Rip Torn
ALL I HAVE IS THE GREEN.
It seems like there might be some sort of new mechanic in the new build of MK11 shown today in the UK.
Here is the clip:
https://www.twitch.tv/wbgameslive/clip/MagnificentColorfulOtterOhMyDog?filter=clips&range=7d&sort=time
@11:00
Looks like Skarlet gets to block at least two attacks that would have normally killed with chip. You can see she gets hit with a D3, which puts her at 4.96 health.
Then she blocks a F4 knee which activates a "Chip Avoided" message on the screen and her health goes to 1.00 health. Then Cage cancels the F4 into the hookswing special which Skarlet also blocks. This activates a "Last Breath" message on the screen and Skarlet's health remains at 1.00. The next d1 hits (not blocked) and she is killed.
@gitblame noticed that "Skarlet's defensive meter drains for each hit she blocks that would kill her. Probably as long as you have defensive meter, chip cannot kill you."
It looks like each blocked attack takes one full defensive meter, so it looks like you can block up to two attacks before the next blocked attack will chip you out.
It's all very interesting. Would love to hear other thoughts on this potential new mechanic to NRS games.
Also, thanks to @SweetNeptune for making the twitch clip.
Here is the clip:
https://www.twitch.tv/wbgameslive/clip/MagnificentColorfulOtterOhMyDog?filter=clips&range=7d&sort=time
@11:00
Looks like Skarlet gets to block at least two attacks that would have normally killed with chip. You can see she gets hit with a D3, which puts her at 4.96 health.
Then she blocks a F4 knee which activates a "Chip Avoided" message on the screen and her health goes to 1.00 health. Then Cage cancels the F4 into the hookswing special which Skarlet also blocks. This activates a "Last Breath" message on the screen and Skarlet's health remains at 1.00. The next d1 hits (not blocked) and she is killed.
@gitblame noticed that "Skarlet's defensive meter drains for each hit she blocks that would kill her. Probably as long as you have defensive meter, chip cannot kill you."
It looks like each blocked attack takes one full defensive meter, so it looks like you can block up to two attacks before the next blocked attack will chip you out.
It's all very interesting. Would love to hear other thoughts on this potential new mechanic to NRS games.
Also, thanks to @SweetNeptune for making the twitch clip.
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