Alien Substance
Evanesce
Input for specials:
Apollo’s Bow = Down, Forward, 2 ----- (d,f,2)
Golden fleece/ Parry = Down, Back, 1 ----- (d,b,1)
Hermes Dash = Back, Forward, 4 ----- (b,f,4)
Hermes Dash cancel = Check the HDC strategy thread which contains the original HDC video guide by Teef
Helios Head = Down, Back, 2 ----- (d,b,2)
Zeus Rage = Down, Forward, 3 ----- (d,f,3)
-------------------Midscreen Meterless-------------------
1 Starter:
1~Head of Helios, F+4,2, F+4,2*hold 2*,4 – 38%
1~Head of Helios, F+2~HDC, F+4,2, F+4,2*hold 2*,4 – 42%
2 Starter:
2,1~Helios Head, F4,2, 2~Bow of Apollo, Zeus Rage – 35% | (38% with jip)
2,1~Helios Head, F4,2, F4,2*hold 2*,4 - 39% | (42% with jip)
3 Starter:
3~Helios Head, F4,2, 2~Bow of Apollo, Zeus Rage – 39% | (42% with jip)
3~Helios Head, F4,2, F4,2*hold 2*,4 – 42% | (45% with jip)
F4 Starter:
F4,2, 1~Bow of Apollo, 1~Head of Helios, JIP,B+2*hold 2*,4 – 44% | (47% with JIP starter)
F4,2, 2~Helios Head, Jip,F4,2*hold 2*,4 – 44% | (47% with JIP starter)
F+4,2~F+4,2*hold 2*,4 – 38% | (41% with JIP starter)
F2 Starter:
F+2~HDC, F+4,2, 1~Bow of Apollo, 1~Head of Helios, JIP,B+2*hold 2*,4 – 49% | (52% with jip)
F2~HDC, F4,2, 2~Helios Head, Jip, F2~HDC, F4,2*hold 2*,4 – 52% | (55% with jip)
F2~HDC, F4,2, 1,1~Helios Head, Jip, F2~HDC, F4,2*hold 2*,4 – 53% | (56% with jip)
B1 Starter:
B+1~Head of Helios, JIP,F+2~HDC, F+4,2*hold 2*,4 - 42% | (40% as an AA)
Helios Head Starter:
Helios Head, Jip,F4,2, F4,2*hold 2*,4 – 40%
------------------- Midscreen Combos -------------------
1 Starter:
1~Helios Head, F4,2, 2~Apollo’s Inferno, Zeus' Rage – 42% | (45 with jip)
2 Starter:
2,1~Helios Head, F4,2, 2~Apollo’s Inferno, Zeus' Rage – 42% | (45% with jip)
2,1~Helios Head, 2,1,2~Apollo's Inferno, Hermes Dash – 30% | (34% with jip)
2,1~Helios Head, F+4,2, 2,1~Apollo's Inferno, Zeus' Rage – 41%
3 Starter:
3~Helios Head, F4,2, 2~Apollo’s Inferno, Zeus Rage – 46% | (49% with jip)
F4 Starter:
F+4,2, 1~Apollo's Inferno, 1~Zeus' Rage - 44%
F4,2, 2~Apollo’s Inferno, Helios Head, Jip,B2 (hold),4 – 53% | (55% with jip)
F2 Starter:
F2~HDC, F4,2, 2~Apollo’s Inferno, Helios Head, Jip,B2 (hold),4 – 57% | (60% with jip)
F2~Helios Head, F4,2, 2~Apollo's Inferno, 1~Zeus' Rage – 47% (49% with jip)
F2~HDC, 3~Helios Head, F+2~HDC, F+4,2, 2,1~Apollo's Inferno, Zeus' Rage – 53% | (49% if 3~Helios Head is replaced with 2,1~Helios Head)
-------------------Meterless Corner Combos-------------------
2 Starter:
2,1,2~Apollo's Bow, 1,1,2~Apollo's Bow, 1~Zeus' Rage – 29% (32% with JIP)
2,1,2~Apollo's Bow, 1,1,2~Head of Helios, B+2*hold*,1 – 30% (33% with JIP)
2,1~Helios' Head, F+4,2, 3~Apollo's Bow, 1,1,2~Zeus' Rage – 40% (43% with JIP)
F+4 Starter:
F+4,2, 2,1~Bow of Apollo, 3~Helios' Head, 2,1~HDC, 1,1,2 – 35% (40% with blocked 1,1,2)
F+2 Starter:
F+2~HDC, F+4,2, 2,1~Bow of Apollo, 3~Helios' Head, 2,1~HDC, 1,1,2 – 40% (45% with blocked 1,1,2)
------------------- Corner Combos -------------------
