The rain of injusticeInb4 Raven is hard to use in Injustice and none of you people actually main her.
Your sig....lol.Inb4 Raven is hard to use in Injustice and none of you people actually main her.
This.Inb4 Raven is hard to use in Injustice and none of you people actually main her.
Or did you just realize there's not enough Emma Stone in this threadI just realised that there's quite a lot of Emma Stone in this thread.
This.
Too bad I can't see anybody as being hard to use in this game.
Well... depends on your definition of "hard to use" I guess.
If having bad matchups is what you mean by "hard to use" then sure.Idk solmon could be useless against zoners
Being hard usr against zonersIf having bad matchups is what you mean by "hard to use" then sure.
Man, better not be. I haaaaaate execution barriers in fighting games. It's shit for new players, proves exactly nothing competitively and shows developers think people have waaaaaaay too much free time.Then again the execution might be tougher too. we don't know yet
While I disagree ever so slightly, I don't think Injustice is going to have much in the way of input barriers.Man, better not be. I haaaaaate execution barriers in fighting games. It's shit for new players, proves exactly nothing competitively and shows developers think people have waaaaaaay too much free time.
HahhaHELL YEAH!
Nah, if they did the Pokemon Trainer idea I would just like it if each of them were their own character.I would love if all the Rogues were just one character in the game. Sort of like Pokemon Trainer in Super Smash Bros. Brawl?
I made this argument earlier with how I wish Resurrection Man would play if he were to be included, but imagine swapping betweeen the Rogues for slightly different move sets/special moves?
It's waaaay too complicated but it's a fun idea.
This, I remember when I first started learning the Guilty Gears. Fucking TK Badland looop, Potemkin Buster FRC combo, and learning Dizzy combos.Man, better not be. I haaaaaate execution barriers in fighting games. It's shit for new players, proves exactly nothing competitively and shows developers think people have waaaaaaay too much free time.
You knew I was talking about Guilty Gear. +3 internets. But I would've also accepted Street Fighter's necessary-to-be-effective-with-character one frame links.This, I remember when I first started learning the game. Fucking TK Badland looop, Potemking Buster FRC combo, and learning Dizzy combos.
I still love the game, but the time in the training room (I'll never call it "the lab") needed to be able to just do things efficiently is stupid.