Dunno, finishing Sektor next.Somberness
I was wondering when you were going to finish this. (not to be rude...)
Well really I was just wondering if 1 recovered faster than 2. It sorta feels like it does, but don't take my word for it.
I've just been curious if 1 is better than 2 for an AA.
Sweet! I've never tried to do an AA aside from DS 1. So 2 works better than 1 eh? That's always good to know.the recovery frames for 2 is more than 1, indeed 1 is faster in terms of recovery but 2 is far superior as an anti air... 1 is really good when it comes to really up close anti air... 2 AA is an under estimated anti air by allot of players..
Dunno, finishing Sektor next.
And apparently my alerts don't always work.
Awesome.Finished this a couple days ago.
I got around to testing this and found that the high fireball knocks back to far to work how I imagined. However it may work in the corner? I tried testing that but had inconsistent results. Can anyone confirm if it does work in the corner or not?Im curious about some thing.... Say you do f+2,4~ hfb, and the f+2,4 are blocked but the hfb hits, that leaves you at a +10 advantage? So that enables you to do 213 for free in that situation? or does that not work how I'm thinking for some reason?
It would be +9, if there was no push back on the previous move.Im curious about some thing.... Say you do f+2,4~ hfb, and the f+2,4 are blocked but the hfb hits, that leaves you at a +10 advantage? So that enables you to do 213 for free in that situation? or does that not work how I'm thinking for some reason?
You can cancel the standing animation with an attack, it only affects jumping from crouch.I don't know if this has been posted already either here or in thread Osu 16 Bit's made.
Liu's b3 2 has random frame advantage. I was wondering why it seemed I was never able to poke out and tested on the lab to verify.
If this is (very) old news, my apologies.
It's around 0. I did an air fireball on the 6th frame of a neutral jump (5 is the minimum) and got -1. Here's what it looks like: http://i.imgur.com/pVfjD.jpgSomberness Do you happen to know if the frame data for Liu's instant air fire ball on block? I was wondering if the character is right in front of me and they block my instant air fire ball, am I at advantage when I land or disadvantage?
Thanks for clearing that up for me. Also, is it just me or is easier to start the first IAF from a crouching position? I noticed if I try doing the first IAF from neutral, it always whiffs over their head by just a hair, but if I start it from crouching position its alot easier to get a head shot every time.It's around 0. I did an air fireball on the 6th frame of a neutral jump (5 is the minimum) and got -1. Here's what it looks like: http://i.imgur.com/pVfjD.jpg
Absolutely none, there isn't a single gap in Liu Kang's normals.So Krys9984 and I are doing a video for Jade on when to EN Glow during block strings. What strings for Liu Kang do you know FOR SURE have gaps? We actually couldn't glow in between any.... Somberness anyone?
Damn, for real? Well fuck me!Absolutely none, there isn't a single gap in Liu Kang's normals.
Well, he has 2 strings where there is a 1 frame hole.Damn, for real? Well fuck me!
Actually, I believe they all hit high. The third hit might hit a high hitbox character though. But last I knew they all hit high.12'B2(0 on block, is a launcher but the first 2 hits are really high)
Are there 3?Does anyone know the three strings that give random advantage?