Pterodactyl
Plus on block.
Let's discuss the one true Kahn of Outworld, the last son of Osh-Tekk, the mean green fighting machine, Kotal "He's actually not that bad, he just looks super evil" Kahn.
Universal special moves:
-Blood Offering: Gain a temporary damage buff at the expense of your own health(-10%).
-Sunstone: A large, slow, high damage projectile. Changed to Sword Toss in War God.
-God Ray: Summon a pilar of light that damages enemies and heals you. (adjustable range)
-Air Takedown: An anti-air grab that pops up when you use meter.
-Mace Parry: A quick parry that interrupts attacks and gives Kotal a 20-25% damage buff. Not usable in the War God variation.
Variations
Sun God: The Kahn of Outworld can toss his enemies around like nothing in this variation with the Sun God Choke. He can also recover a considerable amount of health or meter with his Soul Scorch, and power up his grab on the fly with Soul Spark.
Moves:
-Sun God Choke: an unblockable command grab that can stack on top of itself three times.
-Soul Scorch: Kotal uses his command grab stacks to give himself meter. using meter during this move will instead give Kotal health.
-Soul Spark: Kotal beams with energy as he gains a stack of Sun for his other specials.
-
Blood God: This variation is all about buffs. Kotal gains access to defense, meter, and health buffs with this toolset.
Moves:
-Crystal Totem: This total gives Kotal a 20-25% damage increase while it is active.
-Obsidian Totem: This decreases Kotal's damage takes by 20% and also increased his meter when he blocks attacks or is hit.
-Blood Totem: When active landing attacks will fill the totem with the blood of your enemy! After a few seconds the totem's stored energy is sent to Kotal. It shatters if Kotal is hit.
-
War God: Kotal carries with him his signature weapon, an intimidatingly large macuahuitl. The weapon grants Kotal a mean of attacking from all angles and with considerable range. All of his macuahuitl strikes gain a hit of armor when EX'd.
Moves:
-Saw Blade: Kotal swings downward for a damaging mid hit that cleaves the opponent.
-Overhead Sword Strike: Kotal does a far reaching overhead chop with his weapon that can also hit aerial opponents. Hit's twice when EX'd.
-Sword Sweep: Kotal does a far reaching low sweep with his weapon.
-Sword Toss: Kotal chucks his macuahuitl for a slow but damaging projectile. Multi-hitting with meter.
-Sword Quake: Kotal does a quick slash into an unblockable ground slam. Holding up will cause the second hit to be cancelled.
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X-Ray & Fatalies
General Kharacter Info( some info from the comics, which has debate canonicity ):
-Son of Kotal K'Etz.
-Came to earth centuries ago and basically created the Aztec civilization.
-Before rising up, worked under Shao and Mileena as a general and a war advisor.
-His realm was invaded and conquered by Shao Kahn's forces when he was only a boy.
-Becomes extremely powerful in sunlight, allowing him increased strength and regenerative powers as well as access to sun magic. In the darkness he is assumedly about as a strong as a "normal" Outworlder or human at peak physical condition.
-Allies: Reptile, Ferra/Torr, Erron Black.
-Enemies/Rivals: Goro, Mileena, Reiko, Rain, Sonya Blade(?).
Kotal Kahn is of the few characters in MKX to be given their own stage, and with it his own music:
---Kotal Kahn said:"Up the stair path...
To the fire's edge...
I pray the sky...
TO SCORCH THE LAND!"
Universal special moves:
-Blood Offering: Gain a temporary damage buff at the expense of your own health(-10%).
-Sunstone: A large, slow, high damage projectile. Changed to Sword Toss in War God.
-God Ray: Summon a pilar of light that damages enemies and heals you. (adjustable range)
-Air Takedown: An anti-air grab that pops up when you use meter.
-Mace Parry: A quick parry that interrupts attacks and gives Kotal a 20-25% damage buff. Not usable in the War God variation.
Variations
Sun God: The Kahn of Outworld can toss his enemies around like nothing in this variation with the Sun God Choke. He can also recover a considerable amount of health or meter with his Soul Scorch, and power up his grab on the fly with Soul Spark.
Moves:
-Sun God Choke: an unblockable command grab that can stack on top of itself three times.
-Soul Scorch: Kotal uses his command grab stacks to give himself meter. using meter during this move will instead give Kotal health.
-Soul Spark: Kotal beams with energy as he gains a stack of Sun for his other specials.
-
Blood God: This variation is all about buffs. Kotal gains access to defense, meter, and health buffs with this toolset.
Moves:
-Crystal Totem: This total gives Kotal a 20-25% damage increase while it is active.
-Obsidian Totem: This decreases Kotal's damage takes by 20% and also increased his meter when he blocks attacks or is hit.
-Blood Totem: When active landing attacks will fill the totem with the blood of your enemy! After a few seconds the totem's stored energy is sent to Kotal. It shatters if Kotal is hit.
-
War God: Kotal carries with him his signature weapon, an intimidatingly large macuahuitl. The weapon grants Kotal a mean of attacking from all angles and with considerable range. All of his macuahuitl strikes gain a hit of armor when EX'd.
Moves:
-Saw Blade: Kotal swings downward for a damaging mid hit that cleaves the opponent.
-Overhead Sword Strike: Kotal does a far reaching overhead chop with his weapon that can also hit aerial opponents. Hit's twice when EX'd.
-Sword Sweep: Kotal does a far reaching low sweep with his weapon.
-Sword Toss: Kotal chucks his macuahuitl for a slow but damaging projectile. Multi-hitting with meter.
-Sword Quake: Kotal does a quick slash into an unblockable ground slam. Holding up will cause the second hit to be cancelled.
---
X-Ray & Fatalies
"Sunburn"
"Be Mine"
"Tight Squeeze"
"Be Mine"
"Tight Squeeze"
General Kharacter Info( some info from the comics, which has debate canonicity ):
-Son of Kotal K'Etz.
-Came to earth centuries ago and basically created the Aztec civilization.
-Before rising up, worked under Shao and Mileena as a general and a war advisor.
-His realm was invaded and conquered by Shao Kahn's forces when he was only a boy.
-Becomes extremely powerful in sunlight, allowing him increased strength and regenerative powers as well as access to sun magic. In the darkness he is assumedly about as a strong as a "normal" Outworlder or human at peak physical condition.
-Allies: Reptile, Ferra/Torr, Erron Black.
-Enemies/Rivals: Goro, Mileena, Reiko, Rain, Sonya Blade(?).
Kotal Kahn is of the few characters in MKX to be given their own stage, and with it his own music:
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