Hey guys, got a bnb for you after the orbiting hat (non-ex version) hits. There was one shared a few days back that, while great (and slightly higher damage than mine) is super execution-heavy and (at least for my skill level) not reliable in the heat of a match. The beauty of this one is that it's actually quite solid and reliable, it's hit-confirmable, does decent meterless damage (~29%) that can be extended with one meter for solid additional damage (~38%), and ends every time in a hard knockdown right at your feet. Most importantly, the ending string is cancellable, so you can end it in an orbiting hat to (at least) stuff a wakeup and (hopefully) loop the combo.
(db1 hits), walk up and pause briefly for their head to come back, then...
44, instant-air forward-jump d4, st.1, b321~db1 (29%)
or...
44, instant-air forward-jump d4, st.1, b321~EX df1, b321~db1 (38%)
or, if you really need the unbreakable damage from an x-ray...
44, instant-air forward-jump d4, st.1, b32~xray (46%)
A few points on landing this:
-Hitting the instant-air divekick requires you to jump forward and input it very early. It's not that hard if you just input it as one motion: uf,d+4
-Hit the standing 1 as soon as you land from the divekick
-The first b321 can hit them from pretty low in the air. The timing is fairly relaxed.
-The second b321 (for the 1-bar combo) needs to be done fairly early so that the final hit connects, but it's not difficult with a little practice.
-An additional option would be to end with MB teleport instead of the orbiting hat and then delay reappearing to screw with their wakeups.
Give this a shot and let me know if you can improve upon it while keeping it practical.