Dapman
Currently playing as Lex Luthor.
Before anything is stated, I would like to say that this game is still very young, and my opinion is based on about 150 games of nothing but Lex Luthor. It's no secret by now that Lex is considered by many to be one of the worst characters in the game. Whether or not this holds true has yet to be verified, though the points I will be making below should be enough to compile a decent and balanced viewpoint on his major strengths and weaknesses.
Pros:
- Great trap potential through mines.
- Zoning can be decent with proper execution.
- Corps charge is a nice punisher.
- J+3 is an insane jumping overhead with nice damage and priority (gives a free corps charge if it connects).
- Gravity pull has decent range and can be used to set up a majority of Lex's combos (though it is unsafe).
- Probes are great for knocking opponents out of combos or buying time/space for Luthor's space game.
- His unblockable laser is handy for extending combos in the corner (meter burn) and can be useful when probe/s or a mine are set up.
- Trait is good for rushdown or trading with other characters normals.
- Anti-air is ok with J+3, Corps Charge, and U+3 covering all his AA options.
Cons:
- Lex has very slow normals, with one of his main strings (1,1,2) whiffing on crouching opponents despite the first two hits being mids.
- His standing overhead options are slow (F+2 and B+2).
- Most of Lex's special moves have huge start up times and are only useful in a handful of matches where breathing room can be attained.
- Completely shut down by characters with faster projectiles (does not allow him time to set up mines/probes due to being shot out of them).
- Start up time on his trait is rather long, though it can be made slightly safer if the Lex player begins dashing while holding down 4.
- Has very few tools to deal with fast rushdown characters (save for D+1 or Corps Charge punishing only the most unsafe strings/specials up close).
- Terrible projectiles (d,b+1 does a measly 3 percent uncharged).
This is generally what I have managed to compile in my 150+ sessions of Luthor play, and no this doesn't mean I'm dropping the character. I still have a lot of fun with him and thoroughly enjoy his play style. Unless I've missed a key aspect to how he's supposed to be played, I could see him receiving some buffs in the future.
I would appreciate the input of fellow Lex players and am more then open to changing or rearranging some things on the list if I have missed anything. Thank you for your time, gentlemen.
Pros:
- Great trap potential through mines.
- Zoning can be decent with proper execution.
- Corps charge is a nice punisher.
- J+3 is an insane jumping overhead with nice damage and priority (gives a free corps charge if it connects).
- Gravity pull has decent range and can be used to set up a majority of Lex's combos (though it is unsafe).
- Probes are great for knocking opponents out of combos or buying time/space for Luthor's space game.
- His unblockable laser is handy for extending combos in the corner (meter burn) and can be useful when probe/s or a mine are set up.
- Trait is good for rushdown or trading with other characters normals.
- Anti-air is ok with J+3, Corps Charge, and U+3 covering all his AA options.
Cons:
- Lex has very slow normals, with one of his main strings (1,1,2) whiffing on crouching opponents despite the first two hits being mids.
- His standing overhead options are slow (F+2 and B+2).
- Most of Lex's special moves have huge start up times and are only useful in a handful of matches where breathing room can be attained.
- Completely shut down by characters with faster projectiles (does not allow him time to set up mines/probes due to being shot out of them).
- Start up time on his trait is rather long, though it can be made slightly safer if the Lex player begins dashing while holding down 4.
- Has very few tools to deal with fast rushdown characters (save for D+1 or Corps Charge punishing only the most unsafe strings/specials up close).
- Terrible projectiles (d,b+1 does a measly 3 percent uncharged).
This is generally what I have managed to compile in my 150+ sessions of Luthor play, and no this doesn't mean I'm dropping the character. I still have a lot of fun with him and thoroughly enjoy his play style. Unless I've missed a key aspect to how he's supposed to be played, I could see him receiving some buffs in the future.
I would appreciate the input of fellow Lex players and am more then open to changing or rearranging some things on the list if I have missed anything. Thank you for your time, gentlemen.