Are you talking about a B2 after a F3 in the corner? I'm not sure what situation I would need to do F2 > B2.
Sorry I hate the new tapatalk layout I meant to quite thisI think on certain characters, you can't always go from F2 to B2.
It depends on whether or not they are crouching when you hit them. If a small-hitbox enemy is standing, you can F2 into B2 with good timing. If they are crouching- well, at least in my case I haven't been able to get it to connect on a Catwoman in practice..
Yeah, I mean an F2, B2.Are you talking about a B2 after a F3 in the corner? I'm not sure what situation I would need to do F2 > B2.
Seems that if you hold the MB button it applies MB to b3s and f3s as soon as possible. For combos it means no having to learn timings to not get accidental MB mines when you want MB b3/f3 for the extra damage. Now this mine swag damage maximization is much easier for example:
(far mine out) b2u3d3, hold MB, (mine hits), b3, release MB and b3, j3, u3 xx MB db2, fj2, u3 xx db2 66%
These combos off the mine traps that do so much damage- it's probably best to end with the 11-reset. You don't risk losing much damage at all, given that far into the combo damage scaling is pretty high.
b2u3d3 (mine hits), b3, j2, 22 MB Grav Pull, j2, 11 -
does a metric-shit ton of damage, and if you land that free mix-up after the 11-reset, you're looking at a total of around 80 % damage for just 2 bars.
Anytime I get a free meterless combo off a b3 on a mine-trapped enemy, I'm sure as hell going to use that extra meter for the MB grav-pull, 11-reset.
After j2 11 reset i'm pretty sure the opponent may be able to backdash out of some options. I tested against a friend and he seemed to be able too. I'm not sure if I'm just inputting too slow. However, if you use end in j2 no options can be backdashed. J2 as a ender leads to a vortex where no option can be backdashed. This also works int he corner. 112 11 11 11 u3 gp mb. j2.
It cant be backdashed out of if you are quick enough. 11 is +16 on hit. And Lexs mixup options have a 15 frame startup at most.
You're only juuuuust in range of a b1, which has around 13 frames of startup, so if you're around 5 frames too slow on a b13 followup, you will whiff on any enemy walking backwards.
If your timing is right though, it cannot be backdashed and its inescapable.
Especially, In the corner theres zero reason to just leave it at j2, instead if j2,11. Even if you are slightly late on your b1 by a couple frames, theyre in the corner so they wont stagger out of range.
But also in the corner, you dont need to waste meter on a mb grav pull to get the free 50/50. Ending with a regular probe will do the trick. Probe is +20 on block, and they HAVE to block it.
It should work in the same way after any timed fall, tried it from a 3D background interaction and it worked too.Yep you're right I had AI set to always block, changed to stance and auto, both reset,
Any other combos you know that link into super that aren't strict timing?