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Combo List - Leatherface Leatherface BNB List

FallofSeraphs76

Beware of a sharp edged weapon,called human being
Killer BNBs:

1. f21d2, f4 BS1ex, njp, RC 12 bd4, ji2 4 db1 = 45%
2. 122, f4 BS1ex, njp, RC 12 bd4, ji2 4 db1 = 42%
3. f21d2, f4 BS1ex, njp, RC 12 bd4, ji2 4 BS4 = 42% + 14%
4. f12 BS1ex, f4 df4ex, njp, RC 12 bd4, ji2 4 db1 = 50%
5. f21d2, f4 BS1ex, f4 df4ex, njp, RC 12 bd4, ji2 4 db1 = 51%
6. f12 BS1ex, f4 df4ex, njp, RC 12 bd4, ji2 4 BS4 = 47% + 14%
7. 122, 12 bd4, ji2 4 exdf4, f4 BS2 = 36% Restand
8. f21d2, njp, RC 12 bd4, ji2 4 exdf4, f4 BS4 = 37% + 14%
9. f3 BS1ex, njp, RC 12 bd4, ji2 4 db1 = 39% Low Starter
10. 12 BS1ex, njp, RC 12 bd4, ji2 4 db1 = 42%
11. b1 BS1ex, njp, RC 12 bd4, ji2 4 db1 = 41% OH Starter
12. f21d2, njp, 4 BS1ex, 4 bd4, f4 BS4 = 39% + 14% (Corner)
13. 122, njp, RC 12 bd4, ji2 4 BS1ex, F4 BS4 = 34% + 14%
14. 122, 4 bd4, 4 BS1ex, njp, f4 db1 = 40% (Corner)

Check out my thread for vids.
What does "BS" stand for ??? 122, 4 bd4, 4 BS1ex, njp, f4 db1 = 40% (Corner)
 

spliti

Noob
killer
122 NJP rc 22 bd4, jip f12, stance 3 MB

after the meterburn in the corner (which may be likely because Killer has really good corner carry)
you can follow up with f12 for safe(-4) 2% chip =
so 35% + 2% is 37% 1 bar

or you can follow up with f21d2 for safeish(-9) 3% chip

notes: f12 jails after a stance 3 mb in the corner
you can back dash the first hit of f21d2 which will result in 2% chip
there is a small gap to armor through it because stance 3 mb is plus 30 while f2 is 32
they cannot jump or press any buttons if you go for f2, if they do its a full combo that can go into another possible restand
if you time the f2 wrong they cant poke but they can initiate jump which will cause some extra gravity

You say stance 3 a few times. Stance 3 is the cancel, so that is wrong.
 

Tokiwartoothxdk

『T R I G G E R E D』
B12 knocks them down though...
i was going for the most guaranteed safe chip after a stance 2 MB, f12 stance 1 is also safe and guaranteed if you want to go that way but its maybe a .3% chip difference. but the point of using longer start up strings was to make them think they can press buttons when the really cant
 

spliti

Noob
killer
122 NJP rc 22 bd4, jip f12, stance 2 MB
I'm doing this combo without the njp and rc. It's very hard to hit the njp every time vs doing the combo without the njp which I hit every single time. 34%


Just wanted to mention it for anyone else having running into this.
 

Legion DC

"Another weakling..."
I'm doing this combo without the njp and rc. It's very hard to hit the njp every time vs doing the combo without the njp which I hit every single time. 34%


Just wanted to mention it for anyone else having running into this.
Yeah. I'm having the same problems with the Butcher variation executing the vortex combos. My timing is off with all the njp & jipunches. So I dont do them. Therefore I rely on run cancels to continue the vortex/combos
 

Kamikaze_Highlander

PSN: Windude008
I'm doing this combo without the njp and rc. It's very hard to hit the njp every time vs doing the combo without the njp which I hit every single time. 34%


Just wanted to mention it for anyone else having running into this.
A tip for getting instant njp, right after you jump slide your finger across 1&2, I've found that hitting both right after you jump is much more consistent.
 

dennycascade

UPR_ghastem
What's Killer's best midscreen conversion off of f12 for one bar? From what I can find, the max is f12xxBS1 MB, NJP, run f12xxBD4, jump1 f12xxDB1 for 42%

Also what's Killer's best conversion after df4 EX midscreen?

