^ You have no idea who this guy is ^
Can someone post some Squander combos/gameplay? I still don’t see myself ever using that variation.
i was labbing the 443 string and depending on the dash speed you can actually dash and block or flawless block the last hit and it got too much range on the string im going to make a video on itOk my fellow Kollector’s I have an explanation and then a question. I have been studying the kollector players and I notice that if they do a combo string like F12 and it’s is blocked they with go into the BF2. Which seems smart cause on block it gives good push back. However I have seen it trade sometimes because I imagine there is a gap. How safe is this option? And how do I calculate the gap in frames? And has anybody been punished for doing this?
Yes unfortunately. So always be aware if you connect F12 at max range don't throw projectile.I’m using squander and I hit a f12 at max distance and when I threw the war quoit it was blocked. This sucks. Does this happen with bolo as well?
Ok no need to reply I tested with bola and I got the same results. That’s ass.
I mainly use squander. So I’m training myself to use relic lure when my combo string is blocked. It’s -9 on block and it gives good push back. I know there is a gap (more kollector bs) but I think most players don’t know about it.Yes unfortunately. So always be aware if you connect F12 at max range don't throw projectile.
Regarding your earlier post, regular ball can be interrupted on block but I don't know the exact numbers.
I've been saying for almost a year now BiTP upwards ball is amongst the most worthless slot moves in the game (I hate how I enjoy characters with these) the one ONLY legit use I found for upward ball is its quicker to start up on block and can't be interrupted by quick pokes or jabs like normal ball. At the very least you'll trade with them going nearly full screen. I'll be honest I didn't lab the whole cast for funky profile stuff just used math.
I believe it. I've always thought he was good. If B1 was better (quicker/normal mid hitbox), he'd be unreal.REO and his gang put our baby armed mace wielding friend at just below top tier.
I began to play Kollector season 3 of KL. The first thing I've said and continue to say is that Kollector offers the most diverse, customizable way of playing Mk11 within one character and still remain competitive.I believe it. I've always thought he was good. If B1 was better (quicker/normal mid hitbox), he'd be unreal.
I still feel like BitP is the best version of him (with my style of play with him)...even with customs available.
You use every tool the char has the right way IMO. When I play my chars I tend to get tunnel vision and forget to utilize all the tools like F2, S2, B2, and B1.Here's a couple of sweaty sets I had the other night that I thought were pretty good in case anyone wants to watch.
Thanks! Yeah, I realized a long time ago that in order to have success with Kollector, every single string needs to be utilized in order to catch the opponent off guard from time to time.You use every tool the char has the right way IMO. When I play my chars I tend to get tunnel vision and forget to utilize all the tools like F2, S2, B2, and B1.
5:40 with the JI2 44 restand into 32KB was masterful. Was that something you do often? Very nice