2 Starter:
2,1,2~Apollo's Bow, 3~Apollo's Inferno, 1~Head of Helios, 2,1~HDC, Throw – 33% (+12% from the Throw)
2,1~Helios' Head, F+4,2, 3~Apollo's Inferno, B+2*hold 2*,1 – 46% | (49% with JIP)
F+2 Starter:
F+2~HDC, F+4,2, 3~Apollo's Inferno, 1~Head of Helios, 2,1~HDC, Throw – 48% (+12 from the Throw)
F+2,2~Apollo's Inferno, 1,1,2~Helios' Head, B+2*hold 2*,1 – 48% | (51% with JIP)
JIP,F2~HDC, F4,2, 3~Bow, 3~EX Bow, 1~Helios, B2(hold 2), 1 – 58%
JIP,F2~HDC, F4,2, 3~EX Bow, 3~EX Bow, 1~Helios, B2(hold 2), 1 – 65%
For these two combos below, the crossover JIP has to be done right as the stun from Helios' Head ends. If done too early, the Throw will whiff.
JIP,F2~HDC, F4,2, 3~EX Bow, 3~EX Bow, 1~Helios, crossover KIP, back throw – 60% | 72% with Throw
JIP,F2~HDC, F4,2, 3~EX Bow, 3~EX Bow, 1~Helios, crossover JIP, back throw – 51% | 63% with Throw
------------------- Golden Fleece Combos -------------------
Melee-Parry Starter:
The Golden Fleece melee-parry combos require you to cancel the attack by dashing forward once it connects, if you don’t do this, your opponent will be sent fullscreen. That is unless you cancel it into another special, then you just input the other special when the Golden Fleece connects. Take note that every combo in this thread can be done after a successful parry, but with increased damage scaling of around 5%.
Projectile-Parry Starter:
The standing 1 BnB can be performed from anywhere on the screen, but is un-hit-confirmable from beyond jump-distance, as you have to dash~jump forward to reach the opponent before he/she lands from those ranges. If the opponent jumps forward to dodge the projectile, you can move in or stand (depending on the distance) and simply AA the opponent with 1~Helios.
The EX Helios' Head (Helios Flash) BnB can only be done from jump-distance or closer.
1~Helios' Head, JIP,F+2~HDC, F+4,2(hold)4– 42% (39% without F+2~HDC)
Helios Flash, JIP,F+2~HDC, F+4,2(hold)4 – 53% (48% without F+2~HDC)
------------------- Unbreakable Combos -------------------
Meterless:
Zeus' Rage – 13% | (6% if the prompt is failed)
NJP, Bow of Apollo – 15%
B+1-Bow of Apollo – 16%
3 / F+2-Bow of Apollo – 18%
Anti-Air Bow of Apollo, Repeat – 20% | (17% if first arrow whiffs, 14% if first and third arrow whiff)
With Meter:
Revenge of Olympus – 17% | (10% if the second prompt is failed)
NJP, Apollo's Inferno – 27% | (41% with an additional Apollo's Inferno)
B+2, Apollo's Inferno – 32% | (47% with a second Inferno, 41% if sixth arrow whiffs)
Anti-Air Bow of Apollo, Apollo's Inferno – 29% (27% if first arrow whiffs) 41% with an extra Inferno (40% if the first arrow whiffs)
------------------------------------------------------------------------
Credits:
Tong Lung ------- For the idea of this thread and for creating this sweet-looking list.
STB Sgt Reed ---- Giving good contributions to the thread.
Nightmayerx ---- For the last four Enhanced corner combos.
