cR_whiteboi
Jobbers are mouthpieces for gods.
Noobe numbers are similar to mine plus a few extra, so I believe doomsday would either be between 7, 6,or 5 spot.
yea i hope to change some minds come NEC, there is now way DS goes even with flash. the only thing that saves DS is jumping 3, for some odd reason its hard to anti air that move, but even then its still bad.In the private conversation, WoundCowboy believes Sinestro vs. The Flash is 5:5 and GGA Slips believes that Deathstroke vs. The Flash is also 5:5.
I think they are terribly wrong. The only zoning character that goes even with The Flash is Zod. Lots of people are still unaware of what this character can do.
Stop trying to make me acknowledge foolish comments.
Stop trying to make me acknowledge foolish comments.
Anyway, this is how 90% of all Zod players play.
Activate trait. Zod charge in. 50/50 mix up with f+2 / bite.
They don't even know how to cancel a string into bite. They don't how to play footsies. They don't know how to zone.
deathmaze has a better zod than pig a m2dave
Stop trying to make me acknowledge foolish comments.
Anyway, this is how 90% of all Zod players play.
Activate trait. Zod charge in. 50/50 mix up with f+2 / bite.
They don't even know how to cancel a string into bite. They don't how to play footsies. They don't know how to zone.
Lol my favorite txts are from friends I play w online that send me scores of them blowing up death maze w picture proofBut it's funny. I've played deathsmaze pig and Dave and deaths maze is free as shit. I don't think he's ever taken a match off me. But pig and Dave make me hurt lots.
I know you think that he has all 5/5s but some of us have a brain.Shazam doesn't have enough 5s on there.
But it's funny. I've played deathsmaze pig and Dave and deaths maze is free as shit. I don't think he's ever taken a match off me. But pig and Dave make me hurt lots.
that and Lobo is basically a better Shazam.Sooo......im guessing Lobo's placement over Shazam is due to his buffed nuke shells??
but lobos jail string into command throws are either too slow or have bad range. Lobo does far more damage and his j2 is just as ambiguous but how does that apply if your opponent knows the matchup? Shazam at least has his 2,2,HM/2,2,AC mixups or d1,db2 to keep them guessing. imo lobo is just a low tier damage bot.that and Lobo is basically a better Shazam.
MU xp does not guarantee you will block a crossup at all.but lobos jail string into command throws are either too slow or have bad range. Lobo does far more damage and his j2 is just as ambiguous but how does that apply if your opponent knows the matchup? Shazam at least has his 2,2,HM/2,2,AC mixups or d1,db2 to keep them guessing. imo lobo is just a low tier damage bot.
Lobo can tick throw with D1, 12, 21, 2, and b2u1. 2 and D1 are fast enough and have decent range. And I can mix-up my tick throw strings. 22 into either grab/low shot/hook charge has been his bread and butter since the patch. And unlike Shazam's 22 mix-up, you cannot disrespect Lobo's tick throws by reversing through them. The absolute worst that happens to Lobo is Flash uppercutting past Lobo's body and basically resetting the situation. And I actually have an anti-air, whereas you have to rely on preemptive air-to-airs. I also control way more space, have the fastest overhead in the game outside of supers, a dash that evades highs and some projectiles, a low launcher, and an unclashable mid-to-full screen 28% punish tool. The only thing Shazam has over Lobo is the teleport. Everything else, Lobo does better than Shazam.but lobos jail string into command throws are either too slow or have bad range. Lobo does far more damage and his j2 is just as ambiguous but how does that apply if your opponent knows the matchup? Shazam at least has his 2,2,HM/2,2,AC mixups or d1,db2 to keep them guessing. imo lobo is just a low tier damage bot.
I get that but shazam hasmore options than lobo at this stage in the game. lobo has a low starter that doesnt follow up, a slow high starter thats mega easy to read, his jail strings are short ranged or uber slow....need i continue? Dont get me wrong, id love to be proven wrong but just saying 'hes better' isnt validating lobos superiority over the zam.MU xp does not guarantee you will block a crossup at all.
lobo has more damage and more mixups, its not just those.I get that but shazam hasmore options than lobo at this stage in the game. lobo has a low starter that doesnt follow up, a slow high starter thats mega easy to read, his jail strings are short ranged or uber slow....need i continue? Dont get me wrong, id love to be proven wrong but just saying 'hes better' isnt validating lobos superiority over the zam.
This is terrifyingly true....*snip*
also i use hitbox so i can punish high shots and low shots MB or not from deathstroke 100% of the time, where as flash players who aren't using hitbox it isn't as easy.
sinestro's overhead is 10 frames O.O and leads to full combo.Lobo can tick throw with D1, 12, 21, 2, and b2u1. 2 and D1 are fast enough and have decent range. And I can mix-up my tick throw strings. 22 into either grab/low shot/hook charge has been his bread and butter since the patch. And unlike Shazam's 22 mix-up, you cannot disrespect Lobo's tick throws by reversing through them. The absolute worst that happens to Lobo is Flash uppercutting past Lobo's body and basically resetting the situation. And I actually have an anti-air, whereas you have to rely on preemptive air-to-airs. I also control way more space, have the fastest overhead in the game outside of supers, a dash that evades highs and some projectiles, a low launcher, and an unclashable mid-to-full screen 28% punish tool. The only thing Shazam has over Lobo is the teleport. Everything else, Lobo does better than Shazam.
then its the second fastest.sinestro's overhead is 10 frames O.O and leads to full combo.