Katt
Magnet
You'll get punished doing the other traits at mid-to-fullscreen as well. Only bomb is slightly safe, against specific opponents.
I don't fancy RNG's in a fighting game. Imagine a final in a tourney and you hit trait, you get bomb and win because of a 33% chance. Sure you win, but did you deserve it?
How about a buff-trait that gives her some interresting options while the buff lasts? Activated in a similar manner as Aquaman or Superman but enhances her agility as a talented gymnast.
- Can cancel jumps into almost immediately land on the ground. Think how wave-dashing works in Smash, just not used in the same manner, but more to confuse opponents and bait AA. Done by doing dd?
- Can do crouching silly-slides that evades high attacks. Doesn't slide as far as sillyslide and can't be cancelled into tantrum.
- By doing bB (Back-back*hold*) will make her do a backdash then a backwards somersault that dashes aproximatly 0.5 distance of her backdash but lasts the same time, doubling her evasive frames.
- Air control during NJ by dashing during a NJ. Harley does a backflip backwards or a slight front-flip forward, doesn't gain any more height and can not attack during landing animation, but it's fairly fast and lands her slightly faster than landing the NJ.
Or something like that.
I don't fancy RNG's in a fighting game. Imagine a final in a tourney and you hit trait, you get bomb and win because of a 33% chance. Sure you win, but did you deserve it?
How about a buff-trait that gives her some interresting options while the buff lasts? Activated in a similar manner as Aquaman or Superman but enhances her agility as a talented gymnast.
- Can cancel jumps into almost immediately land on the ground. Think how wave-dashing works in Smash, just not used in the same manner, but more to confuse opponents and bait AA. Done by doing dd?
- Can do crouching silly-slides that evades high attacks. Doesn't slide as far as sillyslide and can't be cancelled into tantrum.
- By doing bB (Back-back*hold*) will make her do a backdash then a backwards somersault that dashes aproximatly 0.5 distance of her backdash but lasts the same time, doubling her evasive frames.
- Air control during NJ by dashing during a NJ. Harley does a backflip backwards or a slight front-flip forward, doesn't gain any more height and can not attack during landing animation, but it's fairly fast and lands her slightly faster than landing the NJ.
Or something like that.