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Guide Kratos Combo Thread

I was in the lab trying to come up with a good BNB unbreakable combo, and the best I've found is:

B2, Ex Appollo’s Bow, Helios Head, dash, Zeus Rage – 43% | (46% with jip)

1 bar of meter. Any other suggestions?
Take note that Helios Head and Zeus' Rage are not unbreakable, so your opponent is able to break those two moves if they want to. That would be less than desirable, because they lose two bars after already taking 32% unbreakable damage from B2, Apollo's Inferno.

Hmm.....you can try:
B2, Apollo's Inferno, Helios Head, JIP,F+2~HDC, F+4,2(hold 2), 4 – 53% | 32% if broken after Apollo's Inferno
(Though I can't remember if it is 53 or 54% when the combo is completed)
If your opponent decides to break the combo after Inferno, they save at least 21% health for two bars, but not after already losing 32%.
 
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huh

Mortal
Oh, I didn't know Helios and Zeus were breakable. I thought Helious wood be considered like a projectile, thus being unbreakable, and Zeus I thought was unbreakable due to it being unbreakable once started (that part when we press the indicated button to inflict a final punch).

Thanks for correcting
 
I've had both of those specials broken plenty of times before.
Yes, after the first hit of Zeus' Rage, the next two hits are unbreakable.

No problem!
 
corner

1 Bar JIP,f2>hdc,f4,2...3>bow, 3>EXbow, 1>db2,b2, hold 2, 1 58%
2 Bars JIP,f2>hdc,f4,2...3>EXbow, 3>EXbow, 1>db2,b2, hold 2, 1 65%

I was also playing around with a cross over jump into back throw after the db2. You have to wait until the stun from db2 is right about to fall off, as it will whiff if you do it too early.

1 Bar JIP,f2>hdc,f4,2...3>bow, 3>EXbow, 1>db2,crossover jump, back throw 63% (51%+12%)

2 Bars JIP,f2>hdc,f4,2...3>EXbow, 3>EXbow, 1>db2,crossover jump, back throw 72%
(60%+12%)
 
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huh

Mortal
Hey guys, this is a BNB mid screen combo with 1 bar I use. The main advantage is that it can setup a HDC pressure afterwards without losing too much damage.

1 bar - F2~hdc, F42, 1~ex bow, 1~helios, jip, F2~hdc, 112~hdc pressure... for 54% (57% with jip)

(for a BNB I prefer to use 1 since it is more consistent, instead of 3 for 1% extra).

You can use it with anti air njp, F42, B2 or any other launching starter that doesn't use helios in the beginning.

We gain 3% more finishing this combo with B2(4) after the jip, but I think it's better to be able to keep the opponent standing and HDC pressure him. If you hit one D4 you already get that 3% back.


I know there is a meterless BNB for 52% (F2~hdc, F42, 1~helios, jip, F2~hdc, ,F42(4)) . So you can ask: why use 1 bar for only 2% increase? Actually, I see it as using 1 bar for a free HDC pressure at the end.

PS: If you try to end with 112 to HDC pressure at the end of the meterless BNB, you reduce your damage considerably (10%) and I don't know if that's worthed. Using 1 bar of meter, you can keep both your damage and HDC pressure.
 
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Shadow316

You inspire no fear.
@huh - I thought that was his standard BnB anyway? You can do basically the same combo meterless, just don't EX Apollo's Bow into 1, Helios then F2 HDC, unless you need the damage then obviously end with F4,2.

EDIT: Wait, I just remembered that a second F4,2 doesn't connect. Never mind. :)
 

huh

Mortal
@huh - I thought that was his standard BnB anyway? You can do basically the same combo meterless, just don't EX Apollo's Bow into 1, Helios then F2 HDC, unless you need the damage then obviously end with F4,2.

EDIT: Wait, I just remembered that a second F4,2 doesn't connect. Never mind. :)
Hey Shadow, I was editing my post at the same time you replied. Regarding the meterless:
I know there is a meterless BNB for 52% (F2~hdc, F42, 1~helios, jip, F2~hdc, ,F42(4)) . So you can ask: why use 1 bar for only 2% increase? Actually, I see it as using 1 bar for a free HDC pressure at the end.

PS: If you try to end with 112 to HDC pressure at the end of the meterless BNB, you reduce your damage considerably and I don't know if that's worthed. Using 1 bar of meter, you can keep your damage and HDC pressure.

The regular BNB with 1 meter would end with b2(4) after the last JIP for 3% more, but the opponent will be able to wake up after the knock down. Ending with F2~hdc 112 instead (112 connects after F2~hdc and adds considerable damage to the combo), you keep your opponent standing, keep your damage and have a free HDC pressure. To be able to HDC pressure at the end is the main purpose here. You only loose 3% and you eventually gain it back with the HDC pressure.

PS: Sorry if that's an already known strategy, but since I didn't see it posted here, I thought it could be useful to write it down. ;)
 
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Shadow316

You inspire no fear.
My point was that you can still get the HDC pressure even with the meterless combo. If you're up against Cyrax for example, you'll need your meter for breaker.

Don't worry. I'm sure the original post hasn't been updated for a loooong time. :)
 

huh

Mortal
My point was that you can still get the HDC pressure even with the meterless combo. If you're up against Cyrax for example, you'll need your meter for breaker.

Don't worry. I'm sure the original post hasn't been updated for a loooong time. :)
Yes you can do it meterless, but I think it's not always worth the damage decrease. You loose considerable damage (10% less) for the HDC pressure. I would go for the damage most of the time. It's more dubious which one is better.

On the other hand, if you go for the 1 bar combo, I would 100% of the time end with 112~HDC pressure because it's clearly a better choice I think.

PS: in Cyrax case, yeah, maybe I would think twice about using meter ;) Saving it for breaker is always wise!
 
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Hey guys, this is a BNB mid screen combo with 1 bar I use. The main advantage is that it can setup a HDC pressure afterwards without losing too much damage.

1 bar - F2~hdc, F42, 1~ex bow, 1~helios, jip, F2~hdc, 112~hdc pressure... for 54% (57% with jip)

(for a BNB I prefer to use 1 since it is more consistent, instead of 3 for 1% extra).

You can use it with anti air njp, F42, B2 or any other launching starter that doesn't use helios in the beginning.

We gain 3% more finishing this combo with B2(4) after the jip, but I think it's better to be able to keep the opponent standing and HDC pressure him. If you hit one D4 you already get that 3% back.

I know there is a meterless BNB for 52% (F2~hdc, F42, 1~helios, jip, F2~hdc, ,F42(4)) . So you can ask: why use 1 bar for only 2% increase? Actually, I see it as using 1 bar for a free HDC pressure at the end.

PS: If you try to end with 112 to HDC pressure at the end of the meterless BNB, you reduce your damage considerably (10%) and I don't know if that's worthed. Using 1 bar of meter, you can both keep your damage and HDC pressure.
Your contribution and posting in this graveyard is appreciated. Thanks. I like the points you make about this BnB.
Don't worry. I'm sure the original post hasn't been updated for a loooong time. :)
I don't play MK9 as seriously as I used to, though I am still a Kratos main. I should make one more thread, condensing the knowledge into a guide; if only to wrap and store the information here before it fades away in the dust.
 
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