SaltShaker
In Zoning We Trust
My Day 2 Kung Jin is better than my Kano and Jacqui since Day -5 ever could be.
New character confirmed.
New character confirmed.
Kano and Jacqui are both solid characters too though. Jin's just easier to pick up at the start. I feel Jacqui full auto and Kano cybernetic could be stronger than Jin, but time will tell (or it won't because they'll all probably be nerfed to the ground...)My Day 2 Kung Jin is better than my Kano and Jacqui since Day -5 ever could be.
New character confirmed.
I don't know man. I thought the same until I decided to pick up Jin due to my frustration of fighting him. It feels like a completely different game with a character i barely know compared to Cyber Kano who I've put it in about 30-35 hours with already. I can just imagine how much better I can be with this guy. He has answers for all situations lol. I'm going to start on his non Bo variations because they seem to have a lot of untapped potential. His 3 variations might make him the perfect character for a loyalist not to need to switch for MU's as well.Kano and Jacqui are both solid characters too though. Jin's just easier to pick up at the start. I feel Jacqui full auto and Kano cybernetic could be stronger than Jin, but time will tell
This is true. Oh it's coming. It's coming. They're all getting it.(or it won't because they'll all probably be nerfed to the ground...)
I gotta say, I just spent some time with the Shaolin variation. Seems pretty strong for certain MU's and was super easy to pick - switching over from bojitsu variation. I've heard he's good against against grandmaster sub. (1) Can he db 3 over the clone and d 4 on sub's head? (2) I'm curious to see if his chakra can go through the clone and damage sub on the other side. Seems like the MB version should anyway. Will take it to the training room later.He has answers for all situations lol. I'm going to start on his non Bo variations because they seem to have a lot of untapped potential. His 3 variations might make him the perfect character for a loyalist not to need to switch for MU's as well.
After using him myself I actually don't even think you need all 3. Everyone has to play Bojutsu for obvious reasons, and then your back up can be either Ancestral or Shaolin for those MU's where it might be too zone heavy.I gotta say, I just spent some time with the Shaolin variation. Seems pretty strong for certain MU's and was super easy to pick - switching over from bojitsu variation. I've heard he's good against against grandmaster sub. (1) Can he db 3 over the clone and d 4 on sub's head? (2) I'm curious to see if his chakra can go through the clone and damage sub on the other side. Seems like the MB version should anyway. Will take it to the training room later.
I like him more than Ancestral, but will probably keep bojitsu as my main man. What's everyone else's take?
@CoRzz Jin , just have to say youre doing an awesome job with this thread! good work! its the opposite of the zatanna thread for injustice lolUpdated Tech with a write up about using KJ's frames to your advantage.
Thanks man! I'm super happy to help.@CoRzz Jin , just have to say youre doing an awesome job with this thread! good work! its the opposite of the zatanna thread for injustice lol
yeah i was not impressed with the jax forum either, like i said, youre really on this with updates and good insightThanks man! I'm super happy to help.
I am trying to also learn Erron Black and it's hard to find anything at all so I'm happy I'm making this easy for everybody.
Yes, this is known as damage scaling. As a combo progresses, each move will do less and less damage. Some moves scale damage more (such is njp) so you might get more damage omitting it, even if it is an extra hit.I have an easy meterless combo which does 24%. Why does it only do 10% when I use it after 221~mb Chakram Throw? Is it getting weaker as the combo goes on or am I missing some hits?
His armoured starter isn't safe. It's like -20, highly punishable.Kung Jin Guide for beginners
GodUsing u1 mid-combo
"Kung Jin can get 41% off of a meter combo without jump-in!"
How about 45 tho?
First of all, we are going to talk about increasing the damage of his b14 and f24 starters
b14~bo swat, u1~bo swat, ji divekick, run~34~bo swing - 36%
b24~bo swat, run (quickly~u1~bo swat, ji divekick, run~34~bo swing - 36%
These are looking to be the highest damages thus far with those starters and no meter.
b14~mb bo swing, u1~bo swat, ji divekick, run~34~bo swing - 41% (that's right, 41% off of a 50/50 with one meter)
f24~mb bo swing, u1~bo swat, ji divekick, run~34~bo swing - 41% as well
39% meterless? gahdamn.
111 or b214~bo swat, run~u1~bo swat, divekick, run~34~bob swing - 39%
Now, about that 45% I was talking about...
111 or b214~mb bo swing, run~u1~bo swat, ji4~divekick, run~34~bo swing - 45% and it looks fucking dope.
See below:
www.youtube.com/watch?v=c9pgV9DyxAM
I couldn't find anything too useful in the corner as u1 can't hit confirm from bo swat because the reach is past the opponent...so just use 4 in the corner.
It's not actually the u1 giving you the extra damage. It's the run~3,4 at the end instead of the normal b2,1~db3. Life is much easier when you take the u1 out and replace it with a standing 3.Using u1 mid-combo
"Kung Jin can get 41% off of a meter combo without jump-in!"
How about 45 tho?
First of all, we are going to talk about increasing the damage of his b14 and f24 starters
b14~bo swat, u1~bo swat, ji divekick, run~34~bo swing - 36%
b24~bo swat, run (quickly~u1~bo swat, ji divekick, run~34~bo swing - 36%
These are looking to be the highest damages thus far with those starters and no meter.
b14~mb bo swing, u1~bo swat, ji divekick, run~34~bo swing - 41% (that's right, 41% off of a 50/50 with one meter)
f24~mb bo swing, u1~bo swat, ji divekick, run~34~bo swing - 41% as well
39% meterless? gahdamn.
111 or b214~bo swat, run~u1~bo swat, divekick, run~34~bob swing - 39%
Now, about that 45% I was talking about...
111 or b214~mb bo swing, run~u1~bo swat, ji4~divekick, run~34~bo swing - 45% and it looks fucking dope.
See below:
www.youtube.com/watch?v=c9pgV9DyxAM
I couldn't find anything too useful in the corner as u1 can't hit confirm from bo swat because the reach is past the opponent...so just use 4 in the corner.
Absolutely not. Confirming the high hitting u1 into bo swat is much easier than standing 3 because on b14 you have to run into standing 3 while you can just stand there for u1It's not actually the u1 giving you the extra damage. It's the run~3,4 at the end instead of the normal b2,1~db3. Life is much easier when you take the u1 out and replace it with a standing 3.