Can anyone explain the frame data of Kung Lao's ground teleport? According to the game teleport starts-up in 16 frames so I take that and combine it with the start-up of the different options. Hat swipe is 10 frames for a total of 26, overhead is 12 for 28, grab is 11 for 27, and spin is 21 for 37. Now I end most of my combos with f1,2 which is +47 on hit and then teleport after and if you do it fast enough they can't jab you out of it. Now I know none of this matters since they can just up3, but that costs them 2 bars so I'm gonna make them do it. The thing is, shouldn't any knockdown greater than 28 frames also work for the first 3 options? I can end my combos with a 3rd spin and get a knockdown of about +34 and that should work but it doesn't. I can record the combo in training mode and easily hit him out of it, why? Am I just understanding the frame data wrong or is it something else?