Elias6999
Mournful Master
I really like the krushing blow mechanic, but some decisions with it I cannot understand.
Take Erron and Skarlet for instance, both have an overhead that knocks down and KBs when done twice in a row. Erron’s is safe, and can be enhanced for an additional safe on most characters low, and the KB does 280 DMG. Skarlet’s is full combo punishable, and objectively worse, and does like 150 DMG. What?
Johnny has a parry KB where he has to over extend it TWICE, no one would not D4 him if he does that. Nut punch, F43, and his glasses also have horrid KBs.
Jade’s 2 in a row shadow kick? lolol.
Also, characters have some super damaging KBs, and some low damaging ones. Why does Geras have the easiest KBs, and why do they do such huge damage? The teleport counter one notably, is very strong, he can punish anything you whiff or any projectile with 300 DMG. What?
Take Erron and Skarlet for instance, both have an overhead that knocks down and KBs when done twice in a row. Erron’s is safe, and can be enhanced for an additional safe on most characters low, and the KB does 280 DMG. Skarlet’s is full combo punishable, and objectively worse, and does like 150 DMG. What?
Johnny has a parry KB where he has to over extend it TWICE, no one would not D4 him if he does that. Nut punch, F43, and his glasses also have horrid KBs.
Jade’s 2 in a row shadow kick? lolol.
Also, characters have some super damaging KBs, and some low damaging ones. Why does Geras have the easiest KBs, and why do they do such huge damage? The teleport counter one notably, is very strong, he can punish anything you whiff or any projectile with 300 DMG. What?