Apollo’s Bow = Down, Forward, 2 ----- (d,f,2)
Golden fleece/ Parry = Down, Back, 1 ----- (d,b,1)
Hermes Dash = Back, Forward, 4 ----- (b,f,4)
Hermes Dash cancel = Check the HDC strategy thread which contains the original HDC video guide by Teef
Helios Head = Down, Back, 2 ----- (d,b,2)
Zeus Rage = Down, Forward, 3 ----- (d,f,3)
-------------------Midscreen Meterless-------------------
1 Starter:
1~Head of Helios, F+4,2, F+4,2*hold 2*,4 – 38%
1~Head of Helios, F+2~HDC, F+4,2, F+4,2*hold 2*,4 – 42%
2 Starter:
2,1~Helios Head, F4,2, 2~Bow of Apollo, Zeus Rage – 35% | (38% with jip)
2,1~Helios Head, F4,2, F4,2*hold 2*,4 - 39% | (42% with jip)
3 Starter:
3~Helios Head, F4,2, 2~Bow of Apollo, Zeus Rage – 39% | (42% with jip)
3~Helios Head, F4,2, F4,2*hold 2*,4 – 42% | (45% with jip)
F4 Starter:
F4,2, 1~Bow of Apollo, 1~Head of Helios, JIP,B+2*hold 2*,4 – 44% | (47% with JIP starter)
F4,2, 2~Helios Head, Jip,F4,2*hold 2*,4 – 44% | (47% with JIP starter)
F+4,2~F+4,2*hold 2*,4 – 38% | (41% with JIP starter)
F2 Starter:
F+2~HDC, F+4,2, 1~Bow of Apollo, 1~Head of Helios, JIP,B+2*hold 2*,4 – 49% | (52% with jip)
F2~HDC, F4,2, 2~Helios Head, Jip, F2~HDC, F4,2*hold 2*,4 – 52% | (55% with jip)
F2~HDC, F4,2, 1,1~Helios Head, Jip, F2~HDC, F4,2*hold 2*,4 – 53% | (56% with jip)
B1 Starter:
B+1~Head of Helios, JIP,F+2~HDC, F+4,2*hold 2*,4 - 42% | (40% as an AA)
Helios Head Starter:
Helios Head, Jip,F4,2, F4,2*hold 2*,4 – 40%
------------------- Midscreen Combos -------------------
1 Starter:
1~Helios Head, F4,2, 2~Apollo’s Inferno, Zeus' Rage – 42% | (45 with jip)
2 Starter:
2,1~Helios Head, F4,2, 2~Apollo’s Inferno, Zeus' Rage – 42% | (45% with jip)
2,1~Helios Head, 2,1,2~Apollo's Inferno, Hermes Dash – 30% | (34% with jip)
2,1~Helios Head, F+4,2, 2,1~Apollo's Inferno, Zeus' Rage – 41%
3 Starter:
3~Helios Head, F4,2, 2~Apollo’s Inferno, Zeus Rage – 46% | (49% with jip)
F4 Starter:
F+4,2, 1~Apollo's Inferno, 1~Zeus' Rage - 44%
F4,2, 2~Apollo’s Inferno, Helios Head, Jip,B2 (hold),4 – 53% | (55% with jip)
F2 Starter:
F2~HDC, F4,2, 2~Apollo’s Inferno, Helios Head, Jip,B2 (hold),4 – 57% | (60% with jip)
F2~Helios Head, F4,2, 2~Apollo's Inferno, 1~Zeus' Rage – 47% (49% with jip)
F2~HDC, 3~Helios Head, F+2~HDC, F+4,2, 2,1~Apollo's Inferno, Zeus' Rage – 53% | (49% if 3~Helios Head is replaced with 2,1~Helios Head)
-------------------Meterless Corner Combos-------------------
2 Starter:
2,1,2~Apollo's Bow, 1,1,2~Apollo's Bow, 1~Zeus' Rage – 29% (32% with JIP)
2,1,2~Apollo's Bow, 1,1,2~Head of Helios, B+2*hold*,1 – 30% (33% with JIP)
2,1~Helios' Head, F+4,2, 3~Apollo's Bow, 1,1,2~Zeus' Rage – 40% (43% with JIP)
F+4 Starter:
F+4,2, 2,1~Bow of Apollo, 3~Helios' Head, 2,1~HDC, 1,1,2 – 35% (40% with blocked 1,1,2)
F+2 Starter:
F+2~HDC, F+4,2, 2,1~Bow of Apollo, 3~Helios' Head, 2,1~HDC, 1,1,2 – 40% (45% with blocked 1,1,2)
------------------- Corner Combos -------------------
2 Starter:
