right guys i wanna talk about this to any grundys that are left : have any of u tried ending your combos in swamp hands its untechable , leaves you at advantage and if done close enough you can get a trait throw with the only escape being a wake up attack ,, the combo ill use is 112 MB swamp hands, ji2, b1 swamp hands after this you can get a meaty f1 or f3 both can blow up wake ups ..
but an even better set up for a little less damage is 112 MB swamp hands, dash, f3, swamp hands . this leaves them right at your feet and close enough to do a trait grab as they get up which cant be jumped , if you think they will wake up do either MB f3 or f1 WCC punish (f1 WC will connect if they wake up also) , MB trait seems to come out too fast to beat invincibility so it just trades armour .
thoughts ?
another set up u can do to stop wake ups like MMH's push is f3 , swamp hands , f1 MB trait it beats it clean
edit/ unrelated but you can connect a WC after a f3 if u do , f3 b1 WC MB does 30% plus set up