One last thing, what's guaranteed midscreen after BS2 MB?
 

spliti

Noob
The 22 in this corner combo is very inconsistent:

f12 xx bs1 mb, njp, rc 12 db4, 22, bd4, 4, db1



I can do all his stuff no problem, but this 1 combo is strange. Sometimes it works perfect and sometimes the 22 completely whiffs.
 

Kokoko

Somehow
Some Killer combos. This list doesn't include every combo, so feel free to add something yours. Don't forget that you can finish most of combos with f4~BS2 for restand or 22 / f3 / 12~BS4(cancel) after bd4 (posted several for clarity). Also, I didn't add combos with 2 bars. Maybe someone will add them later :)

db3(1) = BS1
db3(2) = BS2

Midscreen, meterless
12~bd4, ji2, 4~db1 = 27%
12~bd4, f21d2, f12~db1 = 31%
12~bd4, ji2, 122, njp, f12~db1 = 32%

122, 12~bd4, f21~db1 = 29%
122, 12~bd4, ji2, 4~db1 = 31%
122, njp, rc, 12~bd4, f21~db1 = 31%
122, njp, rc, 12~bd4, ji2, 4~db1 = 32%

f12~db3(1) = 15%
f12~bd4, f21d1, f12~db1 = 32%
f12~bd4, ji2, 4~db1 = 28%
f12~bd4, ji2, 122, njp, f12~db1 = 33%

b1~db3(1) = 12%
b1~bd4, f21d2, f12~db1 = 31%
b1~bd4, ji2, 4~db1 = 26%
b1~bd4, ji2, 122, njp, f12~db1 = 32%

22~db3(1) = 13%
22~bd4, f21d2, f12~db1 = 29%
22~bd4, ji2, 4~db1 = 24%
22~bd4, ji2, 122, njp, f12~db1 = 30%

f21~db3(1) = 15%
f21~bd4, ji2, 4~db1 = 28%
f21~bd4, f21d2, f12~db1 = 32%
f21~bd4, ji2, 122, njp, f12~db1 = 34%

f21d2, 12~bd4, ji2, 4~db1 = 34%
f21d2, 22~bd4, ji2, 4~db1 = 33%
f21d2, f4~bd4, ji2, f12~db1 = 35% // bd4 whiffs sometimes

f3~db3(1) = 10%
f3~bd4, f21d2, f12~db1 = 29%
f3~bd4, ji2, 4~db1 = 24%
f3~bd4, ji2, 122, njp, f12~db1 = 30%

njp, 12~bd4, ji2, f12~db1 = 29%
njp, 12~bd4, ji2, f4~db3(2) = 27% // Restand

ji2, f12~db1 = 21% // Air to air

1, 12~bd4, ji2, f12~db1 = 27% // Anti air
f1, 12~bd4, ji2, f12~db1 = 29% // Anti air
3, 12~bd4, ji2, f12~db1 = 30% // Anti air

Midscreen, 1 bar
12~db3(1)MB, njp, rc, 12~bd4, f21~db1 = 39%
12~db3(1)MB, njp, rc, 12~bd4, ji2, 4~db1 = 41%
12~bd4, ji2, 4~df4EX, njp, f12~db1 = 37%
12~bd4, ji2, 122, njp, rc, 12~db3(1)MB, f12~db1 = 38%
12~bd4, f21d2, f12~db3(1)MB, f12~db1 = 39%

122, 12~bd4, ji2, 4~df4EX, f4~db3(2) = 36% // Restand
122, 12~bd4, ji2, 4~db3(1)MB, f4~ db3(2) = 37% // Restand
122, 12~bd4, ji2, 4~df4EX, f12~db1 = 37%
122, 12~bd4, ji2, 4~db3(1)MB, njp, f12~db1 = 40%
122, 22~db3(1)MB, f12~db1 = 35%
122, njp, f12~db3(1)MB, f4~db3(2) = 35% // Restand
122, njp, f12~db3(1)MB, f12~db1 = 36%
122, f4~db3(1)MB, njp, rc, 12~bd4, ji2, 4~db1 = 42%

f12~db3(1)MB, njp, rc, 12~bd4, ji2, 4~db1 = 42%
f12~bd4, ji2, f12~db3(1)MB, njp, f12~db1 = 40%
f12~bd4, ji2, 4~df4EX, njp, f12~db1 = 38%
f12~df4EX, njp, step forward, 12~bd4, ji2, f12~db1 = 38%

b1~db3(1)MB, njp, rc, 12~bd4, ji2, 4~db1 = 41%
b1~bd4, ji2, f12~db3(1)MB, njp, f12~db1 = 39%
b1~bd4, ji2, 4~df4EX, njp, f12~db1 = 37%
b1~df4EX, njp, step forward, 12~bd4, ji2, f12~db1 = 37%

