Braindead
I want Kronika to step on my face
This is a new combo thread updated with the latest October patch combos, and hopefully it will stay updated until all time ends. GG.
General notes:
- Cryomaster and Grandmancer combos are under construction at the moment (Typo intended)
- B33 ~ Ice ball combos only work on females midscreen
- Almost all combos can be ended with F12 instead of B12 or 123 ~ slide, to set up a clone or aura, and it will do 1 or 2% less damage
- All ice ball combo openers can be changed into EX Iceball for ~3% more damage
- Optimal combos are highlighted
- RC = run cancel, JB = jump back, JI = jump in, (whiff)
If you see any errors let me know. If you have combos that are better than the one listed let me know. I'll only add combos that do more damage than the easier and the optimal ones, no need to clutter the thread with all the combos on the planet.
General notes:
- Cryomaster and Grandmancer combos are under construction at the moment (Typo intended)
- B33 ~ Ice ball combos only work on females midscreen
- Almost all combos can be ended with F12 instead of B12 or 123 ~ slide, to set up a clone or aura, and it will do 1 or 2% less damage
- All ice ball combo openers can be changed into EX Iceball for ~3% more damage
- Optimal combos are highlighted
- RC = run cancel, JB = jump back, JI = jump in, (whiff)
Coming soon, click here to get notified when they're ready
Coming soon, click here to get notified when they're ready
Midscreen combos:
Meterless:
Universal:
(B12 | 11 | B33 | F4) ~ ice ball, JI1 242, run 123 ~ slide -- 27% | 22% | 24 % | 24%
B2, slide -- 16%
B2, run F42 ~ slide -- 22%
Parry, (JB), JI1 242, run 123 ~ slide -- 25%
Aura off:
(B12 | 11 | B33 | F4) ~ ice ball, JI1 B12 ~ Aura, 242, run 123 ~ slide -- 30% | 24% | 26% | 26% (1% less than the optimal damage, but more lenient timing after the aura cancel)
B12 ~ Aura, B12 ~ ice ball, JI1 242, run 123 ~ slide -- 31%
(B12 | 11 | B33 | F4) ~ ice ball, JI1 B12 ~ Aura, 242, run 1, B12 ~ ice burst -- 32% | 26% | 28% | 28%
Parry, (JB), JI2 B12 ~ Aura, 242, run 123 ~ slide -- 29%
Parry, (JB), JI2 B12 ~ Aura, 242, run B12 ~ ice burst -- 31%
Aura on:
(B12 | 11 | B33 | F4) ~ ice ball, JI1 242, run 1, B12 ~ ice burst -- 30% | 24% | 26% | 26%
Parry, (JB), JI2 B12 ~ Aura, 242, run B12 ~ ice burst -- 28%
With meter:
Aura off:
(B12 | 11 | 12 | B33 | F4) ~ EX Aura, B12 ~ ice ball, JI1 242, run 123 ~ slide -- 31% | 25% | 26% | 27% | 27%
(B12 | 11 | 12 | B33 | F4) ~ EX Aura, B12 ~ ice ball, JI1 242, run 1, B12 ~ ice burst -- 32% | 27% | 28% | 29% | 29%
B12 ~ Aura, B12 ~ EX ice burst, run B12 ~ ice ball, NJP, JI2, run B12 ~ slide -- 39%
Parry, (JB), JI2 B12 ~ EX ice burst, run B12, 123 ~ slide -- 34%
Parry, (JB), JI2 B12 ~ Aura, B12 ~ EX ice burst, run B12, 123 ~ slide -- 38%
Aura on:
B12 ~ EX ice burst, run B12 ~ ice ball, NJP, JI2, run B12 ~ slide -- 38%
B2, EX slide, NJP, JI2, run B12 ~ slide -- 30% (use this if you have no stamina)
B2, run F42 ~ EX slide, NJP, JI2, run B12 ~ slide, 34%
EX slide, NJP, JI2, run 123 ~ slide -- 23%
EX slide, NJP, run D2, run F4 ~ slide -- 25% (highest damage so far, but really strict timing and you can't control the side)
Parry, (JB), JI2 B12 ~ EX ice burst, run B12, 123 ~ slide -- 37%
Corner combos:
Meterless:
Universal:
(B12 | 11 | 12 | B33 | F4) ~ ice ball, JI2 B2, B2, D1, D1, D1, B12 ~ slide -- 33% | 28% | 29% | 30% | 30%
(B12 | 11 | 12 | B33 | F4) ~ ice ball, JI2 B2, B2, 242, 123 ~ slide -- 35% | 29% | 30% | 31% | 32%
B2, B2, D1, D1, D1, D1, B12 ~ slide -- 34%
B2, B2, 242, 123 ~ slide -- 36%
Parry, (JB), JI2, B2, B2, D1, D1, D1, D1, B12 ~ slide -- 34%
Parry, (JB), JI2, B2, B2, 242, 123 ~ slide -- 36%
Aura off:
(B12 | 11 | 12 | B33 | F4) ~ ice ball, JI2 B12 ~ Aura, 242, B2, D1, B12 ~ slide -- 33% | 27% | 28% | 29% | 29%
B12 ~ Aura, B12 ~ ice ball, JI2 B2, B2, D1, D1, D1, B12 ~ slide -- 35%
B12 ~ Aura, B12 ~ ice ball, JI2 B2, B2, 242, 123 ~ slide -- 37%
Parry, (JB), JI2 B12 ~ Aura, 242, B2, B12 ~ slide -- 32%
Parry, (JB), JI2 B12 ~ Aura, NJP, JIK, 1, B12 ~ slide -- 32%
With meter:
Universal:
(B12 | 11 | 12 | B33 | F4) ~ EX ice burst, B2, 242, 123 ~ slide -- 39% | 33% | 34% | 35% | 36%
B2, B2, D1, D1, B12 ~ EX ice ball, NJP, JI2, B12 ~ slide -- 40%
Aura off:
(B12 | 11 | 12 | B33 | F4) ~ EX Aura, B12 ~ ice ball, JI2, B2, B2, D1, D1, D1, D1, B12 ~ slide -- 36% | 30% | 31% | 32% | 32%
(B12 | 11 | 12 | B33 | F4) ~ ice ball, B12 ~ Aura, B12 ~ EX ice burst, B2, 242, 123 ~ slide -- 39% | 33% | 34% | 35% | 36%
B12 ~ Aura, B12 ~ EX ice burst, B2, 242, 123 ~ slide -- 42%
Parry, (JB), JI2 B12 ~ Aura, B12 ~ EX ice burst, B2, 242, 123 ~ slide -- 41%
Aura on:
(B12 | 11 | 12 | B33 | F4) ~ EX ice burst, B2, 242, 123 ~ slide -- 42% | 37% | 38% | 39% | 39%
B2, B2, D1, D1, D1, B12 ~ EX Slide, NJP, JI2, B12 ~ slide -- 43%
Parry, (JB), JI2 B12 ~ EX ice burst, B2, 242, 123 ~ slide -- 41%
Anti-Air combos:
Meterless:
Universal:
1, F42 ~ slide -- 15%
1, F421+3 -- 16%
1, run 1, B12 ~ ice burst -- 20% | 23% with Aura
1, B12 ~ ice ball, NJP, B12 ~ (slide | ice burst) -- 25% | 25% | 27% with Aura (for cross-overs or close jump-ins)
With meter:
Universal:
1, F42 ~ EX Ice ball, NJP, JI2, run B12 ~ slide -- 25%
1, run 1, B12 ~ EX Ice ball, NJP, JI2, run B12 ~ slide -- 28%
Aura off:
1, B12 ~ EX Aura, B12 ~ EX Slide, NJP, B12 ~ slide -- 33% (for cross-overs or close jump-ins)
Aura on:
1, F42 ~ EX Slide, NJP, JI2, run B12 ~ slide -- 28%
1, run 123 ~ EX Slide, NJP, JI2, run B12 ~ slide -- 30%
1, B12, 123 ~ EN Slide, NJP, B12 ~ Slide -- 36% (for cross-overs or close jump-ins)
Meterless:
Universal:
(B12 | 11 | B33 | F4) ~ ice ball, JI1 242, run 123 ~ slide -- 27% | 22% | 24 % | 24%
B2, slide -- 16%
B2, run F42 ~ slide -- 22%
Parry, (JB), JI1 242, run 123 ~ slide -- 25%
Aura off:
(B12 | 11 | B33 | F4) ~ ice ball, JI1 B12 ~ Aura, 242, run 123 ~ slide -- 30% | 24% | 26% | 26% (1% less than the optimal damage, but more lenient timing after the aura cancel)
B12 ~ Aura, B12 ~ ice ball, JI1 242, run 123 ~ slide -- 31%
(B12 | 11 | B33 | F4) ~ ice ball, JI1 B12 ~ Aura, 242, run 1, B12 ~ ice burst -- 32% | 26% | 28% | 28%
Parry, (JB), JI2 B12 ~ Aura, 242, run 123 ~ slide -- 29%
Parry, (JB), JI2 B12 ~ Aura, 242, run B12 ~ ice burst -- 31%
Aura on:
(B12 | 11 | B33 | F4) ~ ice ball, JI1 242, run 1, B12 ~ ice burst -- 30% | 24% | 26% | 26%
Parry, (JB), JI2 B12 ~ Aura, 242, run B12 ~ ice burst -- 28%
With meter:
Aura off:
(B12 | 11 | 12 | B33 | F4) ~ EX Aura, B12 ~ ice ball, JI1 242, run 123 ~ slide -- 31% | 25% | 26% | 27% | 27%
(B12 | 11 | 12 | B33 | F4) ~ EX Aura, B12 ~ ice ball, JI1 242, run 1, B12 ~ ice burst -- 32% | 27% | 28% | 29% | 29%