2,1,2~Apollo's Bow, 3~Apollo's Inferno, 1~Head of Helios, 2,1~HDC, Throw – 33% (+12% from the Throw)
2,1~Helios' Head, F+4,2, 3~Apollo's Inferno, B+2*hold 2*,1 – 46% | (49% with JIP)
F+2 Starter:
F+2~HDC, F+4,2, 3~Apollo's Inferno, 1~Head of Helios, 2,1~HDC, Throw – 48% (+12 from the Throw)
F+2,2~Apollo's Inferno, 1,1,2~Helios' Head, B+2*hold 2*,1 – 48% | (51% with JIP)
JIP,F2~HDC, F4,2, 3~Bow, 3~EX Bow, 1~Helios, B2(hold 2), 1 – 58%
JIP,F2~HDC, F4,2, 3~EX Bow, 3~EX Bow, 1~Helios, B2(hold 2), 1 – 65%
For these two combos below, the crossover JIP has to be done right as the stun from Helios' Head ends. If done too early, the Throw will whiff.
JIP,F2~HDC, F4,2, 3~EX Bow, 3~EX Bow, 1~Helios, crossover KIP, back throw – 60% | 72% with Throw
JIP,F2~HDC, F4,2, 3~EX Bow, 3~EX Bow, 1~Helios, crossover JIP, back throw – 51% | 63% with Throw
------------------- Golden Fleece Combos -------------------
Melee-Parry Starter:
The Golden Fleece melee-parry combos require you to cancel the attack by dashing forward once it connects, if you don’t do this, your opponent will be sent fullscreen. That is unless you cancel it into another special, then you just input the other special when the Golden Fleece connects. Take note that every combo in this thread can be done after a successful parry, but with increased damage scaling of around 5%.
Projectile-Parry Starter:
The standing 1 BnB can be performed from anywhere on the screen, but is un-hit-confirmable from beyond jump-distance, as you have to dash~jump forward to reach the opponent before he/she lands from those ranges. If the opponent jumps forward to dodge the projectile, you can move in or stand (depending on the distance) and simply AA the opponent with 1~Helios.
The EX Helios' Head (Helios Flash) BnB can only be done from jump-distance or closer.
1~Helios' Head, JIP,F+2~HDC, F+4,2(hold)4– 42% (39% without F+2~HDC)
Helios Flash, JIP,F+2~HDC, F+4,2(hold)4 – 53% (48% without F+2~HDC)
------------------- Unbreakable Combos -------------------
Meterless:
Zeus' Rage – 13% | (6% if the prompt is failed)
NJP, Bow of Apollo – 15%
B+1-Bow of Apollo – 16%
3 / F+2-Bow of Apollo – 18%
Anti-Air Bow of Apollo, Repeat – 20% | (17% if first arrow whiffs, 14% if first and third arrow whiff)
With Meter:
Revenge of Olympus – 17% | (10% if the second prompt is failed)
NJP, Apollo's Inferno – 27% | (41% with an additional Apollo's Inferno)
B+2, Apollo's Inferno – 32% | (47% with a second Inferno, 41% if sixth arrow whiffs)
Anti-Air Bow of Apollo, Apollo's Inferno – 29% (27% if first arrow whiffs) 41% with an extra Inferno (40% if the first arrow whiffs)
------------------------------------------------------------------------
Credits:
Tong Lung ------- For the idea of this thread and for creating this sweet-looking list.
STB Sgt Reed ---- Giving good contributions to the thread.
Nightmayerx ---- For the last four Enhanced corner combos.
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