Qwark28
Joker waiting room
As you know, Kotal's 114 has tons of cancel advantage, allowing a myriad of things to be safely cancelled into it. Something which he can do is 114 into EX projectile which depends on the variation. EX sunstone is faster and +15 while doing 3% chip damage. EX Macuahuitl is slightly slower, +30 and does 2.75% chip up close, 5.50% from afar.
A perfectly timed 114 after both of these projectiles on block leaves no possible gap and airgrab is +4 after it.
The sequence you're seeing is 114 ex macuahuitl run cancel 114 airgrab b122 ex macuahuitl repeat. Gaps are as follows;
114 can be armoured/backdashed after ex macuahuitl if the Kotal player mistimes it.
B122 after air grab can be traded with if you have a 6f down poke or standing jab, can also be armoured or backdashed.
When it comes to the corner, the backdash option is eliminated. A good percentage of the cast doesn't have 6f moves and if your opponent has no bars of meter while you do, here's the result.
If you don't have a second bar, you should be doing B122 low/overhead sword. So, the entire sequence with just one bar is as follows;
JIP 114 EX macuahuitl run cancel 114 air throw B122 overhead/low = 18,50% chip damage, 17% without the JIP midscreen, 2.50% less in the corner because you only hit once with the sword.
This builds 90% of the bar you just spent back.
Of course, if your opponent respect this inescapable for some frametrap, you can sneak in another 114 air grab in those 30-40 hits which are just enough to give you one last bar and allow up to 65% chip IIRC.
TLDR; Near the corner against War god and without meter? Get chipped out.
@Hidan @UltraDavid
@KeyserSoze
@D. R.
@RYX
@SEV
@REYTHEGREAT
@Crayraven @Mr Aqua
@BigMilk
A perfectly timed 114 after both of these projectiles on block leaves no possible gap and airgrab is +4 after it.
The sequence you're seeing is 114 ex macuahuitl run cancel 114 airgrab b122 ex macuahuitl repeat. Gaps are as follows;
114 can be armoured/backdashed after ex macuahuitl if the Kotal player mistimes it.
B122 after air grab can be traded with if you have a 6f down poke or standing jab, can also be armoured or backdashed.
When it comes to the corner, the backdash option is eliminated. A good percentage of the cast doesn't have 6f moves and if your opponent has no bars of meter while you do, here's the result.
If you don't have a second bar, you should be doing B122 low/overhead sword. So, the entire sequence with just one bar is as follows;
JIP 114 EX macuahuitl run cancel 114 air throw B122 overhead/low = 18,50% chip damage, 17% without the JIP midscreen, 2.50% less in the corner because you only hit once with the sword.
This builds 90% of the bar you just spent back.
Of course, if your opponent respect this inescapable for some frametrap, you can sneak in another 114 air grab in those 30-40 hits which are just enough to give you one last bar and allow up to 65% chip IIRC.
TLDR; Near the corner against War god and without meter? Get chipped out.
@Hidan @UltraDavid
@KeyserSoze
@D. R.
@RYX
@SEV
@REYTHEGREAT
@Crayraven @Mr Aqua
@BigMilk