B12 ~ Aura, B12 ~ EX ice burst, run B12 ~ ice ball, NJP, JI2, run B12 ~ slide -- 39%
Parry, (JB), JI2 B12 ~ EX ice burst, run B12, 123 ~ slide -- 34%
Parry, (JB), JI2 B12 ~ Aura, B12 ~ EX ice burst, run B12, 123 ~ slide -- 38%
Aura on:
B12 ~ EX ice burst, run B12 ~ ice ball, NJP, JI2, run B12 ~ slide -- 38%
B2, EX slide, NJP, JI2, run B12 ~ slide -- 30% (use this if you have no stamina)
B2, run F42 ~ EX slide, NJP, JI2, run B12 ~ slide, 34%
EX slide, NJP, JI2, run 123 ~ slide -- 23%
EX slide, NJP, run D2, run F4 ~ slide -- 25% (highest damage so far, but really strict timing and you can't control the side)
Parry, (JB), JI2 B12 ~ EX ice burst, run B12, 123 ~ slide -- 37%
Corner combos:
Meterless:
Universal:
(B12 | 11 | 12 | B33 | F4) ~ ice ball, JI2 B2, B2, D1, D1, D1, B12 ~ slide -- 33% | 28% | 29% | 30% | 30%
(B12 | 11 | 12 | B33 | F4) ~ ice ball, JI2 B2, B2, 242, 123 ~ slide -- 35% | 29% | 30% | 31% | 32%
B2, B2, D1, D1, D1, D1, B12 ~ slide -- 34%
B2, B2, 242, 123 ~ slide -- 36%
Parry, (JB), JI2, B2, B2, D1, D1, D1, D1, B12 ~ slide -- 34%
Parry, (JB), JI2, B2, B2, 242, 123 ~ slide -- 36%
Aura off:
(B12 | 11 | 12 | B33 | F4) ~ ice ball, JI2 B12 ~ Aura, 242, B2, D1, B12 ~ slide -- 33% | 27% | 28% | 29% | 29%
B12 ~ Aura, B12 ~ ice ball, JI2 B2, B2, D1, D1, D1, B12 ~ slide -- 35%
B12 ~ Aura, B12 ~ ice ball, JI2 B2, B2, 242, 123 ~ slide -- 37%
Parry, (JB), JI2 B12 ~ Aura, 242, B2, B12 ~ slide -- 32%
Parry, (JB), JI2 B12 ~ Aura, NJP, JIK, 1, B12 ~ slide -- 32%
With meter:
Universal:
(B12 | 11 | 12 | B33 | F4) ~ EX ice burst, B2, 242, 123 ~ slide -- 39% | 33% | 34% | 35% | 36%
B2, B2, D1, D1, B12 ~ EX ice ball, NJP, JI2, B12 ~ slide -- 40%
Aura off:
(B12 | 11 | 12 | B33 | F4) ~ EX Aura, B12 ~ ice ball, JI2, B2, B2, D1, D1, D1, D1, B12 ~ slide -- 36% | 30% | 31% | 32% | 32%
(B12 | 11 | 12 | B33 | F4) ~ ice ball, B12 ~ Aura, B12 ~ EX ice burst, B2, 242, 123 ~ slide -- 39% | 33% | 34% | 35% | 36%
B12 ~ Aura, B12 ~ EX ice burst, B2, 242, 123 ~ slide -- 42%
Parry, (JB), JI2 B12 ~ Aura, B12 ~ EX ice burst, B2, 242, 123 ~ slide -- 41%
Aura on:
(B12 | 11 | 12 | B33 | F4) ~ EX ice burst, B2, 242, 123 ~ slide -- 42% | 37% | 38% | 39% | 39%
B2, B2, D1, D1, D1, B12 ~ EX Slide, NJP, JI2, B12 ~ slide -- 43%
Parry, (JB), JI2 B12 ~ EX ice burst, B2, 242, 123 ~ slide -- 41%
Anti-Air combos:
Meterless:
Universal:
1, F42 ~ slide -- 15%
1, F421+3 -- 16%
1, run 1, B12 ~ ice burst -- 20% | 23% with Aura
1, B12 ~ ice ball, NJP, B12 ~ (slide | ice burst) -- 25% | 25% | 27% with Aura (for cross-overs or close jump-ins)
With meter:
Universal:
1, F42 ~ EX Ice ball, NJP, JI2, run B12 ~ slide -- 25%
1, run 1, B12 ~ EX Ice ball, NJP, JI2, run B12 ~ slide -- 28%
Aura off:
1, B12 ~ EX Aura, B12 ~ EX Slide, NJP, B12 ~ slide -- 33% (for cross-overs or close jump-ins)
Aura on:
1, F42 ~ EX Slide, NJP, JI2, run B12 ~ slide -- 28%
1, run 123 ~ EX Slide, NJP, JI2, run B12 ~ slide -- 30%
1, B12, 123 ~ EN Slide, NJP, B12 ~ Slide -- 36% (for cross-overs or close jump-ins)
If you see any errors let me know. If you have combos that are better than the one listed let me know. I'll only add combos that do more damage than the easier and the optimal ones, no need to clutter the thread with all the combos on the planet.
Last edited: