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General/Other - Kotal Kahn Kotal Kahn General Discussion

What is your favorite Variation?

  • War God

    Votes: 170 42.0%
  • Sun God

    Votes: 139 34.3%
  • Blood God

    Votes: 61 15.1%
  • All Equally

    Votes: 35 8.6%

  • Total voters
    405

KeyserSoze

Fabled Villain
AND totems have fewer recovery frames?!?!? I didn't even think we needed that. This patch is crazy and much better than I ever could have expected from Kotal's point of view.
 

RYX

BIG PUSHER
If you're on PSN and don't have the patch yet;

f1b2~crystal totem, f1~EX air grab, f2, b14~air grab is 43%

God, I don't even want to play this game until I get that hotfix
 

Khaoz77

Don't run, you're gonna trip...
I'm going to be playing a session today with a friend on Xbox One, he's gonna be using Tanya so I thought I would be a good way to use some of Kotal's new stuff.

I'm gonna try out Sun God first and tell you my results.
 

cyke_out

Warrior
Really upset that the "buff" to air grab isn't a buff at all. It's the only thing war God got in the patch. I would love a viable anti air, I'm so spoiled with cyber Kano's b1 and up ball.
 

mattnin

Mortal
How exactly does the anti-air grab change with this new patch? If it's slightly better, in what way exactly? It's not supposed to trade? What does that mean?
 

Crayraven

Mortal
How exactly does the anti-air grab change with this new patch? If it's slightly better, in what way exactly? It's not supposed to trade? What does that mean?
The patch notes indicate that its suppose to take priority over jumping attacks. Apparently it still trades and gets stuffed.
 

Belial

Kombatant
after further re-checking my Blood Totem combo I come to an interesting conclusion

So for those new to it here is the combo
f1b2 ~ any totem, b14~ex air grab, f2 ~ throw/b14~air grab

Why end with throw? - better positioning and more importantly - blood totem will expire as you're doing it, allows for re-establishing of any totem

So anyway, whats so new
Damage totem max combo will deal 46% or 42% if ended with throw and will build your opponent 4/5 of a bar and you will build about 1/8 bar

Blood totem will deal 34% + 6.50% health gain ~ 40% damage and build you 1/2 bar as well as build about 1/8 bar to your opponent if you end with throw. You even get extra meter b/c special is free here.
If you dont end with throw it will deal 36% , gain 7% (43% total) and even DRAIN about 1/8 your enemy meter but you will have to avoid blocks for a while to profit from it

So in fact you only spend 1/2 bar to deal 40% which is pretty amazing already while also neglecting any combo meter build to your opponent. I think that might be a better way to combo than even crystal totem

Discuss
 
Reactions: GAV

RYX

BIG PUSHER
I've been highlighting how good his throw is for weeks now. It's ridiculously good on the advantage since he can summon a totem and now he's even more + off of it post-patch (lmao that recovery buff). It's absolutely essential on Blood God for timing out your totems and redirecting people where you want to put them.

If Blood Totem got fixed it's time to start using it. The only reason it wasn't fantastic before is because it didn't work.
 

GAV

Resolution through knowledge and resolve.
Kano is definitely a problem as well. Ironically the grappler variant makes me the saddest because he has such high damage command grabs while Sun God Kotal's command grab is ass by comparison.


Just puts me in a blender with his high/low setups and speed. All the Erron's I see play the Sonicfox style and the matches pretty much look like SonicFox matches too. Extreme pressure and mixups into long combos.
Quark's a better Kotal player than I am - and I know everyone hates being told to practice, but this worked for me...

I started with Erron Black as my opponent in practice and recorded the string I had trouble blocking. Then, I practiced until I could block it. Then, I moved to the next combo and blocked that one. Then, I recorded both of them and blocked both of them back and forth until I was comfortable reading and correctly blocking them.

It made me realize two things. One, everything can be defended on reaction once you know how to read it - and - two, I needed a new controller as the XB1 controllers become unresponsive after playing a lot of MK on them.
 

