I think a faster deploying probe would significantly help him without breaking anything. Being able to threaten zoners and giving yourself breathing room would help Lex move in or set up mines.What buffs/nerfs do people think Lex deserves, and why?
Personally I would like B2U3~Air Corp Charge to combo. But that might be a little too much, having hit confirmable pure benefits for Lexs safe 50/50 game.
ROFL, maaaan i'm crying.-Lex players have been reduced from eight to three.
Lol...conversely us catwoman players have went from eight, to 300 after her buff.-Lex players have been reduced from eight to three.
I would really like a safe air charge and some kind of improvement to probe. Oh yeah, if you can hit batman with a probe you win the match.What buffs/nerfs do people think Lex deserves, and why?
Personally I would like B2U3~Air Corp Charge to combo. But that might be a little too much, having hit confirmable pure benefits for Lexs safe 50/50 game.
-Lex players have been reduced from eight to three.
Safe Air Charge .. LOL.I would really like a safe air charge and some kind of improvement to probe. Oh yeah, if you can hit batman with a probe you win the match.
Well maybe it is to much, but on block it could be around -3, maybe it's the recovery frames I was thinking of...air charge and stop a little bit away and not have to eat a full combo.BDMao88 Because Instant Air Charge comes out pretty fucking rapid and covers a good portion of the screen, being safe on Block I can see being pretty powerful, closing space for free.
Maybe it wouldn't be as powerful as I imagine?