22~db3(1)MB, njp, rc, 12~bd4, ji2, 4~db1 = 40%
22~bd4, ji2, f12~db3(1)MB, njp, f12~db1 = 38%
22~bd4, ji2, 4~df4EX, njp, f12~db1 = 37%
22~df4EX, njp, step forward, 12~bd4, ji2, f12~db1 = 37%

f21~db3(1)MB, njp, rc, 12~bd4, ji2, 4~db1 = 42%
f21~bd4, ji2, f12~db3(1)MB, njp, f12~db1 = 40%
f21~bd4, ji2, 4~df4EX, njp, f12~db1 = 39%
f21~df4EX, njp, step forward, 12~bd4, ji2, f12~db1 = 39%

f21d2, 12~bd4, ji2, 4~df4EX, f4~db3(2) = 39% // Restand
f21d2, 12~bd4, ji2, 4~db3(1)MB, f4~ db3(2) = 40% // Restand
f21d2, 12~bd4, ji2, 4~df4EX, f12~db1 =40%
f21d2, 12~bd4, ji2, 4~db3(1)MB, njp, f12~db1 = 42%
f21d2, 22~db3(1)MB, f12~db1 = 37%
f21d2, f4~db3(1)MB, njp, rc, 12~bd4, ji2, 4~db1 = 45%

f3~db3(1)MB, njp, rc, 12~bd4, ji2, 4~db1 = 39%
f3~bd4, ji2, f12~db3(1)MB, njp, f12~db1 = 37%
f3~bd4, ji2, 4~df4EX, njp, f12~db1 = 35%
f3~df4EX, njp, step forward, 12~bd4, ji2, f12~db1 = 35%

df4EX, njp, step forward, 12~bd1, ji2, f12~bd1 = 33%

db3(1)MB, njp, rc, 12~bd4, ji2, 4~bd1 = 38%

njp, f12~db3(1)MB, njp,step forward, 12~bd4, ji2, 4~db1 = 39%
njp, 12~bd4, ji2, f12~db3(1)MB, f12~db1 = 37%
njp, 12~bd4, ji2, 4~df4EX, f12~db1 = 36%

ji2, f12~db3(1)MB, f12~db1 = 34% // Air to air

1, 12~db3(1)MB, 12~bd4, ji2, 4~db1 = 40% // Anti air
f1, 12~db3(1)MB, 12~bd4, ji2, 4~db1 = 41% // Anti air
3, 12~db3(1)MB, 12~bd4, ji2, 4~db1 = 43% // Anti air

Corner, meterless
12~bd4, 122, 22, f12~db1 = 31%
12~bd4, f21d2, 22, f12~db1 = 33%

122, njp, f12~bd4, f12~db1 = 31%
122, 22, f12~bd4, f12~db1 = 32%
122, njp, f12~db4, f12~bd4, f12~db1 = 36%

f12~bd4, 122, 22, f12~db1 = 32%
f12~bd4, f21d2, 22, f12~db1 = 34%

b1~bd4, 122, 22, f12~db1 = 31%
b1~bd4, f21d2, 22, f12~db1 = 33%

22~bd4, 122, 22, f12~db1 = 30%
22~bd4, f21d2, 22, f12~db1 = 32%

f21~bd4, 122, 22, f12~db1 = 32%
f21~bd4, f21d2, 22, f12~db1 = 34%

f21d2, 22, f12~bd4, f12~db1 = 35%
f21d2, njp, f12~bd4, f12~db1 = 34%
f21d2, njp, f12~db4, f12~bd4, f12~db1 = 39%

f3~bd4, 122, 22, f12~db1 = 29%
f3~bd4, f21d2, 22, f12~db1 = 31%

njp, 22, f12~bd4, f12~db1 = 30%
njp, f12~db4, f12~bd4~ f12~db1 = 34%

Corner, 1 bar
12~db3(1)MB, 22, f12~bd4, f12~db1 = 41%
12~db3(1)MB, njp, 22, f12~bd4, f12~db1 = 42%
12~db3(1)MB, f12~db4, f12~bd4, f12~bd1 = 45%
12~df4EX, 22, f12~bd4, f12~db1 = 38%
12~df4EX, njp, f12~db4, f12~bd4, f12~db1 = 41%
12~bd4, 122, 22~db4EX, f12~db1 = 35%