LeeVanDam

Sun God Advocate
Kotal Kahn (Blood God) – Increased effectiveness of Obsidian & Blood Totems
Kotal Kahn (Blood God) – Totems have 5 less recovery frames
Kotal Kahn – Air Takedown / Anti-Air Throw should no longer sometimes trade with jumping attacks
Kotal Kahn (Sun God) – Soul Scorch / Soul Scorch have 5 less recovery frames
Kotal Kahn (Sun God) – God Choke (all 3 levels) damage increased by 3
Kotal Kahn (Sun God) – God Choke (all 3 levels) increased hit advantage by 10



This is great!!! I'm on pc so I have to wait for the patch, but I'm really excited!!! :D
Could anyone tell me how level 3 SGC feels when you throw them into the corner once you get a chance please? Thank you so much.
 
Reactions: GAV

RYX

BIG PUSHER
by the way his best AA grab combo is EX grab, f.2 f.2 b14 air grab/sunchoke 39%/38-43%(pre-patch, it'll probably increase to 40%-45% depending on your sun choke levels)

time the f.2 right as they're coming down from the peak and it'll land consistently. war god can end with db1 but it's 38%, good for corner carry though

i can do a video if needed
 

Hellbringer

1 2 3 drink
after further re-checking my Blood Totem combo I come to an interesting conclusion

So for those new to it here is the combo
f1b2 ~ any totem, b14~ex air grab, f2 ~ throw/b14~air grab

Why end with throw? - better positioning and more importantly - blood totem will expire as you're doing it, allows for re-establishing of any totem

So anyway, whats so new
Damage totem max combo will deal 46% or 42% if ended with throw and will build your opponent 4/5 of a bar and you will build about 1/8 bar

Blood totem will deal 34% + 6.50% health gain ~ 40% damage and build you 1/2 bar as well as build about 1/8 bar to your opponent if you end with throw. You even get extra meter b/c special is free here.
If you dont end with throw it will deal 36% , gain 7% (43% total) and even DRAIN about 1/8 your enemy meter but you will have to avoid blocks for a while to profit from it

So in fact you only spend 1/2 bar to deal 40% which is pretty amazing already while also neglecting any combo meter build to your opponent. I think that might be a better way to combo than even crystal totem

Discuss
It seems that the f1b2-totem, b14 ex airgrab, f2 b14 air grab combo is alot harder to pull of on smaller characters. I only tested it for a short time on tanya and never could pull it off but landed it on the first time vs kotal kahn. You sure this works on every character?
 

RYX

BIG PUSHER

It's nothing entirely useful but good to know about. Decent wakeup check/stuff and you can mix it up with other options

I want to check this after I get the patch, if he has enough advantage he could probably do it off of Sun Choke as well.
 

ShanxterX

@shanxterx follow me hoes
I am most interested about the air takedown . People say it is still crap . Can someone with the patch test and confirm please
 
Is f1b2 xx totem safe?? Or b12 xx totem? D4 xx totem? I'm happy to hear 114 xx totem is plus on block but man I'd really love it if one of his main footsie tools could be made safe by canceling into totem. In the previous patch, f1 xx totem was safe against 20 or 21f reversals.

I'm also curious about whether he gets new juggles with totem. It used to be that the only combo where you could activate totem and continue the juggle was f1b2 xx totem etc, but now I wonder if there are more choices. Hope so! Maybe like, f2, 1 xx totem, continue juggle?

It's already awesome that he can do f1b2 xx totem then continue the combo without spending meter as well!
 
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Hassun

Noob
I really wish I could test all of this stuff but the patch did not arrive together with Tanya on PC so I'm stuck with the old version...
 

Reauxbot

You think you bad? You aint bad.
Totem cancels are safe? Like how many frames?
This is day 3 for my Kotal so im not familiar.
If so you can do some serious chip damage using @Qwark28 chip damage.
Correct?
 

RYX

BIG PUSHER
Is f1b2 xx totem safe?? Or b12 xx totem? D4 xx totem? I'm happy to hear 114 xx totem is plus on block but man I'd really love it if one of his main footsie tools could be made safe by canceling into totem. In the previous patch, f1 xx totem was safe against 20 or 21f reversals.

I'm also curious about whether he gets new juggles with totem. It used to be that the only combo where you could activate totem and continue the juggle was f1b2 xx totem etc, but now I wonder if there are more choices. Hope so! Maybe like, f2, 1 xx totem, continue juggle?

It's already awesome that he can do f1b2 xx totem then continue the combo without spending meter as well!
f1b2 is more than -20 iirc, probably in the high -10's post-patch