Getting the most damage out of Bojutsu KJ's corner involves MB Fireball and MB Bo Swing, both.
Some of these are alternates to MB Bo Swing, for equal damage.
**You can substitute 34~bo swing combo ender with 4~bo swing...does same damage and is easier to time, honestly.**
For example, his overhead/low starters result in the same damage:
(starter)~bo swat, 4~mb fireball, ia divekick, 34~bo swing - 43%
Getting max damage one bar:
jip, 111~bo swat, 4~ mb fireball, ia divekick, 34~bo swing - 46% (45% no jip)
Now if you wanna use two bars... (FINALLY, 50%...I think I'm going to cry):
ji2, b214~mb bo swing, 4~mb fireball, ia divekick, 34~bo swing - 50% (50% no jip)
Using his best punishing move:
221~bo swat, 4~mb fireball, ia divekick, 34~bo swing - 41%
221~mb bo swing, 4~mb fireball, ia divekick, 34~bo swing - 50% AGAIN
34 starter (high damage punishing):
34~bo swat, 4~mb fireball, divekick, 4~bo swing - 45%
34~mb bo swing, 4~mb fireball, divekick, 4~bo swing - 49%
Divekick and NJP:
Divekick, 11~mb fireball, 34~bo swing (can not substitute 34 for 4 ender) - 36%
NJP, 4~mb fireball, divekick, 4~bo swing - 41%
The timing is strict for the divekick, but the damage payout is worth it once you get it consistently.
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