122, 22, f12~db3(1)MB, f12~bd4, f12~db1 = 41%
122, 22~db3(1)MB, njp, f12~bd4, f12~db1 = 40%
122, 4~bd4, 4~db3(1)MB, njp, f4~db1 = 40%
122, 22, f12~db4EX, njp, f12~bd4, f12~db1 = 41%

f12~db3(1)MB, 22, f12~bd4, f12~db1 = 42%
f12~db3(1)MB, njp, 22, f12~bd4, f12~db1 = 43%
f12~db3(1)MB, f12~db4, f12~bd4, f12~bd1 = 46%
f12~df4EX, 22, f12~bd4, f12~db1 = 39%
f12~df4EX, njp, f12~db4, f12~bd4, f12~db1 = 42%
f12~bd4, 122, 22~db4EX, f12~db1 = 36%

b1~db3(1)MB, 22, f12~bd4, f12~db1 = 41%
b1~db3(1)MB, njp, 22, f12~bd4, f12~db1 = 42%
b1~db3(1)MB, f12~db4, f12~bd4, f12~bd1 = 45%
b1~df4EX, 22, f12~bd4, f12~db1 = 38%
b1~df4EX, njp, f12~db4, f12~bd4, f12~db1 = 41%
b1~bd4, 122, 22~db4EX, f12~db1 = 35%

22~db3(1)MB, 22, f12~bd4, f12~db1 = 40%
22~db3(1)MB, njp, 22, f12~bd4, f12~db1 = 41%
22~db3(1)MB, f12~db4, f12~bd4, f12~bd1 = 44%
22~df4EX, 22, f12~bd4, f12~db1 = 37%
22~df4EX, njp, f12~db4, f12~bd4, f12~db1 = 40%
22~bd4, 122, 22~db4EX, f12~db1 = 34%

f21~db3(1)MB, 22, f12~bd4, f12~db1 = 42%
f21~db3(1)MB, njp, 22, f12~bd4, f12~db1 = 43%
f21~db3(1)MB, f12~db4, f12~bd4, f12~bd1 = 46%
f21~df4EX, 22, f12~bd4, f12~db1 = 39%
f21~df4EX, njp, f12~db4, f12~bd4, f12~db1 = 42%
f21~bd4, 122, 22~db4EX, f12~db1 = 36%

f21d2, 22, f12~db3(1)MB, f12~bd4, f12~db1 = 44%
f21d2, 22~db3(1)MB, njp, f12~bd4, f12~db1 = 42%
f21d2, 4~bd4, 4~db3(1)MB, njp, f4~db1 = 43%
f21d2, 22, f12~db4EX, njp, f12~bd4, f12~db1 = 44%

f3~db3(1)MB, 22, f12~bd4, f12~db1 = 39%
f3~db3(1)MB, njp, 22, f12~bd4, f12~db1 = 40%
f3~db3(1)MB, f12~db4, f12~bd4, f12~bd1 = 43%
f3~df4EX, 22, f12~bd4, f12~db1 = 36%
f3~df4EX, njp, f12~db4, f12~bd4, f12~db1 = 39%
f3~bd4, 122, 22~db4EX, f12~db1 = 33%

njp, 22, f12~db3(1)MB, f12~bd4, f12~db1 = 40%
njp, 22, f12~db4EX, f12~bd4, f12~db1 = 39%

df4EX, 22, f12~bd4, f12~db1 = 34%
df4EX, njp, 22, f12~bd4, f12~db1 = 35%
 
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gibster13

A fan of fans
Pretty Lady go to combo

Starter exdb2 rc f1 12 db4 jp1 f12 db1 39%(with f12 starter)

only works on males ;-;
 

Kamikaze_Highlander

PSN: Windude008
What's Killer's best midscreen conversion off of f12 for one bar? From what I can find, the max is f12xxBS1 MB, NJP, run f12xxBD4, jump1 f12xxDB1 for 42%

Also what's Killer's best conversion after df4 EX midscreen?

One last thing, what's guaranteed midscreen after BS2 MB?
midscreen? I don't think anything, pushback is just way too far.
 

_CHINOCUDEIRO_

Machakabotones
BUTCHER:
My most (and very easy) damage combo bnb without meter and midscreen.
Jip-f12-bd4-ji1-b2-ji1-b1u2-f12-db3 36%
 
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