Blewdew
PSN: MaxKayX3
So since I heard kabals third variation includes gas blast and low spinner I was pretty disappointed since I really wanted his airdash to be a thing, I never liked gas blast and didn't even know low spinner existed. you can't have everything I guess so I still made a custom variation to lab how this variation plays and surprisingly gas blast and hook grab have a great synergy in the corner. here are my thoughts about this variation:
the bad things first:
midscreen from your mids (b12 and f22) you get 32% with 1 bar which is 3% more than you get with clean cut or mean streak:
almost 37% from a 9f punish
52% midscreen to corner into +5 restand from db4kb. just watch this corner carry it's ridiculous
low spinner corner carry from midscreen
43% midscreen from b12d2 kb
midscreen d3 anti air 36% for 1 bar which is dumb
corner b12d2 42% combo into +5 restand
corner bnb 1 bar 33% from your mid into +5 restand
corner 40% jik combo into +5 restand
now this is dumb.you get a 71% punish when you're cornered and have access to FB and punish with db4 KB
58% when you don't have access to FB into +5 restand
you can cash out with 2 bars now when you're cornered and your opponent jumps at you for 41%
36% from a flawless block u2 which is one of the highest of not the highest fbu2 punish if I remember correctly
this is everything interesting I've found so far. now do I think this variation is good? Yes I do. at first I thought this variation is gonna be pretty mediocre and hook grab is the only good thing about it but now I think it really fits with the other two variations. you still have amazing mids and neutral game, diagonal buzzsaw and now kabal gains something he lacked in before kinda which is damage. now he hits harder than most of the cast at the cost of mix and pressure. If I had to guess this variation has the possibility to be his best one imo but we will see how the patch is going to affect him as a whole.
@Eldriken @The_Tile @Braindead @SaltShaker
the bad things first:
- outside of the corner gas blast is pretty useless. it's range is so bad you can't use it as an ender if you're not leaving a lot of damage on the table for being +5 at a really weird range where you don't profit from it at all
- without cancel, low hook or low buzzsaw gas blast isn't as good as it could be in the corner. don't get me wrong this move is amazing in the corner even without these moves but it has much more potential with these moves combined
- low spinner feels out of place it's not utterly useless but it doesn't feel like it has it's place in this variation. dash cancel would fit WAY better in this variation since you have a +5 restand in the corner so you can force f4 but without the cancel you don't get much out of it. however it has it's uses which I'll get into detail in the pro list
- it's quite meter dependend
- I don't find amp gas blast that useful you don't really need more plusframes than +5 as far as I labbed. maybe there is some stuff with his healing cloud and dot damage but I couldn't find anything yet.
- this variation is a damage monster my god. it's not neccessarily the bnb's but this variation punishes everything with high damage and hits like a truck
- gas blast is the best corner combo ender in any variation in combination with hook grab since the gravity after hook grab is never too high to hit 23~gas blast, meaning you have access to really high damage combos with a restand as an ender
- gas blast negates wakeups and garantuees a d1,d3 and f4 followup, d4 against 7f d1 and f2 against 8f d1 characters
- if you're willing to use 2 bars low spinner has corner carry from midscreen to the corner and even garantuees you gas blast as an ender for 34% which is still more than some characters can get with 2 bars
- you can cash out damage where you couldn't before with hook grab
- jumping at kabal now actually gets you killed. he gets 36-40% from an anti air depending on where you are
midscreen from your mids (b12 and f22) you get 32% with 1 bar which is 3% more than you get with clean cut or mean streak:
almost 37% from a 9f punish
52% midscreen to corner into +5 restand from db4kb. just watch this corner carry it's ridiculous
low spinner corner carry from midscreen
43% midscreen from b12d2 kb
midscreen d3 anti air 36% for 1 bar which is dumb
corner b12d2 42% combo into +5 restand
corner bnb 1 bar 33% from your mid into +5 restand
corner 40% jik combo into +5 restand
now this is dumb.you get a 71% punish when you're cornered and have access to FB and punish with db4 KB
58% when you don't have access to FB into +5 restand
you can cash out with 2 bars now when you're cornered and your opponent jumps at you for 41%
36% from a flawless block u2 which is one of the highest of not the highest fbu2 punish if I remember correctly
this is everything interesting I've found so far. now do I think this variation is good? Yes I do. at first I thought this variation is gonna be pretty mediocre and hook grab is the only good thing about it but now I think it really fits with the other two variations. you still have amazing mids and neutral game, diagonal buzzsaw and now kabal gains something he lacked in before kinda which is damage. now he hits harder than most of the cast at the cost of mix and pressure. If I had to guess this variation has the possibility to be his best one imo but we will see how the patch is going to affect him as a whole.
@Eldriken @The_Tile @Braindead @SaltShaker