Just stumbled upon this looking through the forums. I think one of the issues is incorrect frame data AND execution not being on point. Tie this in with preemptive animations that don't hit till a frame or two after it comes out, and naturally everything will look lopsided. I personally don't have an issue with ball roll low profiling ONLY because it isn't the only move low profiling, plus it's death on block.
The demonstrations you showed were getting beat out by roll by startup, not it magically going under lows, with the exception of Dualists FB. For beating out your mid, any low profiling move will do that, aka, like all the d3/d4s in the game, amongst lows themselves BECAUSE it isn't a "true" mid. A concept many people seem to have never heard of here.
Hit the lab with damn near every male character and test their d4/d3s versus the mids ball roll goes under and tell me what you find. Or Kitanas B4 versus something like EXice ball. As for wakeup, literally just poke or use a low or true mid. Pokes not only stuff everything but exroll, but thé majority recover fast enough to still block EXROLL after. But hey, what's the lab for other than misinformation.