it also has a very small hitbox that wiffs vs females but the low that costs a bar is very good and I feel makes up for the first hit. I do think the advantage on hit should be more consistent nomatter where it hits them. But its fairly easy to block once you get used to it but I like that it keeps opponents on their toes.
 

BuffRaiden

Nerf Erron's F4 Already
It honestly just took some time to distinguish between the b3 and d3, but I still stand by that it's a visual mind fuck string that shouldn't have that animation.
 
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BuffRaiden

Nerf Erron's F4 Already
The reactions of the 'community' to threads like this remind me of just why a majority of the top players avoid TYM nowadays. Toxic as fuck.
My point exactly. It's mostly just people peacocking about how they're better than you because you dislike something.